@ -445,10 +445,8 @@ namespace MWDialogue
else if (curDisp + mTemporaryDispositionChange > 100)
mTemporaryDispositionChange = 100 - curDisp;
// practice skill
// practice skill, it doesn't need to be a success to use skill
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
if (success)
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, 0);
// add status message to dialogue window