Update settings documentation

pull/185/head
scrawl 8 years ago
parent 42e9891504
commit aed4cbaf29

@ -59,7 +59,7 @@ The constant 8192 is the size of a cell, and 1024 is the threshold distance for
Reductions of up to 25% or more can be required to completely eliminate pop-in for wide fields of view and long viewing distances near the edges of the screen, but such situations are unusual and probably not worth the performance penalty introduced by loading geometry obscured by fog in the center of the screen. See RenderingManager::configureFog for the relevant source code.
Enabling the distant land setting is an alternative to increasing exterior cell load distance. Note that the distant land setting does not include rendering of distant static objects, so the resulting visual effect is not the same.
Enabling the distant terrain setting is an alternative to increasing exterior cell load distance. Note that the distant land setting does not include rendering of distant static objects, so the resulting visual effect is not the same.
The default value is 6666.0. This setting can be adjusted in game from the ridiculously low value of 2000.0 to a maximum of 6666.0, using the View Distance slider in the Detail tab of the Video panel of the Options menu.

@ -23,6 +23,7 @@ Although this guide attempts to be comprehensive and up to date, you will always
input
saves
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terrain
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water
windows

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Terrain Settings
###############
distant terrain
---------------
:Type: boolean
:Range: True/False
:Default: False
Controls whether the engine will use paging and LOD algorithms to render the terrain of the entire world at all times. Otherwise, only the terrain of the loaded cells is displayed. This setting is best used together with the 'viewing distance' setting in the camera section.
To avoid frame drops as the player moves around, nearby terrain pages are always preloaded in the background, regardless of the preloading settings in the 'Cells' section, but the preloading of terrain behind a door or a travel destination, for example, will still be controlled by cell preloading settings.
The distant terrain engine is currently considered experimental and may receive updates and/or further configuration options in the future. The glaring omission of non-terrain objects in the distance somewhat limits this setting's usefulness.
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