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Do not write custom data for disposed actors
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parent
04f2b320b9
commit
ae65b0228a
3 changed files with 13 additions and 1 deletions
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@ -813,6 +813,12 @@ namespace MWClass
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return;
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}
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if (ptr.getRefData().getCount() <= 0)
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{
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state.mHasCustomState = false;
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return;
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}
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const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData();
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customData.mContainerStore->writeState (state2.mInventory);
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@ -1331,6 +1331,12 @@ namespace MWClass
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return;
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}
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if (ptr.getRefData().getCount() <= 0)
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{
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state.mHasCustomState = false;
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return;
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}
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const NpcCustomData& customData = ptr.getRefData().getCustomData()->asNpcCustomData();
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customData.mInventoryStore.writeState (state2.mInventory);
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@ -1197,7 +1197,7 @@ namespace MWMechanics
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if (!Misc::StringUtils::ciEqual(item.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
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{
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if (victim.isEmpty() || (victim.getClass().isActor() && !victim.getClass().getCreatureStats(victim).isDead()))
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if (victim.isEmpty() || (victim.getClass().isActor() && victim.getRefData().getCount() > 0 && !victim.getClass().getCreatureStats(victim).isDead()))
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mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
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}
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if (alarm)
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