Merge branch 'master' into water

Conflicts:
	files/settings-default.cfg
actorid
scrawl 13 years ago
commit b1c84f28a9

@ -346,7 +346,10 @@ if(WIN32)
FILE(GLOB files "${OpenMW_BINARY_DIR}/Release/*.*")
INSTALL(FILES ${files} DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/readme.txt" DESTINATION ".")
INSTALL(FILES
"${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_BINARY_DIR}/settings-default.cfg"
DESTINATION ".")
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
SET(CPACK_GENERATOR "NSIS")
@ -356,8 +359,12 @@ if(WIN32)
SET(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
SET(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;esmtool;Esmtool;omwlauncher;OpenMW Launcher")
set(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;omwlauncher;OpenMW Launcher")
SET(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
SET(CPACK_NSIS_DELETE_ICONS_EXTRA "
!insertmacro MUI_STARTMENU_GETFOLDER Application $MUI_TEMP
Delete \\\"$SMPROGRAMS\\\\$MUI_TEMP\\\\Readme.lnk\\\"
")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
SET(CPACK_RESOURCE_FILE_LICENSE "${OpenMW_SOURCE_DIR}/GPL3.txt")
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")

@ -55,7 +55,7 @@ add_openmw_dir (mwclass
)
add_openmw_dir (mwmechanics
mechanicsmanager stat creaturestats magiceffects movement
mechanicsmanager stat creaturestats magiceffects movement actors
)
# Main executable

@ -160,7 +160,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
// update actors
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
mEnvironment.mMechanicsManager->update (movement);
mEnvironment.mMechanicsManager->update (movement, mEnvironment.mFrameDuration,
mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game);
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
@ -357,7 +358,7 @@ void OMW::Engine::go()
// to find core.xml here.
//addResourcesDirectory(mResDir);
addResourcesDirectory(mResDir / "mygui");
addResourcesDirectory(mResDir / "water");
addResourcesDirectory(mResDir / "gbuffer");

@ -70,6 +70,14 @@ namespace MWClass
return ref->base->script;
}
int Apparatus::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->data.value;
}
void Apparatus::registerSelf()
{
boost::shared_ptr<Class> instance (new Apparatus);

@ -25,6 +25,9 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr) const;

@ -160,6 +160,14 @@ namespace MWClass
return ESM::Skill::HeavyArmor;
}
int Armor::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->data.value;
}
void Armor::registerSelf()
{
boost::shared_ptr<Class> instance (new Armor);

@ -40,6 +40,9 @@ namespace MWClass
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -72,6 +72,14 @@ namespace MWClass
return ref->base->script;
}
int Book::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
ptr.get<ESM::Book>();
return ref->base->data.value;
}
void Book::registerSelf()
{
boost::shared_ptr<Class> instance (new Book);

@ -25,6 +25,9 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -123,6 +123,14 @@ namespace MWClass
return -1;
}
int Clothing::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
return ref->base->data.value;
}
void Clothing::registerSelf()
{
boost::shared_ptr<Class> instance (new Clothing);

@ -34,6 +34,9 @@ namespace MWClass
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -68,6 +68,14 @@ namespace MWClass
return ref->base->script;
}
int Ingredient::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
ptr.get<ESM::Ingredient>();
return ref->base->data.value;
}
void Ingredient::registerSelf()
{
boost::shared_ptr<Class> instance (new Ingredient);

@ -25,6 +25,9 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -110,6 +110,14 @@ namespace MWClass
return std::make_pair (slots, false);
}
int Light::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
ptr.get<ESM::Light>();
return ref->base->data.value;
}
void Light::registerSelf()
{
boost::shared_ptr<Class> instance (new Light);

@ -34,6 +34,9 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -81,6 +81,14 @@ namespace MWClass
return std::make_pair (slots, false);
}
int Lockpick::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
ptr.get<ESM::Tool>();
return ref->base->data.value;
}
void Lockpick::registerSelf()
{
boost::shared_ptr<Class> instance (new Lockpick);

@ -29,6 +29,9 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -70,6 +70,14 @@ namespace MWClass
return ref->base->script;
}
int Miscellaneous::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
ptr.get<ESM::Miscellaneous>();
return ref->base->data.value;
}
void Miscellaneous::registerSelf()
{
boost::shared_ptr<Class> instance (new Miscellaneous);

