From b16d444f0ff03f77c403a657afca58556cd0b950 Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 15 May 2014 10:05:35 +0200 Subject: [PATCH] Fix never clearing graveyard. Oops --- apps/openmw/mwmechanics/actors.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index af6cac12f..a0616258c 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -574,11 +574,16 @@ namespace MWMechanics } } - for (std::vector::iterator it = creatureStats.mSummonGraveyard.begin(); it != creatureStats.mSummonGraveyard.end(); ++it) + for (std::vector::iterator it = creatureStats.mSummonGraveyard.begin(); it != creatureStats.mSummonGraveyard.end(); ) { MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(*it); if (!ptr.isEmpty()) + { + it = creatureStats.mSummonGraveyard.erase(it); MWBase::Environment::get().getWorld()->deleteObject(ptr); + } + else + ++it; } }