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Play damage sound when hurt by elemental shields
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2 changed files with 3 additions and 0 deletions
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@ -100,6 +100,7 @@
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Bug #5821: NPCs from mods getting removed if mod order was changed
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Bug #5821: NPCs from mods getting removed if mod order was changed
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Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
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Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
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Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
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Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
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Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
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Feature #390: 3rd person look "over the shoulder"
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Feature #390: 3rd person look "over the shoulder"
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Feature #1536: Show more information about level on menu
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Feature #1536: Show more information about level on menu
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Feature #2386: Distant Statics in the form of Object Paging
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Feature #2386: Distant Statics in the form of Object Paging
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@ -345,6 +345,8 @@ namespace MWMechanics
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MWMechanics::DynamicStat<float> health = attackerStats.getHealth();
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MWMechanics::DynamicStat<float> health = attackerStats.getHealth();
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health.setCurrent(health.getCurrent() - x);
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health.setCurrent(health.getCurrent() - x);
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attackerStats.setHealth(health);
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attackerStats.setHealth(health);
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MWBase::Environment::get().getSoundManager()->playSound3D(attacker, "Health Damage", 1.0f, 1.0f);
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}
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}
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}
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}
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