@ -17,6 +17,7 @@
#include <osg/MatrixTransform>
#include <osg/BlendFunc>
#include <osg/AlphaFunc>
#include <osg/observer_ptr>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
@ -3,7 +3,6 @@
#include <string>
#include <osg/ref_ptr>
#include <osg/PositionAttitudeTransform>
@ -2,7 +2,6 @@
#include <cmath>
#include <osg/NodeVisitor>
#include <components/sceneutil/lightmanager.hpp>
@ -5,6 +5,7 @@
#include <osg/Group>
namespace SceneUtil
{
@ -1,6 +1,5 @@
#include "lightutil.hpp"
#include <osg/Light>
#include <osg/ComputeBoundsVisitor>