fix texture edge bleeding due to wrong addressing mode

actorid
scrawl 12 years ago
parent 64210e6efa
commit ade4ec0453

@ -1019,7 +1019,8 @@ VideoPlayer::VideoPlayer(Ogre::SceneManager* sceneMgr)
mVideoMaterial->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
mVideoMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
mVideoMaterial->getTechnique(0)->getPass(0)->createTextureUnitState();
}
mVideoMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
}
mVideoMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("black.png");
Ogre::MaterialPtr blackMaterial = Ogre::MaterialManager::getSingleton().getByName("BlackBarsMaterial", "General");

Loading…
Cancel
Save