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OpenCS: delete physicssystem, will be replaced with OSG picking

This commit is contained in:
scrawl 2015-03-25 19:08:09 +01:00
parent caa93f767b
commit aedafe651a
15 changed files with 26 additions and 1059 deletions

View file

@ -66,7 +66,7 @@ opencs_units (view/world
opencs_units_noqt (view/world
subviews enumdelegate vartypedelegate recordstatusdelegate idtypedelegate datadisplaydelegate
scripthighlighter idvalidator dialoguecreator physicssystem
scripthighlighter idvalidator dialoguecreator
)
opencs_units (view/widget
@ -81,7 +81,7 @@ opencs_units (view/render
opencs_units_noqt (view/render
navigation navigation1st navigationfree navigationorbit lighting lightingday lightingnight
lightingbright object cell terrainstorage textoverlay mousestate
lightingbright object cell terrainstorage textoverlay
)
opencs_hdrs_noqt (view/render

View file

@ -9,8 +9,6 @@
#include <components/files/configurationmanager.hpp>
#endif
#include "../../view/world/physicssystem.hpp"
void CSMDoc::Document::addGmsts()
{
static const char *gmstFloats[] =
@ -2255,7 +2253,7 @@ CSMDoc::Document::Document (const VFS::Manager* vfs, const Files::ConfigurationM
mProjectPath ((configuration.getUserDataPath() / "projects") /
(savePath.filename().string() + ".project")),
mSaving (*this, mProjectPath, encoding),
mRunner (mProjectPath), mPhysics(boost::shared_ptr<CSVWorld::PhysicsSystem>())
mRunner (mProjectPath)
{
if (mContentFiles.empty())
throw std::runtime_error ("Empty content file sequence");
@ -2471,11 +2469,3 @@ void CSMDoc::Document::progress (int current, int max, int type)
{
emit progress (current, max, type, 1, this);
}
boost::shared_ptr<CSVWorld::PhysicsSystem> CSMDoc::Document::getPhysics ()
{
if(!mPhysics)
mPhysics = boost::shared_ptr<CSVWorld::PhysicsSystem> (new CSVWorld::PhysicsSystem());
return mPhysics;
}

View file

@ -46,11 +46,6 @@ namespace CSMWorld
class ResourcesManager;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSMDoc
{
class Document : public QObject
@ -70,7 +65,6 @@ namespace CSMDoc
boost::filesystem::path mResDir;
Blacklist mBlacklist;
Runner mRunner;
boost::shared_ptr<CSVWorld::PhysicsSystem> mPhysics;
// It is important that the undo stack is declared last, because on desctruction it fires a signal, that is connected to a slot, that is
// using other member variables. Unfortunately this connection is cut only in the QObject destructor, which is way too late.
@ -145,8 +139,6 @@ namespace CSMDoc
QTextDocument *getRunLog();
boost::shared_ptr<CSVWorld::PhysicsSystem> getPhysics();
signals:
void stateChanged (int state, CSMDoc::Document *document);

View file

@ -10,7 +10,6 @@
#include "../../model/world/idtable.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/data.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
#include "terrainstorage.hpp"
@ -60,8 +59,8 @@ bool CSVRender::Cell::addObjects (int start, int end)
}
CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
const std::string& id, boost::shared_ptr<CSVWorld::PhysicsSystem> physics, const Ogre::Vector3& origin)
: mData (data), mId (Misc::StringUtils::lowerCase (id)), mSceneMgr(sceneManager), mPhysics(physics), mX(0), mY(0)
const std::string& id, const Ogre::Vector3& origin)
: mData (data), mId (Misc::StringUtils::lowerCase (id)), mSceneMgr(sceneManager), mX(0), mY(0)
{
mCellNode = sceneManager->getRootSceneNode()->createChildSceneNode();
mCellNode->setPosition (origin);
@ -89,16 +88,16 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
float worldsize = ESM::Land::REAL_SIZE;
mX = esmLand->mX;
mY = esmLand->mY;
mPhysics->addHeightField(sceneManager,
esmLand->mLandData->mHeights, mX, mY, 0, worldsize / (verts-1), verts);
//mPhysics->addHeightField(sceneManager,
// esmLand->mLandData->mHeights, mX, mY, 0, worldsize / (verts-1), verts);
}
}
}
CSVRender::Cell::~Cell()
{
if (mTerrain.get())
mPhysics->removeHeightField(mSceneMgr, mX, mY);
//if (mTerrain.get())
// mPhysics->removeHeightField(mSceneMgr, mX, mY);
for (std::map<std::string, Object *>::iterator iter (mObjects.begin());
iter!=mObjects.end(); ++iter)

