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Use correct direction multipliers during awareness check

This commit is contained in:
Poncho 2016-01-02 12:24:39 -06:00
parent 3ebfb47983
commit b1020dcd42

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@ -1435,7 +1435,7 @@ namespace MWMechanics
osg::Vec3f observerDir = (observer.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0));
float angleRadians = std::acos(observerDir * vec / (observerDir.length() * vec.length()));
if (angleRadians < osg::DegreesToRadians(90.f))
if (angleRadians > osg::DegreesToRadians(90.f))
y = obsTerm * observerStats.getFatigueTerm() * fSneakNoViewMult;
else
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;