Companion UI

actorid
scrawl 12 years ago
parent 69099c11a2
commit b0199c703c

@ -31,7 +31,7 @@ add_openmw_dir (mwgui
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor spellicons enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor spellicons
merchantrepair repair soulgemdialog merchantrepair repair soulgemdialog companionwindow
) )
add_openmw_dir (mwdialogue add_openmw_dir (mwdialogue

@ -25,6 +25,8 @@ namespace MWBase
virtual ~DialogueManager() {} virtual ~DialogueManager() {}
virtual bool isInChoice() const = 0;
virtual void startDialogue (const MWWorld::Ptr& actor) = 0; virtual void startDialogue (const MWWorld::Ptr& actor) = 0;
virtual void addTopic (const std::string& topic) = 0; virtual void addTopic (const std::string& topic) = 0;

@ -201,6 +201,7 @@ namespace MWBase
///< Hides dialog and schedules dialog to be deleted. ///< Hides dialog and schedules dialog to be deleted.
virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>()) = 0; virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>()) = 0;
virtual void enterPressed () = 0; virtual void enterPressed () = 0;
virtual int readPressedButton() = 0; virtual int readPressedButton() = 0;
///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox) ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
@ -235,6 +236,7 @@ namespace MWBase
virtual bool getPlayerSleeping() = 0; virtual bool getPlayerSleeping() = 0;
virtual void wakeUpPlayer() = 0; virtual void wakeUpPlayer() = 0;
virtual void showCompanionWindow(MWWorld::Ptr actor) = 0;
virtual void startSpellMaking(MWWorld::Ptr actor) = 0; virtual void startSpellMaking(MWWorld::Ptr actor) = 0;
virtual void startEnchanting(MWWorld::Ptr actor) = 0; virtual void startEnchanting(MWWorld::Ptr actor) = 0;
virtual void startSelfEnchanting(MWWorld::Ptr soulgem) = 0; virtual void startSelfEnchanting(MWWorld::Ptr soulgem) = 0;

@ -117,6 +117,8 @@ namespace MWDialogue
void DialogueManager::startDialogue (const MWWorld::Ptr& actor) void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
{ {
mLastTopic = "";
mChoice = -1; mChoice = -1;
mIsInChoice = false; mIsInChoice = false;
@ -127,6 +129,9 @@ namespace MWDialogue
mActorKnownTopics.clear(); mActorKnownTopics.clear();
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor));
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI //setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics(); updateTopics();
@ -145,8 +150,6 @@ namespace MWDialogue
{ {
//initialise the GUI //initialise the GUI
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue); MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue);
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor));
creatureStats.talkedToPlayer(); creatureStats.talkedToPlayer();
@ -160,7 +163,7 @@ namespace MWDialogue
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor); MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
win->addText (Interpreter::fixDefinesDialog(info->mResponse, interpreterContext)); win->addText (Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
executeScript (info->mResultScript); executeScript (info->mResultScript);
mLastTopic = it->mId; mLastTopic = Misc::StringUtils::lowerCase(it->mId);
mLastDialogue = *info; mLastDialogue = *info;
break; break;
} }
@ -398,6 +401,11 @@ namespace MWDialogue
updateTopics(); updateTopics();
} }
bool DialogueManager::isInChoice() const
{
return mIsInChoice;
}
void DialogueManager::goodbyeSelected() void DialogueManager::goodbyeSelected()
{ {
// Do not close the dialogue window if the player has to answer a question // Do not close the dialogue window if the player has to answer a question
@ -424,15 +432,13 @@ namespace MWDialogue
if (mDialogueMap.find(mLastTopic) != mDialogueMap.end()) if (mDialogueMap.find(mLastTopic) != mDialogueMap.end())
{ {
if (mDialogueMap[mLastTopic].mType == ESM::Dialogue::Topic) Filter filter (mActor, mChoice, mTalkedTo);
{
Filter filter (mActor, mChoice, mTalkedTo);
if (mDialogueMap[mLastTopic].mType == ESM::Dialogue::Topic
|| mDialogueMap[mLastTopic].mType == ESM::Dialogue::Greeting)
{
if (const ESM::DialInfo *info = filter.search (mDialogueMap[mLastTopic], true)) if (const ESM::DialInfo *info = filter.search (mDialogueMap[mLastTopic], true))
{ {
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
std::string text = info->mResponse; std::string text = info->mResponse;
parseText (text); parseText (text);
@ -440,10 +446,12 @@ namespace MWDialogue
MWBase::Environment::get().getWindowManager()->getDialogueWindow()->addText (Interpreter::fixDefinesDialog(text, interpreterContext)); MWBase::Environment::get().getWindowManager()->getDialogueWindow()->addText (Interpreter::fixDefinesDialog(text, interpreterContext));
MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId); MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId);
executeScript (info->mResultScript); executeScript (info->mResultScript);
mLastTopic = mLastTopic;
mLastDialogue = *info; mLastDialogue = *info;
} }
} }
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
} }
updateTopics(); updateTopics();