View file

@ -28,11 +28,6 @@ namespace CSMWorld
class Data;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSVRender
{
class Cell
@ -42,7 +37,6 @@ namespace CSVRender
Ogre::SceneNode *mCellNode;
std::map<std::string, Object *> mObjects;
std::auto_ptr<Terrain::TerrainGrid> mTerrain;
boost::shared_ptr<CSVWorld::PhysicsSystem> mPhysics;
Ogre::SceneManager *mSceneMgr;
int mX;
int mY;
@ -59,8 +53,7 @@ namespace CSVRender
public:
Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager, const std::string& id,
boost::shared_ptr<CSVWorld::PhysicsSystem> physics, const Ogre::Vector3& origin = Ogre::Vector3 (0, 0, 0));
Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager, const std::string& id, const Ogre::Vector3& origin = Ogre::Vector3 (0, 0, 0));
~Cell();

View file

@ -1,463 +0,0 @@
#include "mousestate.hpp"
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreMeshManager.h>
#include <QMouseEvent>
#include <QElapsedTimer>
#include <QObject>
#include "../../model/settings/usersettings.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/universalid.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
#include "worldspacewidget.hpp"
namespace CSVRender
{
// mouse picking
// FIXME: need to virtualise mouse buttons
//
// State machine:
//
// [default] mousePressEvent->check if the mouse is pointing at an object
// if yes, create collision planes then go to [grab]
// else check for terrain
//
// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
// mouseMoveEvent->if same button, go to [drag]
// other mouse events or buttons, go back to [default] (i.e. like 'cancel')
//
// [drag] mouseReleaseEvent->if same button, place the object at the new
// location, update the document then go to [edit]
// mouseMoveEvent->update position to the user based on ray to the collision
// planes and render the object at the new location, but do not update
// the document yet
//
// [edit] TODO, probably fine positional adjustments or rotations; clone/delete?
//
//
// press press (obj)
// [default] --------> [grab] <-------------------- [edit]
// ^ (obj) | | ------> [drag] -----> ^
// | | | move ^ | release |
// | | | | | |
// | | | +-+ |
// | | | move |
// +----------------+ +--------------------------+
// release release
// (same obj) (new obj)
//
//
MouseState::MouseState(WorldspaceWidget *parent)
: mParent(parent), mPhysics(parent->mDocument.getPhysics()), mSceneManager(0/*parent->getSceneManager()*/)
, mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
, mGrabbedSceneNode(""), mOrigObjPos(Ogre::Vector3()), mOrigMousePos(Ogre::Vector3())
, mCurrentMousePos(Ogre::Vector3()), mOffset(0.0f)
, mColIndexPosX(0), mColIndexPosY(0), mColIndexPosZ(0), mIdTableModel(0)
{
const CSMWorld::RefCollection& references = mParent->mDocument.getData().getReferences();
mColIndexPosX = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionXPos);
mColIndexPosY = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionYPos);
mColIndexPosZ = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionZPos);
mIdTableModel = static_cast<CSMWorld::IdTable *>(
mParent->mDocument.getData().getTableModel(CSMWorld::UniversalId::Type_Reference));
mMouseEventTimer = new QElapsedTimer();
mMouseEventTimer->invalidate();
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
mPlane = new Ogre::Plane(planeRes.first, 0);
Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane("mouse",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
*mPlane,
300000,300000, // FIXME: use far clip dist?
1,1, // segments
true, // normals
1, // numTexCoordSets
1,1, // uTile, vTile
planeRes.second // upVector
);
}
MouseState::~MouseState ()
{
delete mMouseEventTimer;
delete mPlane;
}
void MouseState::mouseMoveEvent (QMouseEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
{
// check if min elapsed time to stop false detection of drag
if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
break;
mMouseEventTimer->invalidate();
mMouseState = Mouse_Drag;
/* FALL_THROUGH */
}
case Mouse_Drag:
{
if(event->pos() != mOldPos) // TODO: maybe don't update less than a quantum?
{
mOldPos = event->pos();
// ray test against the plane to provide feedback to the user the
// relative movement of the object on the x-y plane
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
if(planeResult.first)
{
if(mGrabbedSceneNode != "")
{
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+planeResult.second-mOrigMousePos);
mCurrentMousePos = planeResult.second;
mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+planeResult.second-mOrigMousePos);
updateSceneWidgets();
}
}
}
break;
}
case Mouse_Edit:
case Mouse_Default:
{
break; // error event, ignore
}
/* NO_DEFAULT_CASE */
}
}
void MouseState::mousePressEvent (QMouseEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
case Mouse_Drag:
{
break;
}
case Mouse_Edit:
case Mouse_Default:
{
if(event->buttons() & Qt::RightButton)
{
std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
if(result.first == "")
break;
mGrabbedSceneNode = result.first;
// ray test agaist the plane to get a starting position of the
// mouse in relation to the object position
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
mPlane->redefine(planeRes.first, result.second);
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
if(planeResult.first)
{
mOrigMousePos = planeResult.second;
mCurrentMousePos = planeResult.second;
mOffset = 0.0f;
}
mOrigObjPos = mSceneManager->getSceneNode(mGrabbedSceneNode)->getPosition();
mMouseEventTimer->start();
mMouseState = Mouse_Grab;
}
break;
}
/* NO_DEFAULT_CASE */
}
}
void MouseState::mouseReleaseEvent (QMouseEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
{
std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
if(result.first != "")
{
if(result.first == mCurrentObj)
{
// unselect object
mMouseState = Mouse_Default;
mCurrentObj = "";
}
else
{
// select object
mMouseState = Mouse_Edit;
mCurrentObj = result.first;
}
}
break;
}
case Mouse_Drag:
{
// final placement
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
if(planeResult.first)
{
if(mGrabbedSceneNode != "")
{
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 pos = mOrigObjPos+planeRes.first*mOffset+planeResult.second-mOrigMousePos;
// use the saved scene node name since the physics model has not moved yet
std::string referenceId = mPhysics->sceneNodeToRefId(mGrabbedSceneNode);
mParent->mDocument.getUndoStack().beginMacro (QObject::tr("Move Object"));