@ -25,6 +25,9 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -70,6 +70,14 @@ namespace MWClass
return ref->base->script;
}
int Potion::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
ptr.get<ESM::Potion>();
return ref->base->data.value;
}
void Potion::registerSelf()
{
boost::shared_ptr<Class> instance (new Potion);

@ -25,6 +25,9 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -80,6 +80,14 @@ namespace MWClass
return std::make_pair (slots, false);
}
int Probe::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
ptr.get<ESM::Probe>();
return ref->base->data.value;
}
void Probe::registerSelf()
{
boost::shared_ptr<Class> instance (new Probe);

@ -29,6 +29,9 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -70,6 +70,14 @@ namespace MWClass
return ref->base->script;
}
int Repair::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
ptr.get<ESM::Repair>();
return ref->base->data.value;
}
void Repair::registerSelf()
{
boost::shared_ptr<Class> instance (new Repair);

@ -25,6 +25,9 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -139,6 +139,14 @@ namespace MWClass
return -1;
}
int Weapon::getValue (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->data.value;
}
void Weapon::registerSelf()
{
boost::shared_ptr<Class> instance (new Weapon);

@ -40,6 +40,9 @@ namespace MWClass
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;

@ -0,0 +1,77 @@
#include "actors.hpp"
#include <typeinfo>
#include <components/esm/loadnpc.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
namespace MWMechanics
{
void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
{
}
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
{
if (!paused && ptr.getRefData().getHandle()!="player")
MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
MWWorld::Class::get (ptr).getNpcStats (ptr), mEnvironment);
}
Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
void Actors::addActor (const MWWorld::Ptr& ptr)
{
mActors.insert (ptr);
}
void Actors::removeActor (const MWWorld::Ptr& ptr)
{
mActors.erase (ptr);
}
void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
{
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
while (iter!=mActors.end())
if (iter->getCell()==cellStore)
{
mActors.erase (iter++);
}
else
++iter;
}
void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
bool paused)
{
mDuration += duration;
if (mDuration>=0.25)
{
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
{
updateActor (*iter, mDuration);
if (iter->getTypeName()==typeid (ESM::NPC).name())
updateNpc (*iter, mDuration, paused);
}
mDuration = 0;
}
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
++iter)
{
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
if (vector!=Ogre::Vector3::ZERO)
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
}
}
}

@ -0,0 +1,51 @@
#ifndef GAME_MWMECHANICS_ACTORS_H
#define GAME_MWMECHANICS_ACTORS_H
#include <set>
#include <vector>
#include <string>
#include "../mwworld/ptr.hpp"
namespace Ogre
{
class Vector3;
}
namespace MWWorld
{
class Environment;
}
namespace MWMechanics
{
class Actors
{
MWWorld::Environment& mEnvironment;
std::set<MWWorld::Ptr> mActors;
float mDuration;
void updateActor (const MWWorld::Ptr& ptr, float duration);
void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
public:
Actors (MWWorld::Environment& environment);
void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
void dropActors (const MWWorld::Ptr::CellStore *cellStore);
///< Deregister all actors in the given cell.
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
float duration, bool paused);
///< Update actor stats and store desired velocity vectors in \a movement
};
}
#endif

@ -222,14 +222,14 @@ namespace MWMechanics
MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
mRaceSelected (false)
mRaceSelected (false), mActors (environment)
{
buildPlayer();
}
void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
{
mActors.insert (ptr);
mActors.addActor (ptr);
}
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
@ -237,7 +237,7 @@ namespace MWMechanics
if (ptr==mWatched)
mWatched = MWWorld::Ptr();
mActors.erase (ptr);
mActors.removeActor (ptr);
}
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
@ -245,16 +245,7 @@ namespace MWMechanics
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
mWatched = MWWorld::Ptr();
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
while (iter!=mActors.end())
if (iter->getCell()==cellStore)
{
//std::cout << "Erasing an actor";
mActors.erase (iter++);
}
else
++iter;
mActors.dropActors (cellStore);
}
void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
@ -262,7 +253,8 @@ namespace MWMechanics
mWatched = ptr;
}
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
float duration, bool paused)
{
if (!mWatched.isEmpty())
{
@ -345,14 +337,7 @@ namespace MWMechanics
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
}
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
++iter)
{
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
if (vector!=Ogre::Vector3::ZERO)
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
}
mActors.update (movement, duration, paused);
}
void MechanicsManager::setPlayerName (const std::string& name)

