From aed884949cd2bfbd09a97911f4eb9fcf428c4062 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Mon, 24 Oct 2016 13:22:46 +0300 Subject: [PATCH] Send ID_WORLD_OBJECT_LOCK from ingame scripts --- apps/openmw/mwscript/miscextensions.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/apps/openmw/mwscript/miscextensions.cpp b/apps/openmw/mwscript/miscextensions.cpp index 209e8397d..f6010b983 100644 --- a/apps/openmw/mwscript/miscextensions.cpp +++ b/apps/openmw/mwscript/miscextensions.cpp @@ -186,6 +186,14 @@ namespace MWScript runtime.pop(); } + // Added by tes3mp + mwmp::WorldEvent *event = mwmp::Main::get().getNetworking()->createWorldEvent(); + event->cell = *ptr.getCell()->getCell(); + event->cellRef.mRefID = ptr.getCellRef().getRefId(); + event->cellRef.mRefNum = ptr.getCellRef().getRefNum(); + event->lockLevel = lockLevel; + mwmp::Main::get().getNetworking()->GetWorldPacket(ID_WORLD_OBJECT_LOCK)->Send(event); + ptr.getClass().lock (ptr, lockLevel); // Instantly reset door to closed state