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
mIdTableModel->getModelIndex(referenceId, mColIndexPosX), pos.x));
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
mIdTableModel->getModelIndex(referenceId, mColIndexPosY), pos.y));
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
mIdTableModel->getModelIndex(referenceId, mColIndexPosZ), pos.z));
mParent->mDocument.getUndoStack().endMacro();
// FIXME: highlight current object?
//mCurrentObj = mGrabbedSceneNode; // FIXME: doesn't work?
mCurrentObj = ""; // whether the object is selected
mMouseState = Mouse_Edit;
// reset states
mCurrentMousePos = Ogre::Vector3(); // mouse pos to use in wheel event
mOrigMousePos = Ogre::Vector3(); // starting pos of mouse in world space
mOrigObjPos = Ogre::Vector3(); // starting pos of object in world space
mGrabbedSceneNode = ""; // id of the object
mOffset = 0.0f; // used for z-axis movement
mOldPos = QPoint(0, 0); // to calculate relative movement of mouse
}
}
break;
}
case Mouse_Edit:
case Mouse_Default:
{
// probably terrain, check
std::pair<std::string, Ogre::Vector3> result = terrainUnderCursor(event->x(), event->y());
if(result.first != "")
{
// FIXME: terrain editing goes here
}
break;
}
/* NO_DEFAULT_CASE */
}
mMouseEventTimer->invalidate();
}
void MouseState::mouseDoubleClickEvent (QMouseEvent *event)
{
event->ignore();
//mPhysics->toggleDebugRendering(mSceneManager);
//mParent->flagAsModified();
}
bool MouseState::wheelEvent (QWheelEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
mMouseState = Mouse_Drag;
/* FALL_THROUGH */
case Mouse_Drag:
{
// move the object along the z axis during Mouse_Drag or Mouse_Grab
if (event->delta())
{
// seems positive is up and negative is down
mOffset += (event->delta()/1); // FIXME: arbitrary number, make config option?
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+mCurrentMousePos-mOrigMousePos);
mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+mCurrentMousePos-mOrigMousePos);
updateSceneWidgets();
}
break;
}
case Mouse_Edit:
case Mouse_Default:
{
return false;
}
/* NO_DEFAULT_CASE */
}
return true;
}
void MouseState::cancelDrag()
{
switch(mMouseState)
{
case Mouse_Grab:
case Mouse_Drag:
{
// cancel operation & return the object to the original position
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(mOrigObjPos);
// update all SceneWidgets and their SceneManagers
mPhysics->moveSceneNodes(mGrabbedSceneNode, mOrigObjPos);
updateSceneWidgets();
// reset states
mMouseState = Mouse_Default;
mCurrentMousePos = Ogre::Vector3();
mOrigMousePos = Ogre::Vector3();
mOrigObjPos = Ogre::Vector3();
mGrabbedSceneNode = "";
mCurrentObj = "";
mOldPos = QPoint(0, 0);
mMouseEventTimer->invalidate();
mOffset = 0.0f;
break;
}
case Mouse_Edit:
case Mouse_Default:
{
break;
}
/* NO_DEFAULT_CASE */
}
}
//plane Z, upvector Y, mOffset z : x-y plane, wheel up/down
//plane Y, upvector X, mOffset y : y-z plane, wheel left/right
//plane X, upvector Y, mOffset x : x-z plane, wheel closer/further
std::pair<Ogre::Vector3, Ogre::Vector3> MouseState::planeAxis()
{
const bool screenCoord = true;
Ogre::Vector3 dir = getCamera()->getDerivedDirection();
QString wheelDir = "Closer/Further";
if(wheelDir == "Left/Right")
{
if(screenCoord)
return std::make_pair(getCamera()->getDerivedRight(), getCamera()->getDerivedUp());
else
return std::make_pair(Ogre::Vector3::UNIT_Y, Ogre::Vector3::UNIT_Z);
}
else if(wheelDir == "Up/Down")
{
if(screenCoord)
return std::make_pair(getCamera()->getDerivedUp(), Ogre::Vector3(-dir.x, -dir.y, -dir.z));
else
return std::make_pair(Ogre::Vector3::UNIT_Z, Ogre::Vector3::UNIT_X);
}
else
{
if(screenCoord)
return std::make_pair(Ogre::Vector3(-dir.x, -dir.y, -dir.z), getCamera()->getDerivedRight());
else
return std::make_pair(Ogre::Vector3::UNIT_X, Ogre::Vector3::UNIT_Y);
}
}
std::pair<bool, Ogre::Vector3> MouseState::mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane)
{
// using a really small value seems to mess up with the projections
float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
getCamera()->setNearClipDistance(10.0f); // arbitrary number
Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
(float) pos.x() / getViewport()->getActualWidth(),
(float) pos.y() / getViewport()->getActualHeight());
getCamera()->setNearClipDistance(nearClipDistance); // restore
std::pair<bool, float> planeResult = mouseRay.intersects(plane);
if(planeResult.first)
return std::make_pair(true, mouseRay.getPoint(planeResult.second));
else
return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
}
std::pair<std::string, Ogre::Vector3> MouseState::terrainUnderCursor(const int mouseX, const int mouseY)
{
if(!getViewport())
return std::make_pair("", Ogre::Vector3());
float x = (float) mouseX / getViewport()->getActualWidth();
float y = (float) mouseY / getViewport()->getActualHeight();
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
if(result.first != "")
{
// FIXME: is there a better way to distinguish terrain from objects?
QString name = QString(result.first.c_str());
if(name.contains(QRegExp("^HeightField")))
{
return result;
}
}
return std::make_pair("", Ogre::Vector3());
}
std::pair<std::string, Ogre::Vector3> MouseState::objectUnderCursor(const int mouseX, const int mouseY)
{
if(!getViewport())
return std::make_pair("", Ogre::Vector3());
float x = (float) mouseX / getViewport()->getActualWidth();
float y = (float) mouseY / getViewport()->getActualHeight();
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
if(result.first != "")
{
// NOTE: anything not terrain is assumed to be an object
QString name = QString(result.first.c_str());
if(!name.contains(QRegExp("^HeightField")))
{
uint32_t visibilityMask = getViewport()->getVisibilityMask();
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
if(!ignoreObjects && mSceneManager->hasSceneNode(result.first))
{
return result;
}
}
}
return std::make_pair("", Ogre::Vector3());
}
void MouseState::updateSceneWidgets()
{
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets = mPhysics->sceneWidgets();
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *>::iterator iter = sceneWidgets.begin();
for(; iter != sceneWidgets.end(); ++iter)
{
//(*iter).second->updateScene();
}
}
Ogre::Camera *MouseState::getCamera()
{
return 0;//mParent->getCamera();
}
Ogre::Viewport *MouseState::getViewport()
{
return 0;//mParent->getCamera()->getViewport();
}
}