@ -1,7 +1,6 @@
#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
#include <set>
#include <vector>
#include <string>
@ -9,6 +8,7 @@
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "actors.hpp"
namespace Ogre
{
@ -25,13 +25,13 @@ namespace MWMechanics
class MechanicsManager
{
MWWorld::Environment& mEnvironment;
std::set<MWWorld::Ptr> mActors;
MWWorld::Ptr mWatched;
CreatureStats mWatchedCreature;
NpcStats mWatchedNpc;
bool mUpdatePlayer;
bool mClassSelected;
bool mRaceSelected;
Actors mActors;
void buildPlayer();
///< build player according to stored class/race/birthsign information. Will
@ -60,8 +60,12 @@ namespace MWMechanics
///< On each update look for changes in a previously registered actor and update the
/// GUI accordingly.
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
bool paused);
///< Update actor stats and store desired velocity vectors in \a movement
///
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
void setPlayerName (const std::string& name);
///< Set player name.

@ -467,10 +467,15 @@ void OpenAL_Output::init(const std::string &devname)
else
fail("Failed to open \""+devname+"\"");
}
if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
std::cout << "Opened \""<<alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER)<<"\"" << std::endl;
else
std::cout << "Opened \""<<alcGetString(mDevice, ALC_DEVICE_SPECIFIER)<<"\"" << std::endl;
{
const ALCchar *name = NULL;
if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
name = alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER);
if(alcGetError(mDevice) != AL_NO_ERROR || !name)
name = alcGetString(mDevice, ALC_DEVICE_SPECIFIER);
std::cout << "Opened \""<<name<<"\"" << std::endl;
}
mContext = alcCreateContext(mDevice, NULL);
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)

@ -7,6 +7,7 @@
#include <OgreRoot.h>
#include <components/esm_store/store.hpp>
#include <components/settings/settings.hpp>
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
@ -49,11 +50,20 @@ namespace MWSound
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
, mEnvironment(environment)
, mOutput(new DEFAULT_OUTPUT(*this))
, mMasterVolume(1.0f)
, mSFXVolume(1.0f)
, mMusicVolume(1.0f)
{
if(!useSound)
return;
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
std::cout << "Sound output: " << SOUND_OUT << std::endl;
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
@ -64,7 +74,19 @@ namespace MWSound
for(size_t i = 0;i < names.size();i++)
std::cout <<" "<<names[i]<< std::endl;
mOutput->init();
std::string devname = Settings::Manager::getString("device", "Sound");
try
{
mOutput->init(devname);
}
catch(std::exception &e)
{
if(devname.empty())
throw;
std::cout <<"Failed to open device \""<<devname<<"\", trying default"<< std::endl;
mOutput->init();
Settings::Manager::setString("device", "Sound", "");
}
}
catch(std::exception &e)
{
@ -141,9 +163,10 @@ namespace MWSound
std::cout <<"Playing "<<filename<< std::endl;
try
{
float basevol = mMasterVolume * mMusicVolume;
stopMusic();
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = 0.4f;
mMusic = mOutput->streamSound(filename, basevol, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = basevol;
mMusic->mFlags = Play_NoEnv;
}
catch(std::exception &e)
@ -187,7 +210,7 @@ namespace MWSound
try
{
// The range values are not tested
float basevol = 1.0f; /* TODO: volume settings */
float basevol = mMasterVolume * mSFXVolume;
std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
@ -218,7 +241,7 @@ namespace MWSound
return sound;
try
{
float basevol = 1.0f; /* TODO: volume settings */
float basevol = mMasterVolume * mSFXVolume;
float min, max;
std::string file = lookup(soundId, basevol, min, max);
@ -248,7 +271,7 @@ namespace MWSound
try
{
// Look up the sound in the ESM data
float basevol = 1.0f; /* TODO: volume settings */
float basevol = mMasterVolume * mSFXVolume;
float min, max;
std::string file = lookup(soundId, basevol, min, max);
const ESM::Position &pos = ptr.getCellRef().pos;

@ -56,6 +56,10 @@ namespace MWSound
std::auto_ptr<Sound_Output> mOutput;
float mMasterVolume;
float mSFXVolume;
float mMusicVolume;
boost::shared_ptr<Sound> mMusic;
std::string mCurrentPlaylist;

@ -137,6 +137,11 @@ namespace MWWorld
return -1;
}
int Class::getValue (const Ptr& ptr) const
{
throw std::logic_error ("value not supported by this class");
}
const Class& Class::get (const std::string& key)
{
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);

@ -155,6 +155,10 @@ namespace MWWorld
/// no such skill.
/// (default implementation: return -1)
virtual int getValue (const Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
/// (default implementation: throws an exception)
static const Class& get (const std::string& key);
///< If there is no class for this \a key, an exception is thrown.

