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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-30 09:36:43 +00:00
use shift key to speed up camera movement
This commit is contained in:
parent
8081c067a6
commit
af50575259
2 changed files with 9 additions and 3 deletions
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@ -16,7 +16,7 @@ namespace CSVRender
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, mWindow(NULL)
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, mWindow(NULL)
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, mCamera(NULL)
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, mCamera(NULL)
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, mSceneMgr(NULL), mNavigationMode (NavigationMode_Free), mUpdate (false)
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, mSceneMgr(NULL), mNavigationMode (NavigationMode_Free), mUpdate (false)
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, mKeyForward (false), mKeyBackward (false)
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, mKeyForward (false), mKeyBackward (false), mFast (false)
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{
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{
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setAttribute(Qt::WA_PaintOnScreen);
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setAttribute(Qt::WA_PaintOnScreen);
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setAttribute(Qt::WA_NoSystemBackground);
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setAttribute(Qt::WA_NoSystemBackground);
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@ -143,6 +143,7 @@ namespace CSVRender
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{
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{
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case Qt::Key_W: mKeyForward = true; break;
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case Qt::Key_W: mKeyForward = true; break;
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case Qt::Key_S: mKeyBackward = true; break;
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case Qt::Key_S: mKeyBackward = true; break;
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case Qt::Key_Shift: mFast = true; break;
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default: QWidget::keyPressEvent (event);
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default: QWidget::keyPressEvent (event);
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}
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}
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}
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}
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@ -153,6 +154,7 @@ namespace CSVRender
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{
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{
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case Qt::Key_W: mKeyForward = false; break;
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case Qt::Key_W: mKeyForward = false; break;
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case Qt::Key_S: mKeyBackward = false; break;
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case Qt::Key_S: mKeyBackward = false; break;
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case Qt::Key_Shift: mFast = false; break;
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default: QWidget::keyReleaseEvent (event);
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default: QWidget::keyReleaseEvent (event);
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}
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}
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}
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}
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@ -161,6 +163,7 @@ namespace CSVRender
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{
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{
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mKeyForward = false;
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mKeyForward = false;
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mKeyBackward = false;
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mKeyBackward = false;
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mFast = false;
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QWidget::focusOutEvent (event);
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QWidget::focusOutEvent (event);
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}
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}
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@ -169,13 +172,15 @@ namespace CSVRender
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{
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{
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if (mKeyForward && !mKeyBackward)
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if (mKeyForward && !mKeyBackward)
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{
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{
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mCamera->move (mCamera->getDirection());
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int factor = mFast ? 4 : 1;
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mCamera->move (factor * mCamera->getDirection());
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mUpdate = true;
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mUpdate = true;
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}
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}
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if (!mKeyForward && mKeyBackward)
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if (!mKeyForward && mKeyBackward)
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{
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{
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mCamera->move (-mCamera->getDirection());
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int factor = mFast ? 4 : 1;
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mCamera->move (factor * -mCamera->getDirection());
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mUpdate = true;
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mUpdate = true;
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}
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}
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@ -49,6 +49,7 @@ namespace CSVRender
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bool mUpdate;
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bool mUpdate;
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int mKeyForward;
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int mKeyForward;
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int mKeyBackward;
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int mKeyBackward;
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bool mFast;
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private slots:
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private slots:
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