View file

@ -1,91 +0,0 @@
#ifndef OPENCS_VIEW_MOUSESTATE_H
#define OPENCS_VIEW_MOUSESTATE_H
#include <map>
#include <boost/shared_ptr.hpp>
#include <QPoint>
#include <OgreVector3.h>
class QElapsedTimer;
class QMouseEvent;
class QWheelEvent;
namespace Ogre
{
class Plane;
class SceneManager;
class Camera;
class Viewport;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSMWorld
{
class IdTable;
}
namespace CSVRender
{
class WorldspaceWidget;
class MouseState
{
enum MouseStates
{
Mouse_Grab,
Mouse_Drag,
Mouse_Edit,
Mouse_Default
};
MouseStates mMouseState;
WorldspaceWidget *mParent;
boost::shared_ptr<CSVWorld::PhysicsSystem> mPhysics;
Ogre::SceneManager *mSceneManager; // local copy
QPoint mOldPos;
std::string mCurrentObj;
std::string mGrabbedSceneNode;
QElapsedTimer *mMouseEventTimer;
Ogre::Plane *mPlane;
Ogre::Vector3 mOrigObjPos;
Ogre::Vector3 mOrigMousePos;
Ogre::Vector3 mCurrentMousePos;
float mOffset;
CSMWorld::IdTable *mIdTableModel;
int mColIndexPosX;
int mColIndexPosY;
int mColIndexPosZ;
public:
MouseState(WorldspaceWidget *parent);
~MouseState();
void mouseMoveEvent (QMouseEvent *event);
void mousePressEvent (QMouseEvent *event);
void mouseReleaseEvent (QMouseEvent *event);
void mouseDoubleClickEvent (QMouseEvent *event);
bool wheelEvent (QWheelEvent *event);
void cancelDrag();
private:
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane);
std::pair<std::string, Ogre::Vector3> terrainUnderCursor(const int mouseX, const int mouseY);
std::pair<std::string, Ogre::Vector3> objectUnderCursor(const int mouseX, const int mouseY);
std::pair<Ogre::Vector3, Ogre::Vector3> planeAxis();
void updateSceneWidgets();
Ogre::Camera *getCamera(); // friend access
Ogre::Viewport *getViewport(); // friend access
};
}
#endif // OPENCS_VIEW_MOUSESTATE_H