@ -54,6 +54,8 @@ namespace MWDialogue
DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose, Translation::Storage& translationDataStorage); DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose, Translation::Storage& translationDataStorage);
virtual bool isInChoice() const;
virtual void startDialogue (const MWWorld::Ptr& actor); virtual void startDialogue (const MWWorld::Ptr& actor);
virtual void addTopic (const std::string& topic); virtual void addTopic (const std::string& topic);

@ -340,6 +340,9 @@ void ContainerBase::onContainerClicked(MyGUI::Widget* _sender)
drawItems(); drawItems();
mDragAndDrop->mDraggedFrom->drawItems(); mDragAndDrop->mDraggedFrom->drawItems();
mDragAndDrop->mDraggedFrom->notifyItemDragged(object, -mDragAndDrop->mDraggedCount);
notifyItemDragged(object, mDragAndDrop->mDraggedCount);
MWBase::Environment::get().getWindowManager()->setDragDrop(false); MWBase::Environment::get().getWindowManager()->setDragDrop(false);
std::string sound = MWWorld::Class::get(object).getDownSoundId(object); std::string sound = MWWorld::Class::get(object).getDownSoundId(object);

@ -82,6 +82,10 @@ namespace MWGui
void setFilter(int filter); ///< set category filter void setFilter(int filter); ///< set category filter
void drawItems(); void drawItems();
/// fired when an item was moved by drag&drop. \n
/// if it was removed from this container, count will be negative.
virtual void notifyItemDragged(MWWorld::Ptr item, int count) {}
protected: protected:
bool mDisplayEquippedItems; bool mDisplayEquippedItems;
bool mHighlightEquippedItems; bool mHighlightEquippedItems;

@ -228,7 +228,8 @@ void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
void DialogueWindow::onSelectTopic(const std::string& topic, int id) void DialogueWindow::onSelectTopic(const std::string& topic, int id)
{ {
if (!mEnabled) return; if (!mEnabled || MWBase::Environment::get().getDialogueManager()->isInChoice())
return;
int separatorPos = 0; int separatorPos = 0;
for (unsigned int i=0; i<mTopicsList->getItemCount(); ++i) for (unsigned int i=0; i<mTopicsList->getItemCount(); ++i)
@ -248,6 +249,11 @@ void DialogueWindow::onSelectTopic(const std::string& topic, int id)
{ {
mPersuasionDialog.setVisible(true); mPersuasionDialog.setVisible(true);
} }
else if (topic == gmst.find("sCompanionShare")->getString())
{
mWindowManager.pushGuiMode(GM_Companion);
mWindowManager.showCompanionWindow(mPtr);
}
else if (!MWBase::Environment::get().getDialogueManager()->checkServiceRefused()) else if (!MWBase::Environment::get().getDialogueManager()->checkServiceRefused())
{ {
if (topic == gmst.find("sBarter")->getString()) if (topic == gmst.find("sBarter")->getString())
@ -306,7 +312,10 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
{ {
mTopicsList->clear(); mTopicsList->clear();
bool anyService = mServices > 0; bool isCompanion = !MWWorld::Class::get(mPtr).getScript(mPtr).empty()
&& mPtr.getRefData().getLocals().getIntVar(MWWorld::Class::get(mPtr).getScript(mPtr), "companion");
bool anyService = mServices > 0 || isCompanion || mPtr.getTypeName() == typeid(ESM::NPC).name();
const MWWorld::Store<ESM::GameSetting> &gmst = const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
@ -335,9 +344,13 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
if (mServices & Service_Repair) if (mServices & Service_Repair)
mTopicsList->addItem(gmst.find("sRepair")->getString()); mTopicsList->addItem(gmst.find("sRepair")->getString());
if (anyService || mPtr.getTypeName() == typeid(ESM::NPC).name()) if (isCompanion)
mTopicsList->addItem(gmst.find("sCompanionShare")->getString());
if (anyService)
mTopicsList->addSeparator(); mTopicsList->addSeparator();
for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); ++it) for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); ++it)
{ {
mTopicsList->addItem(*it); mTopicsList->addItem(*it);

