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@ -445,11 +445,9 @@ namespace MWDialogue
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else if (curDisp + mTemporaryDispositionChange > 100)
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mTemporaryDispositionChange = 100 - curDisp;
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// practice skill
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// practice skill, it doesn't need to be a success to use skill
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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if (success)
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MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, 0);
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MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, 0);
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// add status message to dialogue window
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std::string text;
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