View file

@ -6,8 +6,6 @@
#include "../../model/world/ref.hpp"
#include "../../model/world/refidcollection.hpp"
#include "../world/physicssystem.hpp"
#include <components/nifosg/nifloader.hpp>
#include "elements.hpp"
@ -63,25 +61,6 @@ void CSVRender::Object::update()
mBaseNode->addChild(loader.load(file));
//mObject->setVisibilityFlags (Element_Reference);
/*
if (mPhysics && !mReferenceId.empty())
{
const CSMWorld::CellRef& reference = getReference();
// position
Ogre::Vector3 position;
if (!mForceBaseToZero)
position = Ogre::Vector3(reference.mPos.pos[0], reference.mPos.pos[1], reference.mPos.pos[2]);
// orientation
Ogre::Quaternion xr (Ogre::Radian (-reference.mPos.rot[0]), Ogre::Vector3::UNIT_X);
Ogre::Quaternion yr (Ogre::Radian (-reference.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
Ogre::Quaternion zr (Ogre::Radian (-reference.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
mPhysics->addObject("meshes\\" + model, mBase->getName(), mReferenceId, reference.mScale, position, xr*yr*zr);
}
*/
}
}
@ -121,9 +100,8 @@ const CSMWorld::CellRef& CSVRender::Object::getReference() const
}
CSVRender::Object::Object (const VFS::Manager* vfs, const CSMWorld::Data& data, osg::Group* parentNode,
const std::string& id, bool referenceable, boost::shared_ptr<CSVWorld::PhysicsSystem> physics,
bool forceBaseToZero)
: mVFS(vfs), mData (data), mBaseNode(0), mParentNode(parentNode), mForceBaseToZero (forceBaseToZero), mPhysics(physics)
const std::string& id, bool referenceable, bool forceBaseToZero)
: mVFS(vfs), mData (data), mBaseNode(0), mParentNode(parentNode), mForceBaseToZero (forceBaseToZero)
{
mBaseNode = new osg::Group;
parentNode->addChild(mBaseNode);

View file

@ -40,7 +40,6 @@ namespace CSVRender
osg::Group* mParentNode;
const VFS::Manager* mVFS;
bool mForceBaseToZero;
boost::shared_ptr<CSVWorld::PhysicsSystem> mPhysics;
/// Not implemented
Object (const Object&);
@ -64,7 +63,6 @@ namespace CSVRender
Object (const VFS::Manager* vfs, const CSMWorld::Data& data, osg::Group *cellNode,
const std::string& id, bool referenceable,
boost::shared_ptr<CSVWorld::PhysicsSystem> physics = boost::shared_ptr<CSVWorld::PhysicsSystem> (),
bool forceBaseToZero = false);
/// \param forceBaseToZero If this is a reference ignore the coordinates and place
/// it at 0, 0, 0 instead.

View file

@ -112,7 +112,7 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
{
#if 0
Cell *cell = new Cell (mDocument.getData(), getSceneManager(),
iter->getId (mWorldspace), mDocument.getPhysics());
iter->getId (mWorldspace));
mCells.insert (std::make_pair (*iter, cell));
float height = cell->getTerrainHeightAt(Ogre::Vector3(

View file

@ -49,7 +49,7 @@ CSVRender::UnpagedWorldspaceWidget::UnpagedWorldspaceWidget (const std::string&
update();
//mCell.reset (new Cell (document.getData(), getSceneManager(), mCellId, document.getPhysics()));
//mCell.reset (new Cell (document.getData(), getSceneManager(), mCellId));
}
void CSVRender::UnpagedWorldspaceWidget::cellDataChanged (const QModelIndex& topLeft,
@ -91,7 +91,7 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
return false;
mCellId = data.begin()->getId();
//mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId, getDocument().getPhysics()));
//mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId));
update();
emit cellChanged(*data.begin());