@ -234,7 +234,8 @@ void HUD::onWorldClicked(MyGUI::Widget* _sender)
mDragAndDrop->mDraggedWidget = 0; mDragAndDrop->mDraggedWidget = 0;
MWBase::Environment::get().getWindowManager()->setDragDrop(false); MWBase::Environment::get().getWindowManager()->setDragDrop(false);
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems(); mDragAndDrop->mDraggedFrom->drawItems();
mDragAndDrop->mDraggedFrom->notifyItemDragged(object, -mDragAndDrop->mDraggedCount);
} }
else else
{ {

@ -43,7 +43,6 @@ namespace MWGui
getWidget(mAvatar, "Avatar"); getWidget(mAvatar, "Avatar");
getWidget(mAvatarImage, "AvatarImage"); getWidget(mAvatarImage, "AvatarImage");
getWidget(mEncumbranceBar, "EncumbranceBar"); getWidget(mEncumbranceBar, "EncumbranceBar");
getWidget(mEncumbranceText, "EncumbranceBarT");
getWidget(mFilterAll, "AllButton"); getWidget(mFilterAll, "AllButton");
getWidget(mFilterWeapon, "WeaponButton"); getWidget(mFilterWeapon, "WeaponButton");
getWidget(mFilterApparel, "ApparelButton"); getWidget(mFilterApparel, "ApparelButton");
@ -240,9 +239,7 @@ namespace MWGui
float capacity = MWWorld::Class::get(player).getCapacity(player); float capacity = MWWorld::Class::get(player).getCapacity(player);
float encumbrance = MWWorld::Class::get(player).getEncumbrance(player); float encumbrance = MWWorld::Class::get(player).getEncumbrance(player);
mEncumbranceBar->setProgressRange(capacity); mEncumbranceBar->setValue(encumbrance, capacity);
mEncumbranceBar->setProgressPosition(encumbrance);
mEncumbranceText->setCaption( boost::lexical_cast<std::string>(int(encumbrance)) + "/" + boost::lexical_cast<std::string>(int(capacity)) );
} }
void InventoryWindow::onFrame() void InventoryWindow::onFrame()

@ -5,6 +5,7 @@
#include "container.hpp" #include "container.hpp"
#include "window_pinnable_base.hpp" #include "window_pinnable_base.hpp"
#include "widgets.hpp"
namespace MWGui namespace MWGui
{ {
@ -36,8 +37,7 @@ namespace MWGui
MyGUI::Widget* mAvatar; MyGUI::Widget* mAvatar;
MyGUI::ImageBox* mAvatarImage; MyGUI::ImageBox* mAvatarImage;
MyGUI::TextBox* mArmorRating; MyGUI::TextBox* mArmorRating;
MyGUI::ProgressBar* mEncumbranceBar; Widgets::MWDynamicStat* mEncumbranceBar;
MyGUI::TextBox* mEncumbranceText;
MyGUI::Widget* mLeftPane; MyGUI::Widget* mLeftPane;
MyGUI::Widget* mRightPane; MyGUI::Widget* mRightPane;

