Merge pull request #1377 from LennyPenny/master

Fade out music before change occurs
pull/280/head
scrawl 7 years ago committed by GitHub
commit af9db74010

@ -34,7 +34,7 @@
namespace MWSound
{
SoundManager::SoundManager(const VFS::Manager* vfs, const std::map<std::string,std::string>& fallbackMap, bool useSound)
SoundManager::SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound)
: mVFS(vfs)
, mFallback(fallbackMap)
, mOutput(new DEFAULT_OUTPUT(*this))
@ -328,9 +328,22 @@ namespace MWSound
}
}
void SoundManager::advanceMusic(const std::string& filename)
{
if (!isMusicPlaying())
{
streamMusicFull(filename);
return;
}
mNextMusic = filename;
mMusic->setFadeout(0.5f);
}
void SoundManager::streamMusic(const std::string& filename)
{
streamMusicFull("Music/"+filename);
advanceMusic("Music/"+filename);
}
void SoundManager::startRandomTitle()
@ -370,7 +383,7 @@ namespace MWSound
i = (i+1) % filelist.size();
}
streamMusicFull(filelist[i]);
advanceMusic(filelist[i]);
}
bool SoundManager::isMusicPlaying()
@ -925,6 +938,8 @@ namespace MWSound
env
);
updateMusic(duration);
// Check if any sounds are finished playing, and trash them
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
@ -1029,6 +1044,23 @@ namespace MWSound
}
void SoundManager::updateMusic(float duration)
{
if (!mNextMusic.empty())
{
mMusic->updateFade(duration);
mOutput->updateStream(mMusic);
if (mMusic->getRealVolume() <= 0.f)
{
streamMusicFull(mNextMusic);
mNextMusic.clear();
}
}
}
void SoundManager::update(float duration)
{
if(!mOutput->isInitialized())

@ -114,9 +114,14 @@ namespace MWSound
MWBase::SoundStreamPtr playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
void streamMusicFull(const std::string& filename);
void advanceMusic(const std::string& filename);
void updateSounds(float duration);
void updateRegionSound(float duration);
void updateWaterSound(float duration);
void updateMusic(float duration);
std::string mNextMusic;
float volumeFromType(PlayType type) const;

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