View file

@ -16,13 +16,11 @@
#include "../widget/scenetooltoggle2.hpp"
#include "../widget/scenetoolrun.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
#include "editmode.hpp"
CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidget* parent)
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0), mPhysics(boost::shared_ptr<CSVWorld::PhysicsSystem>()), mMouse(0),
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0), mMouse(0),
mInteractionMask (0)
{
setAcceptDrops(true);
@ -55,15 +53,12 @@ CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidg
connect (debugProfiles, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (debugProfileAboutToBeRemoved (const QModelIndex&, int, int)));
mPhysics = document.getPhysics(); // create physics if one doesn't exist
//mPhysics->addSceneManager(getSceneManager(), this);
mMouse = new MouseState(this);
//mMouse = new MouseState(this);
}
CSVRender::WorldspaceWidget::~WorldspaceWidget ()
{
delete mMouse;
//mPhysics->removeSceneManager(getSceneManager());
//delete mMouse;
}
void CSVRender::WorldspaceWidget::selectNavigationMode (const std::string& mode)
@ -370,7 +365,7 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
{
if(event->buttons() & Qt::RightButton)
{
mMouse->mouseMoveEvent(event);
//mMouse->mouseMoveEvent(event);
}
SceneWidget::mouseMoveEvent(event);
}
@ -379,7 +374,7 @@ void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event)
{
if(event->buttons() & Qt::RightButton)
{
mMouse->mousePressEvent(event);
//mMouse->mousePressEvent(event);
}
//SceneWidget::mousePressEvent(event);
}
@ -395,7 +390,7 @@ void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
return;
}
*/
mMouse->mouseReleaseEvent(event);
//mMouse->mouseReleaseEvent(event);
}
SceneWidget::mouseReleaseEvent(event);
}
@ -404,14 +399,14 @@ void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
mMouse->mouseDoubleClickEvent(event);
//mMouse->mouseDoubleClickEvent(event);
}
//SceneWidget::mouseDoubleClickEvent(event);
}
void CSVRender::WorldspaceWidget::wheelEvent (QWheelEvent *event)
{
if(!mMouse->wheelEvent(event))
//if(!mMouse->wheelEvent(event))
SceneWidget::wheelEvent(event);
}
@ -419,7 +414,7 @@ void CSVRender::WorldspaceWidget::keyPressEvent (QKeyEvent *event)
{
if(event->key() == Qt::Key_Escape)
{
mMouse->cancelDrag();
//mMouse->cancelDrag();
}
else
SceneWidget::keyPressEvent(event);

View file

@ -4,7 +4,6 @@
#include <boost/shared_ptr.hpp>
#include "scenewidget.hpp"
#include "mousestate.hpp"
#include "navigation1st.hpp"
#include "navigationfree.hpp"
@ -25,13 +24,10 @@ namespace CSVWidget
class SceneToolRun;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSVRender
{
class MouseState;
class WorldspaceWidget : public SceneWidget
{
Q_OBJECT
@ -42,7 +38,6 @@ namespace CSVRender
CSVWidget::SceneToolToggle2 *mSceneElements;
CSVWidget::SceneToolRun *mRun;
CSMDoc::Document& mDocument;
boost::shared_ptr<CSVWorld::PhysicsSystem> mPhysics;
MouseState *mMouse;
unsigned int mInteractionMask;