@ -9,6 +9,7 @@ namespace MWGui
GM_Settings, // Settings window GM_Settings, // Settings window
GM_Inventory, // Inventory mode GM_Inventory, // Inventory mode
GM_Container, GM_Container,
GM_Companion,
GM_MainMenu, // Main menu mode GM_MainMenu, // Main menu mode
GM_Console, // Console mode GM_Console, // Console mode

@ -58,6 +58,7 @@
#include "merchantrepair.hpp" #include "merchantrepair.hpp"
#include "repair.hpp" #include "repair.hpp"
#include "soulgemdialog.hpp" #include "soulgemdialog.hpp"
#include "companionwindow.hpp"
using namespace MWGui; using namespace MWGui;
@ -96,6 +97,7 @@ WindowManager::WindowManager(
, mMerchantRepair(NULL) , mMerchantRepair(NULL)
, mRepair(NULL) , mRepair(NULL)
, mSoulgemDialog(NULL) , mSoulgemDialog(NULL)
, mCompanionWindow(NULL)
, mPlayerName() , mPlayerName()
, mPlayerRaceId() , mPlayerRaceId()
, mPlayerAttributes() , mPlayerAttributes()
@ -189,6 +191,7 @@ WindowManager::WindowManager(
mMerchantRepair = new MerchantRepair(*this); mMerchantRepair = new MerchantRepair(*this);
mRepair = new Repair(*this); mRepair = new Repair(*this);
mSoulgemDialog = new SoulgemDialog(mMessageBoxManager); mSoulgemDialog = new SoulgemDialog(mMessageBoxManager);
mCompanionWindow = new CompanionWindow(*this, mDragAndDrop, mMessageBoxManager);
mLoadingScreen = new LoadingScreen(mRendering->getScene (), mRendering->getWindow (), *this); mLoadingScreen = new LoadingScreen(mRendering->getScene (), mRendering->getWindow (), *this);
mLoadingScreen->onResChange (w,h); mLoadingScreen->onResChange (w,h);
@ -317,6 +320,7 @@ void WindowManager::updateVisible()
mTrainingWindow->setVisible(false); mTrainingWindow->setVisible(false);
mMerchantRepair->setVisible(false); mMerchantRepair->setVisible(false);
mRepair->setVisible(false); mRepair->setVisible(false);
mCompanionWindow->setVisible(false);
mHud->setVisible(mHudEnabled); mHud->setVisible(mHudEnabled);
@ -417,6 +421,10 @@ void WindowManager::updateVisible()
mContainerWindow->setVisible(true); mContainerWindow->setVisible(true);
mInventoryWindow->setVisible(true); mInventoryWindow->setVisible(true);
break; break;
case GM_Companion:
mCompanionWindow->setVisible(true);
mInventoryWindow->setVisible(true);
break;
case GM_Dialogue: case GM_Dialogue:
mDialogueWindow->setVisible(true); mDialogueWindow->setVisible(true);
break; break;
@ -676,6 +684,7 @@ void WindowManager::onFrame (float frameDuration)
mSpellCreationDialog->checkReferenceAvailable(); mSpellCreationDialog->checkReferenceAvailable();
mEnchantingDialog->checkReferenceAvailable(); mEnchantingDialog->checkReferenceAvailable();
mContainerWindow->checkReferenceAvailable(); mContainerWindow->checkReferenceAvailable();
mCompanionWindow->checkReferenceAvailable();
mConsole->checkReferenceAvailable(); mConsole->checkReferenceAvailable();
} }
@ -1167,6 +1176,11 @@ const Translation::Storage& WindowManager::getTranslationDataStorage() const
return mTranslationDataStorage; return mTranslationDataStorage;
} }
void WindowManager::showCompanionWindow(MWWorld::Ptr actor)
{
mCompanionWindow->open(actor);
}
void WindowManager::changePointer(const std::string &name) void WindowManager::changePointer(const std::string &name)
{ {
mCursor->onCursorChange(name); mCursor->onCursorChange(name);

