Setup OverlaySystem after Ogre::Root but before initialisation as per the API documentation.

loadfix
cc9cii 10 years ago
parent 5889fd5bd9
commit aff6f6fdb2

@ -275,6 +275,9 @@ std::auto_ptr<sh::Factory> CS::Editor::setupGraphics()
Ogre::Root::getSingleton().setRenderSystem(Ogre::Root::getSingleton().getRenderSystemByName(renderSystem)); Ogre::Root::getSingleton().setRenderSystem(Ogre::Root::getSingleton().getRenderSystemByName(renderSystem));
// Initialise Ogre::OverlaySystem after Ogre::Root but before initialisation
CSVRender::OverlaySystem::instance();
Ogre::Root::getSingleton().initialise(false); Ogre::Root::getSingleton().initialise(false);
// Create a hidden background window to keep resources // Create a hidden background window to keep resources

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