mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 13:15:32 +00:00
Cleanup of #include statements
This commit is contained in:
parent
17a54b2a97
commit
b1be3596dc
40 changed files with 92 additions and 84 deletions
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@ -1,7 +1,6 @@
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#include "activespells.hpp"
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#include <components/misc/rng.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/esm/loadmgef.hpp>
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@ -5,13 +5,13 @@
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#include <vector>
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#include <string>
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#include <components/esm/defs.hpp>
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#include <components/esm/activespells.hpp>
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#include "../mwworld/timestamp.hpp"
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#include "magiceffects.hpp"
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#include <components/esm/defs.hpp>
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#include <components/esm/activespells.hpp>
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namespace MWMechanics
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{
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/// \brief Lasting spell effects
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@ -6,6 +6,7 @@
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#include <components/esm/esmreader.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include "../mwworld/esmstore.hpp"
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@ -22,8 +23,7 @@
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "spellcasting.hpp"
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#include "npcstats.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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@ -7,9 +7,10 @@
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#include <map>
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#include <list>
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#include "movement.hpp"
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#include "../mwbase/world.hpp"
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#include "movement.hpp"
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namespace MWWorld
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{
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class Ptr;
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@ -5,10 +5,9 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/class.hpp"
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#include "creaturestats.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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@ -2,6 +2,7 @@
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#define GAME_MWMECHANICS_AIACTIVATE_H
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#include "aipackage.hpp"
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#include <string>
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#include "pathfinding.hpp"
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@ -3,12 +3,12 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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#include "actorutil.hpp"
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#include "steering.hpp"
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MWMechanics::AiAvoidDoor::AiAvoidDoor(const MWWorld::ConstPtr& doorPtr)
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@ -2,11 +2,15 @@
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#define GAME_MWMECHANICS_AIAVOIDDOOR_H
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#include "aipackage.hpp"
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#include <string>
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#include "pathfinding.hpp"
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#include <components/esm/defs.hpp>
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#include "../mwworld/class.hpp"
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#include "pathfinding.hpp"
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namespace MWMechanics
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{
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/// \brief AiPackage to have an actor avoid an opening door
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@ -16,7 +16,6 @@
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#include "steering.hpp"
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#include "movement.hpp"
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#include "character.hpp"
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#include "aicombataction.hpp"
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#include "combat.hpp"
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@ -3,16 +3,15 @@
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#include "aipackage.hpp"
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#include "pathfinding.hpp"
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#include "movement.hpp"
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#include "obstacle.hpp"
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#include <boost/shared_ptr.hpp>
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#include "../mwworld/cellstore.hpp" // for Doors
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#include "../mwbase/world.hpp"
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#include <boost/shared_ptr.hpp>
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#include "pathfinding.hpp"
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#include "movement.hpp"
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#include "obstacle.hpp"
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namespace ESM
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{
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#include "aicombataction.hpp"
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#include <components/esm/loadench.hpp>
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#include <components/esm/loadmgef.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/actionequip.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include <components/esm/loadench.hpp>
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#include <components/esm/loadmgef.hpp>
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#include "npcstats.hpp"
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#include "spellcasting.hpp"
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namespace
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{
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@ -3,11 +3,11 @@
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#include <boost/shared_ptr.hpp>
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#include <components/esm/loadspel.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/containerstore.hpp"
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#include <components/esm/loadspel.hpp>
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namespace MWMechanics
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{
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "creaturestats.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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#define GAME_MWMECHANICS_AIESCORT_H
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#include "aipackage.hpp"
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#include <string>
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#include "pathfinding.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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#include "steering.hpp"
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namespace MWMechanics
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#define GAME_MWMECHANICS_AIFOLLOW_H
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#include "aipackage.hpp"
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#include <string>
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#include "pathfinding.hpp"
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#include <components/esm/defs.hpp>
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#include "pathfinding.hpp"
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namespace ESM
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{
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namespace AiSequence
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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#include "../mwworld/action.hpp"
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#include "steering.hpp"
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#include "actorutil.hpp"
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#include "coordinateconverter.hpp"
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#ifndef GAME_MWMECHANICS_AIPACKAGE_H
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#define GAME_MWMECHANICS_AIPACKAGE_H
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#include "pathfinding.hpp"
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#include <components/esm/defs.hpp>
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#include "pathfinding.hpp"
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#include "obstacle.hpp"