@ -4,8 +4,12 @@
#include <iterator>
#include <algorithm>
#include "../mwmechanics/npcstats.hpp"
#include "class.hpp"
#include <iostream> /// \todo remove after rendering is implemented
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
{
// some const-trickery, required because of a flaw in the handling of MW-references and the
@ -24,10 +28,15 @@ void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
}
}
MWWorld::InventoryStore::InventoryStore()
void MWWorld::InventoryStore::initSlots (TSlots& slots)
{
for (int i=0; i<Slots; ++i)
mSlots.push_back (end());
slots.push_back (end());
}
MWWorld::InventoryStore::InventoryStore()
{
initSlots (mSlots);
}
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
@ -86,3 +95,87 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
return mSlots[slot];
}
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
const Environment& environment)
{
TSlots slots;
initSlots (slots);
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
{
Ptr test = *iter;
int testSkill = MWWorld::Class::get (test).getEquipmentSkill (test, environment);
std::pair<std::vector<int>, bool> itemsSlots =
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
iter2!=itemsSlots.first.end(); ++iter2)
{
bool use = false;
if (slots.at (*iter2)==end())
use = true; // slot was empty before -> skill all further checks
else
{
Ptr old = *slots.at (*iter2);
if (!use)
{
// check skill
int oldSkill =
MWWorld::Class::get (old).getEquipmentSkill (old, environment);
if (testSkill!=-1 || oldSkill!=-1 || testSkill!=oldSkill)
{
if (stats.mSkill[oldSkill].getModified()>stats.mSkill[testSkill].getModified())
continue; // rejected, because old item better matched the NPC's skills.
if (stats.mSkill[oldSkill].getModified()<stats.mSkill[testSkill].getModified())
use = true;
}
}
if (!use)
{
// check value
if (MWWorld::Class::get (old).getValue (old)>=
MWWorld::Class::get (test).getValue (test))
{
continue;
}
use = true;
}
}
/// \todo unstack, if reqquired (itemsSlots.second)
slots[*iter2] = iter;
break;
}
}
bool changed = false;
for (std::size_t i=0; i<slots.size(); ++i)
if (slots[i]!=mSlots[i])
{
changed = true;
}
if (changed)
{
mSlots.swap (slots);
flagAsModified();
/// \todo remove the following line after rendering is implemented
for (std::size_t i=0; i<mSlots.size(); ++i)
if (mSlots[i]!=end())
{
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
<< " in slot " << i << std::endl;
}
}
}

@ -3,8 +3,15 @@
#include "containerstore.hpp"
namespace MWMechanics
{
struct NpcStats;
}
namespace MWWorld
{
struct Environment;
///< \brief Variant of the ContainerStore for NPCs
class InventoryStore : public ContainerStore
{
@ -36,10 +43,14 @@ namespace MWWorld
private:
mutable std::vector<ContainerStoreIterator> mSlots;
typedef std::vector<ContainerStoreIterator> TSlots;
mutable TSlots mSlots;
void copySlots (const InventoryStore& store);
void initSlots (TSlots& slots);
public:
InventoryStore();
@ -52,6 +63,9 @@ namespace MWWorld
///< \note \a iteartor can be an end-iterator
ContainerStoreIterator getSlot (int slot);
void autoEquip (const MWMechanics::NpcStats& stats, const Environment& environment);
///< Auto equip items according to stats and item value.
};
}

@ -39,7 +39,7 @@ namespace MWWorld
return mPtr.empty();
}
const std::type_info& getType()
const std::type_info& getType() const
{
assert (!mPtr.empty());
return mPtr.type();

@ -70,3 +70,12 @@ reflect small statics = false
reflect actors = true
reflect misc = false
[Sound]
# Device name. Blank means default
device =
# Volumes. Sfx and music volumes are both affected by the master volume
master volume = 1.0
sfx volume = 1.0
music volume = 0.4

Loading…
Cancel
Save