[Server] Remove 'using namespace ESM'

pull/593/head
David Cernat 4 years ago
parent 2656569d31
commit b1fbab2d1c

@ -5,8 +5,6 @@
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
using namespace ESM;
const char *CharClassFunctions::GetDefaultClass(unsigned short pid) noexcept
{
Player *player;

@ -11,23 +11,21 @@
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
using namespace ESM;
int StatsFunctions::GetAttributeCount() noexcept
{
return Attribute::Length;
return ESM::Attribute::Length;
}
int StatsFunctions::GetSkillCount() noexcept
{
return Skill::Length;
return ESM::Skill::Length;
}
int StatsFunctions::GetAttributeId(const char *name) noexcept
{
for (int x = 0; x < Attribute::Length; x++)
for (int x = 0; x < ESM::Attribute::Length; x++)
{
if (Misc::StringUtils::ciEqual(name, Attribute::sAttributeNames[x]))
if (Misc::StringUtils::ciEqual(name, ESM::Attribute::sAttributeNames[x]))
{
return x;
}
@ -38,9 +36,9 @@ int StatsFunctions::GetAttributeId(const char *name) noexcept
int StatsFunctions::GetSkillId(const char *name) noexcept
{
for (int x = 0; x < Skill::Length; x++)
for (int x = 0; x < ESM::Skill::Length; x++)
{
if (Misc::StringUtils::ciEqual(name, Skill::sSkillNames[x]))
if (Misc::StringUtils::ciEqual(name, ESM::Skill::sSkillNames[x]))
{
return x;
}
@ -51,18 +49,18 @@ int StatsFunctions::GetSkillId(const char *name) noexcept
const char *StatsFunctions::GetAttributeName(unsigned short attributeId) noexcept
{
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return "invalid";
return Attribute::sAttributeNames[attributeId].c_str();
return ESM::Attribute::sAttributeNames[attributeId].c_str();
}
const char *StatsFunctions::GetSkillName(unsigned short skillId) noexcept
{
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return "invalid";
return Skill::sSkillNames[skillId].c_str();
return ESM::Skill::sSkillNames[skillId].c_str();
}
const char *StatsFunctions::GetName(unsigned short pid) noexcept
@ -183,7 +181,7 @@ int StatsFunctions::GetAttributeBase(unsigned short pid, unsigned short attribut
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mBase;
@ -194,7 +192,7 @@ int StatsFunctions::GetAttributeModifier(unsigned short pid, unsigned short attr
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mMod;
@ -205,7 +203,7 @@ double StatsFunctions::GetAttributeDamage(unsigned short pid, unsigned short att
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mDamage;
@ -216,7 +214,7 @@ int StatsFunctions::GetSkillBase(unsigned short pid, unsigned short skillId) noe
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mBase;
@ -227,7 +225,7 @@ int StatsFunctions::GetSkillModifier(unsigned short pid, unsigned short skillId)
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mMod;
@ -238,7 +236,7 @@ double StatsFunctions::GetSkillDamage(unsigned short pid, unsigned short skillId
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mDamage;
@ -249,7 +247,7 @@ double StatsFunctions::GetSkillProgress(unsigned short pid, unsigned short skill
Player *player;
GET_PLAYER(pid, player, 0.0f);
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mProgress;
@ -260,7 +258,7 @@ int StatsFunctions::GetSkillIncrease(unsigned short pid, unsigned int attributeI
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId > Attribute::Length)
if (attributeId > ESM::Attribute::Length)
return 0;
return player->npcStats.mSkillIncrease[attributeId];
@ -435,7 +433,7 @@ void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attribu
Player *player;
GET_PLAYER(pid, player,);
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mBase = value;
@ -449,7 +447,7 @@ void StatsFunctions::ClearAttributeModifier(unsigned short pid, unsigned short a
Player *player;
GET_PLAYER(pid, player,);
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mMod = 0;
@ -463,7 +461,7 @@ void StatsFunctions::SetAttributeDamage(unsigned short pid, unsigned short attri
Player *player;
GET_PLAYER(pid, player, );
if (attributeId >= Attribute::Length)
if (attributeId >= ESM::Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mDamage = value;
@ -477,7 +475,7 @@ void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skillId, in
Player *player;
GET_PLAYER(pid, player,);
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return;
player->npcStats.mSkills[skillId].mBase = value;
@ -491,7 +489,7 @@ void StatsFunctions::ClearSkillModifier(unsigned short pid, unsigned short skill
Player *player;
GET_PLAYER(pid, player,);
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return;
player->npcStats.mSkills[skillId].mMod = 0;
@ -505,7 +503,7 @@ void StatsFunctions::SetSkillDamage(unsigned short pid, unsigned short skillId,
Player *player;
GET_PLAYER(pid, player, );
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return;
player->npcStats.mSkills[skillId].mDamage = value;
@ -519,7 +517,7 @@ void StatsFunctions::SetSkillProgress(unsigned short pid, unsigned short skillId
Player *player;
GET_PLAYER(pid, player, );
if (skillId >= Skill::Length)
if (skillId >= ESM::Skill::Length)
return;
player->npcStats.mSkills[skillId].mProgress = value;
@ -533,7 +531,7 @@ void StatsFunctions::SetSkillIncrease(unsigned short pid, unsigned int attribute
Player *player;
GET_PLAYER(pid, player,);
if (attributeId > Attribute::Length)
if (attributeId > ESM::Attribute::Length)
return;
player->npcStats.mSkillIncrease[attributeId] = value;

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