View file

@ -1,325 +0,0 @@
#include "physicssystem.hpp"
#include <iostream>
#include <OgreRay.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <openengine/bullet/physic.hpp>
#include <components/nifbullet/bulletnifloader.hpp>
#include "../../model/settings/usersettings.hpp"
#include "../render/elements.hpp"
namespace CSVWorld
{
PhysicsSystem::PhysicsSystem()
{
// Create physics. shapeLoader is deleted by the physic engine
//NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader(true);
//mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
mEngine = 0;
}
PhysicsSystem::~PhysicsSystem()
{
delete mEngine;
}
// looks up the scene manager based on the scene node name (inefficient)
// NOTE: referenceId is assumed to be unique per document
// NOTE: searching is done here rather than after rayTest, hence slower to load but
// faster to find (guessing, not verified w/ perf test)
void PhysicsSystem::addObject(const std::string &mesh,
const std::string &sceneNodeName, const std::string &referenceId, float scale,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
{
Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
if(sceneManager)
{
// update maps (NOTE: sometimes replaced)
mSceneNodeToRefId[sceneNodeName] = referenceId;
mSceneNodeToMesh[sceneNodeName] = mesh;
mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName;
}
else
{
std::cerr << "Attempt to add an object without a corresponding SceneManager: "
+ referenceId + " : " + sceneNodeName << std::endl;
return;
}
// update physics, only one physics model per referenceId
if(mEngine->getRigidBody(referenceId, true) == NULL)
{
mEngine->createAndAdjustRigidBody(mesh,
referenceId, scale, position, rotation,
0, // scaledBoxTranslation
0, // boxRotation
true, // raycasting
placeable);
}
}
// normal delete (e.g closing a scene subview or ~Object())
// the scene node is destroyed so the mappings should be removed
//
// TODO: should think about using some kind of reference counting within RigidBody
void PhysicsSystem::removeObject(const std::string &sceneNodeName)
{
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
if(referenceId != "")
{
mSceneNodeToRefId.erase(sceneNodeName);
mSceneNodeToMesh.erase(sceneNodeName);
// find which SceneManager has this object
Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
if(!sceneManager)
{
std::cerr << "Attempt to remove an object without a corresponding SceneManager: "
+ sceneNodeName << std::endl;
return;
}
// illustration: erase the object "K" from the object map
//
// RidigBody SubView Ogre
// --------------- -------------- -------------
// ReferenceId "A" (SceneManager X SceneNode "J")
// (SceneManager Y SceneNode "K") <--- erase
// (SceneManager Z SceneNode "L")
//
// ReferenceId "B" (SceneManager X SceneNode "M")
// (SceneManager Y SceneNode "N") <--- notice not deleted
// (SceneManager Z SceneNode "O")
std::map<std::string, std::map<Ogre::SceneManager *, std::string> >::iterator itRef =
mRefIdToSceneNode.begin();
for(; itRef != mRefIdToSceneNode.end(); ++itRef)
{
if((*itRef).second.find(sceneManager) != (*itRef).second.end())
{
(*itRef).second.erase(sceneManager);
break;
}
}
// check whether the physics model should be deleted
if(mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end())
{
mEngine->removeRigidBody(referenceId);
mEngine->deleteRigidBody(referenceId);
}
}
}
// Object::clear() is called when reference data is changed. It clears all
// contents of the SceneNode and removes the physics object
//
// A new physics object will be created and assigned to this sceneNodeName by
// Object::update()
void PhysicsSystem::removePhysicsObject(const std::string &sceneNodeName)
{
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
if(referenceId != "")
{
mEngine->removeRigidBody(referenceId);
mEngine->deleteRigidBody(referenceId);
}
}
void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
{
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
std::string mesh = mSceneNodeToMesh[sceneNodeName];
if(referenceId != "")
{
// delete the physics object
mEngine->removeRigidBody(referenceId);
mEngine->deleteRigidBody(referenceId);
// create a new physics object
mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation,
0, 0, true, placeable);
// update other scene managers if they have the referenceId
// FIXME: rotation or scale not updated
moveSceneNodeImpl(sceneNodeName, referenceId, position);
}
}
// FIXME: adjustRigidBody() seems to lose objects, work around by deleting and recreating objects
void PhysicsSystem::moveObject(const std::string &sceneNodeName,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
{
mEngine->adjustRigidBody(mEngine->getRigidBody(sceneNodeName, true /*raycasting*/),
position, rotation);
}
void PhysicsSystem::moveSceneNodeImpl(const std::string sceneNodeName,
const std::string referenceId, const Ogre::Vector3 &position)
{
std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
for(; iter != mSceneWidgets.end(); ++iter)
{
std::string name = refIdToSceneNode(referenceId, (*iter).first);
if(name != sceneNodeName && (*iter).first->hasSceneNode(name))
{
(*iter).first->getSceneNode(name)->setPosition(position);
}
}
}
void PhysicsSystem::moveSceneNodes(const std::string sceneNodeName, const Ogre::Vector3 &position)
{
moveSceneNodeImpl(sceneNodeName, sceneNodeToRefId(sceneNodeName), position);
}
void PhysicsSystem::addHeightField(Ogre::SceneManager *sceneManager,
float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts)
{
std::string name = "HeightField_"
+ QString::number(x).toStdString() + "_" + QString::number(y).toStdString();
if(mTerrain.find(name) == mTerrain.end())
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
mTerrain.insert(std::pair<std::string, Ogre::SceneManager *>(name, sceneManager));
}
void PhysicsSystem::removeHeightField(Ogre::SceneManager *sceneManager, int x, int y)
{
std::string name = "HeightField_"
+ QString::number(x).toStdString() + "_" + QString::number(y).toStdString();
if(mTerrain.count(name) == 1)
mEngine->removeHeightField(x, y);
std::multimap<std::string, Ogre::SceneManager *>::iterator iter = mTerrain.begin();
for(; iter != mTerrain.end(); ++iter)
{
if((*iter).second == sceneManager)
{
mTerrain.erase(iter);
break;
}
}
}
// sceneMgr: to lookup the scene node name from the object's referenceId
// camera: primarily used to get the visibility mask for the viewport
//
// returns the found object's scene node name and its position in the world space
//
// WARNING: far clip distance is a global setting, if it changes in future
// this method will need to be updated
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera)
{
// NOTE: there could be more than one camera for the scene manager
// TODO: check whether camera belongs to sceneMgr
if(!sceneMgr || !camera || !camera->getViewport())
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
// using a really small value seems to mess up with the projections
float nearClipDistance = camera->getNearClipDistance(); // save existing
camera->setNearClipDistance(10.0f); // arbitrary number
Ogre::Ray ray = camera->getCameraToViewportRay(mouseX, mouseY);
camera->setNearClipDistance(nearClipDistance); // restore
Ogre::Vector3 from = ray.getOrigin();
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
float farClipDist = userSettings.setting("Scene/far clip distance", QString("300000")).toFloat();
Ogre::Vector3 to = ray.getPoint(farClipDist);
btVector3 _from, _to;
_from = btVector3(from.x, from.y, from.z);
_to = btVector3(to.x, to.y, to.z);
uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
Ogre::Vector3 norm; // not used
std::pair<std::string, float> result =
mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
// result.first is the object's referenceId
if(result.first == "")
return std::make_pair("", Ogre::Vector3(0,0,0));
else
{
std::string name = refIdToSceneNode(result.first, sceneMgr);
if(name == "")
name = result.first;
else
name = refIdToSceneNode(result.first, sceneMgr);
return std::make_pair(name, ray.getPoint(farClipDist*result.second));
}
}
std::string PhysicsSystem::refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr)
{
return mRefIdToSceneNode[referenceId][sceneMgr];
}
std::string PhysicsSystem::sceneNodeToRefId(std::string sceneNodeName)
{
return mSceneNodeToRefId[sceneNodeName];
}
void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget *sceneWidget)
{
mSceneWidgets[sceneMgr] = sceneWidget;
mEngine->createDebugDraw(sceneMgr);
}
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> PhysicsSystem::sceneWidgets()
{
return mSceneWidgets;
}
void PhysicsSystem::removeSceneManager(Ogre::SceneManager *sceneMgr)
{
mEngine->removeDebugDraw(sceneMgr);
mSceneWidgets.erase(sceneMgr);
}
Ogre::SceneManager *PhysicsSystem::findSceneManager(std::string sceneNodeName)
{
std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
for(; iter != mSceneWidgets.end(); ++iter)
{
if((*iter).first->hasSceneNode(sceneNodeName))
{
return (*iter).first;
}
}
return NULL;
}
void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
{
// FIXME: should check if sceneMgr is in the list
if(!sceneMgr)
return;
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
if(!(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false))
{
std::cerr << "Turn on mouse-picking debug option to see collision shapes." << std::endl;
return;
}
mEngine->toggleDebugRendering(sceneMgr);
mEngine->stepDebug(sceneMgr);
}
}

