durations in tooltips : water walking effects is seen differently

so move the duration info out of this block...
sceneinput
Emmanuel Anne 9 years ago
parent 1472711583
commit b0d373f7e6

@ -133,24 +133,24 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
}
if (effectIt->mRemainingTime > -1) {
sourcesDescription += " #{sDuration}: ";
float duration = effectIt->mRemainingTime;
if (duration > 3600) {
int hour = duration / 3600;
duration -= hour*3600;
sourcesDescription += MWGui::ToolTips::toString(hour) + "h";
}
if (duration > 60) {
int minute = duration / 60;
duration -= minute*60;
sourcesDescription += MWGui::ToolTips::toString(minute) + "m";
}
if (duration > 0.1) {
sourcesDescription += MWGui::ToolTips::toString(duration) + "s";
}
}
}
if (effectIt->mRemainingTime > -1) {
sourcesDescription += " #{sDuration}: ";
float duration = effectIt->mRemainingTime;
if (duration > 3600) {
int hour = duration / 3600;
duration -= hour*3600;
sourcesDescription += MWGui::ToolTips::toString(hour) + "h";
}
if (duration > 60) {
int minute = duration / 60;
duration -= minute*60;
sourcesDescription += MWGui::ToolTips::toString(minute) + "m";
}
if (duration > 0.1) {
sourcesDescription += MWGui::ToolTips::toString(duration) + "s";
}
}
}
if (remainingDuration > 0.f)

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