SDL2 input: compilation fixed

actorid
Nikolay Kasyanov 12 years ago
parent 0880805559
commit adf54cb735

@ -308,7 +308,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
// Windows code
winHandle = Ogre::StringConverter::toString((unsigned long)wmInfo.info.win.window);
break;
#elif MACOS
#elif __APPLE__
case SDL_SYSWM_COCOA:
//required to make OGRE play nice with our window
params.insert(std::make_pair("macAPI", "cocoa"));

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