View file

@ -1,94 +0,0 @@
#ifndef CSV_WORLD_PHYSICSSYSTEM_H
#define CSV_WORLD_PHYSICSSYSTEM_H
#include <string>
#include <map>
namespace Ogre
{
class Vector3;
class Quaternion;
class SceneManager;
class Camera;
}
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
namespace CSVRender
{
class SceneWidget;
}
namespace CSVWorld
{
class PhysicsSystem
{
std::map<std::string, std::string> mSceneNodeToRefId;
std::map<std::string, std::map<Ogre::SceneManager *, std::string> > mRefIdToSceneNode;
std::map<std::string, std::string> mSceneNodeToMesh;
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> mSceneWidgets;
OEngine::Physic::PhysicEngine* mEngine;
std::multimap<std::string, Ogre::SceneManager *> mTerrain;
public:
PhysicsSystem();
~PhysicsSystem();
void addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * scene);
void removeSceneManager(Ogre::SceneManager *sceneMgr);
void addObject(const std::string &mesh,
const std::string &sceneNodeName, const std::string &referenceId, float scale,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
bool placeable=false);
void removeObject(const std::string &sceneNodeName);
void removePhysicsObject(const std::string &sceneNodeName);
void replaceObject(const std::string &sceneNodeName,
float scale, const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation, bool placeable=false);
void moveObject(const std::string &sceneNodeName,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
void moveSceneNodes(const std::string sceneNodeName, const Ogre::Vector3 &position);
void addHeightField(Ogre::SceneManager *sceneManager,
float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts);
void removeHeightField(Ogre::SceneManager *sceneManager, int x, int y);
void toggleDebugRendering(Ogre::SceneManager *sceneMgr);
// return the object's SceneNode name and position for the given SceneManager
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
std::string sceneNodeToRefId(std::string sceneNodeName);
// for multi-scene manager per physics engine
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets();
private:
void moveSceneNodeImpl(const std::string sceneNodeName,
const std::string referenceId, const Ogre::Vector3 &position);
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr);
Ogre::SceneManager *findSceneManager(std::string sceneNodeName);
};
}
#endif // CSV_WORLD_PHYSICSSYSTEM_H