@ -77,6 +77,7 @@ namespace MWGui
class MerchantRepair; class MerchantRepair;
class Repair; class Repair;
class SoulgemDialog; class SoulgemDialog;
class CompanionWindow;
class WindowManager : public MWBase::WindowManager class WindowManager : public MWBase::WindowManager
{ {
@ -229,6 +230,7 @@ namespace MWGui
virtual bool getPlayerSleeping(); virtual bool getPlayerSleeping();
virtual void wakeUpPlayer(); virtual void wakeUpPlayer();
virtual void showCompanionWindow(MWWorld::Ptr actor);
virtual void startSpellMaking(MWWorld::Ptr actor); virtual void startSpellMaking(MWWorld::Ptr actor);
virtual void startEnchanting(MWWorld::Ptr actor); virtual void startEnchanting(MWWorld::Ptr actor);
virtual void startSelfEnchanting(MWWorld::Ptr soulgem); virtual void startSelfEnchanting(MWWorld::Ptr soulgem);
@ -279,6 +281,7 @@ namespace MWGui
MerchantRepair* mMerchantRepair; MerchantRepair* mMerchantRepair;
SoulgemDialog* mSoulgemDialog; SoulgemDialog* mSoulgemDialog;
Repair* mRepair; Repair* mRepair;
CompanionWindow* mCompanionWindow;
Translation::Storage& mTranslationDataStorage; Translation::Storage& mTranslationDataStorage;
Cursor* mCursor; Cursor* mCursor;

@ -21,8 +21,16 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
MWMechanics::NpcStats::NpcStats() MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0) : mMovementFlags (0)
, mLevelProgress(0), mDisposition(0), mVampire (0), mReputation(0), mWerewolf (false), mWerewolfKills (0) , mDrawState (DrawState_Nothing)
, mBounty (0)
, mLevelProgress(0)
, mDisposition(0)
, mVampire (0)
, mReputation(0)
, mWerewolf (false)
, mWerewolfKills (0)
, mProfit(0)
{ {
mSkillIncreases.resize (ESM::Attribute::Length); mSkillIncreases.resize (ESM::Attribute::Length);
for (int i=0; i<ESM::Attribute::Length; ++i) for (int i=0; i<ESM::Attribute::Length; ++i)
@ -354,3 +362,13 @@ int MWMechanics::NpcStats::getWerewolfKills() const
{ {
return mWerewolfKills; return mWerewolfKills;
} }
int MWMechanics::NpcStats::getProfit() const
{
return mProfit;
}
void MWMechanics::NpcStats::modifyProfit(int diff)
{
mProfit += diff;
}

@ -53,6 +53,7 @@ namespace MWMechanics
int mReputation; int mReputation;
bool mWerewolf; bool mWerewolf;
int mWerewolfKills; int mWerewolfKills;
int mProfit;
int mLevelProgress; // 0-10 int mLevelProgress; // 0-10
@ -64,6 +65,10 @@ namespace MWMechanics
NpcStats(); NpcStats();
/// for mercenary companions. starts out as 0, and changes when items are added or removed through the UI.
int getProfit() const;
void modifyProfit(int diff);
DrawState_ getDrawState() const; DrawState_ getDrawState() const;
void setDrawState (DrawState_ state); void setDrawState (DrawState_ state);

@ -15,6 +15,30 @@ namespace MWScript
mFloats.clear(); mFloats.clear();
mFloats.resize (script.mData.mNumFloats, 0); mFloats.resize (script.mData.mNumFloats, 0);
} }
int Locals::getIntVar(const std::string &script, const std::string &var)
{
Compiler::Locals locals = MWBase::Environment::get().getScriptManager()->getLocals(script);
int index = locals.getIndex(var);
char type = locals.getType(var);
if(index != -1)
{
switch(type)
{
case 's':
return mShorts.at (index);
case 'l':
return mLongs.at (index);
case 'f':
return mFloats.at (index);
default:
return 0;
}
}
return 0;
}
bool Locals::setVarByInt(const std::string& script, const std::string& var, int val) bool Locals::setVarByInt(const std::string& script, const std::string& var, int val)
{ {

