Use correct direction multipliers during awareness check

openmw-38
Poncho 9 years ago
parent 3ebfb47983
commit b1020dcd42

@ -1435,7 +1435,7 @@ namespace MWMechanics
osg::Vec3f observerDir = (observer.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0)); osg::Vec3f observerDir = (observer.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0));
float angleRadians = std::acos(observerDir * vec / (observerDir.length() * vec.length())); float angleRadians = std::acos(observerDir * vec / (observerDir.length() * vec.length()));
if (angleRadians < osg::DegreesToRadians(90.f)) if (angleRadians > osg::DegreesToRadians(90.f))
y = obsTerm * observerStats.getFatigueTerm() * fSneakNoViewMult; y = obsTerm * observerStats.getFatigueTerm() * fSneakNoViewMult;
else else
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult; y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;

Loading…
Cancel
Save