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#include "aistate.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "movement.hpp"
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#include "creaturestats.hpp"
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#include <limits>
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#include <components/esm/aisequence.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "aipackage.hpp"
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#include "aistate.hpp"
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#include "aiwander.hpp"
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#include "aiescort.hpp"
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#include "aitravel.hpp"
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#include "aipursue.hpp"
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#include "actorutil.hpp"
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#include <components/esm/aisequence.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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namespace MWMechanics
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{
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#include <list>
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#include <components/esm/loadnpc.hpp>
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//#include "aistate.hpp"
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namespace MWWorld
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{
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#include <vector>
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#include "pathfinding.hpp"
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#include "obstacle.hpp"
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#include "../mwworld/timestamp.hpp"
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#include "pathfinding.hpp"
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#include "obstacle.hpp"
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#include "aistate.hpp"
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namespace ESM
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#include <components/esm/loadgmst.hpp>
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#include <components/esm/loadmgef.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include <iostream>
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#include "movement.hpp"
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#include "npcstats.hpp"
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#include "creaturestats.hpp"
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#include "security.hpp"
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#include "actorutil.hpp"
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#include <components/misc/rng.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/player.hpp"
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#include "movement.hpp"
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#include "npcstats.hpp"
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#include "creaturestats.hpp"
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#include "security.hpp"
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#include "actorutil.hpp"
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namespace
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{
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwmechanics/difficultyscaling.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "npcstats.hpp"
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#include "movement.hpp"
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#include "spellcasting.hpp"
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#include "difficultyscaling.hpp"
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#include "actorutil.hpp"
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namespace
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#include "difficultyscaling.hpp"
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#include <components/settings/settings.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <components/settings/settings.hpp>
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#include "actorutil.hpp"
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float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim)
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "spells.hpp"
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#include "creaturestats.hpp"
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#include "actorutil.hpp"
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namespace MWMechanics
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{
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "creaturestats.hpp"
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#ifndef GAME_MWMECHANICS_ENCHANTING_H
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#define GAME_MWMECHANICS_ENCHANTING_H
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#include <string>
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#include "../mwworld/ptr.hpp"
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#include <components/esm/effectlist.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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namespace MWMechanics
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{
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class Enchanting
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#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H
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#define OPENMW_MECHANICS_LEVELLEDLIST_H
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#include <components/misc/rng.hpp>
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#include <iostream>
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#include <components/misc/rng.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "creaturestats.hpp"
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#include "actorutil.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/aicombat.hpp"
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#include "../mwmechanics/aipursue.hpp"
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#include "aicombat.hpp"
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#include "aipursue.hpp"
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#include "spellcasting.hpp"
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#include "autocalcspell.hpp"
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#include "npcstats.hpp"
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#include <iostream>
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#include "movement.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "movement.hpp"
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namespace MWMechanics
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{
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#include "pathfinding.hpp"
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#include <limits>
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "coordinateconverter.hpp"
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namespace
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#ifndef GAME_MWMECHANICS_PATHFINDING_H
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#define GAME_MWMECHANICS_PATHFINDING_H
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#include <components/esm/defs.hpp>
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#include <components/esm/loadpgrd.hpp>
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#include <list>
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#include <cassert>
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#include <components/esm/defs.hpp>
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#include <components/esm/loadpgrd.hpp>
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namespace MWWorld
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{
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class CellStore;
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#ifndef GAME_MWMECHANICS_PATHGRID_H
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#define GAME_MWMECHANICS_PATHGRID_H
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|
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#include <components/esm/loadpgrd.hpp>
|
||||
#include <list>
|
||||
|
||||
#include <components/esm/loadpgrd.hpp>
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Cell;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/animation.hpp"
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#ifndef MWMECHANICS_SPELLSUCCESS_H
|
||||
#define MWMECHANICS_SPELLSUCCESS_H
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include <components/esm/loadskil.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Spell;
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/spellcasting.hpp"
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
@ -15,10 +13,10 @@
|
|||
|
||||
#include "../mwrender/animation.hpp"
|
||||
|
||||
#include "spellcasting.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
#include "aifollow.hpp"
|
||||
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
|
||||
|
|
|
@ -3,9 +3,10 @@
|
|||
|
||||
#include <set>
|
||||
|
||||
#include "magiceffects.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "magiceffects.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include "creaturestats.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
Trading::Trading() {}
|
||||
|
|
Loading…
Reference in a new issue