@ -17,6 +17,7 @@ namespace MWScript
void configure (const ESM::Script& script); void configure (const ESM::Script& script);
bool setVarByInt(const std::string& script, const std::string& var, int val); bool setVarByInt(const std::string& script, const std::string& var, int val);
int getIntVar (const std::string& script, const std::string& var); ///< if var does not exist, returns 0
}; };
} }

@ -114,7 +114,7 @@ namespace MWScript
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {
std::cerr << "exeution of script " << name << " failed." << std::endl; std::cerr << "execution of script " << name << " failed." << std::endl;
if (mVerbose) if (mVerbose)
std::cerr << "(" << e.what() << ")" << std::endl; std::cerr << "(" << e.what() << ")" << std::endl;

@ -80,6 +80,7 @@ set(MYGUI_FILES
openmw_persuasion_dialog.layout openmw_persuasion_dialog.layout
openmw_merchantrepair.layout openmw_merchantrepair.layout
openmw_repair.layout openmw_repair.layout
openmw_companion_window.layout
smallbars.png smallbars.png
DejaVuLGCSansMono.ttf DejaVuLGCSansMono.ttf
markers.png markers.png

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout"> <MyGUI type="Layout">
<Widget type="Window" skin="MW_Window" layer="Windows" position="900 500 600 300" name="_Main"> <Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 600 300" name="_Main">
<!-- Items --> <!-- Items -->
<Widget type="Widget" skin="MW_Box" position="5 5 575 225" name="box" align="Left Top Stretch"> <Widget type="Widget" skin="MW_Box" position="5 5 575 225" name="box" align="Left Top Stretch">

@ -6,8 +6,7 @@
<Widget type="Widget" skin="" position="0 0 224 223" align="Left Top" name="LeftPane"> <Widget type="Widget" skin="" position="0 0 224 223" align="Left Top" name="LeftPane">
<!-- Player encumbrance --> <!-- Player encumbrance -->
<Widget type="ProgressBar" skin="MW_Progress_Blue" position="8 8 212 24" name="EncumbranceBar" align="Left Top HStretch"> <Widget type="MWDynamicStat" skin="MW_ChargeBar_Blue" position="8 8 212 24" name="EncumbranceBar" align="Left Top HStretch">
<Widget type="TextBox" skin="ProgressText" position="0 0 212 24" align="Center Stretch" name="EncumbranceBarT"/>
</Widget> </Widget>
<!-- Avatar --> <!-- Avatar -->

@ -158,6 +158,11 @@
<Child type="TextBox" skin="SandTextC" offset = "0 0 204 18" align = "ALIGN_RIGHT ALIGN_TOP ALIGN_STRETCH" name = "BarText" /> <Child type="TextBox" skin="SandTextC" offset = "0 0 204 18" align = "ALIGN_RIGHT ALIGN_TOP ALIGN_STRETCH" name = "BarText" />
</Skin> </Skin>
<Skin name = "MW_ChargeBar_Blue" size = "204 18">
<Child type="ProgressBar" skin="MW_Progress_Blue" offset = "0 0 204 18" align = "ALIGN_RIGHT ALIGN_TOP ALIGN_STRETCH" name = "Bar" />
<Child type="TextBox" skin="SandTextC" offset = "0 0 204 18" align = "ALIGN_RIGHT ALIGN_TOP ALIGN_STRETCH" name = "BarText" />
</Skin>
<Skin name = "MW_DynamicStat_Red" size = "204 18"> <Skin name = "MW_DynamicStat_Red" size = "204 18">
<Child type="TextBox" skin="SandText" offset = "0 0 100 18" align = "ALIGN_LEFT ALIGN_TOP" name = "Text" /> <Child type="TextBox" skin="SandText" offset = "0 0 100 18" align = "ALIGN_LEFT ALIGN_TOP" name = "Text" />
<Child type="ProgressBar" skin="MW_Progress_Red" offset = "74 0 130 18" align = "ALIGN_RIGHT ALIGN_TOP" name = "Bar" /> <Child type="ProgressBar" skin="MW_Progress_Red" offset = "74 0 130 18" align = "ALIGN_RIGHT ALIGN_TOP" name = "Bar" />

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