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[Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE
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parent
90275f777e
commit
b1460cf010
1 changed files with 1 additions and 2 deletions
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@ -186,14 +186,12 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl, other->guid);
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@ -201,6 +199,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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other->npc.mName.c_str());
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});
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playerController->GetPacket(ID_PLAYER_POS)->Send(player);
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myPacket->Send(player, true); //send to other clients
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Script::Call<Script::CallbackIdentity("OnPlayerCellChange")>(player->getId());
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