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fix texture edge bleeding due to wrong addressing mode
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1 changed files with 2 additions and 1 deletions
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@ -1019,7 +1019,8 @@ VideoPlayer::VideoPlayer(Ogre::SceneManager* sceneMgr)
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mVideoMaterial->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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mVideoMaterial->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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mVideoMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
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mVideoMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
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mVideoMaterial->getTechnique(0)->getPass(0)->createTextureUnitState();
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mVideoMaterial->getTechnique(0)->getPass(0)->createTextureUnitState();
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}
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mVideoMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
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}
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mVideoMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("black.png");
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mVideoMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("black.png");
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Ogre::MaterialPtr blackMaterial = Ogre::MaterialManager::getSingleton().getByName("BlackBarsMaterial", "General");
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Ogre::MaterialPtr blackMaterial = Ogre::MaterialManager::getSingleton().getByName("BlackBarsMaterial", "General");
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