Merge branch 'config'

actorid
Marc Zinnschlag 13 years ago
commit b2b09320fc

4
.gitignore vendored

@ -7,3 +7,7 @@ Docs/mainpage.hpp
CMakeFiles
*/CMakeFiles
CMakeCache.txt
moc_*.cxx
cmake_install.cmake
*.[ao]

@ -18,8 +18,8 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 11)
set (OPENMW_VERSION_RELEASE 1)
set (OPENMW_VERSION_MINOR 12)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -423,9 +423,6 @@ endif()
if (APPLE)
set(INSTALL_SUBDIR OpenMW)
#install(FILES ${MISC_FILES} DESTINATION ../MacOS)
#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..)
#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
@ -433,9 +430,6 @@ if (APPLE)
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop")
# set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
# set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
# set(CPACK_BUNDLE_NAME "OpenMW")
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
set(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
@ -445,11 +439,13 @@ if (APPLE)
set(PLUGINS "")
# Scan Plugins dir for *.dylibs
file(GLOB ALL_PLUGINS "${APP_BUNDLE_DIR}/Contents/Plugins/*.dylib")
set(PLUGIN_SEARCH_ROOT "${APP_BUNDLE_DIR}/Contents/Plugins")
file(GLOB_RECURSE ALL_PLUGINS "${PLUGIN_SEARCH_ROOT}/*.dylib")
set(PLUGIN_INSTALL_BASE "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}/Contents/Plugins")
foreach(PLUGIN ${ALL_PLUGINS})
get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
set(PLUGINS ${PLUGINS} "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}/Contents/Plugins/${PLUGIN_FILENAME}")
string(REPLACE "${PLUGIN_SEARCH_ROOT}/" "" PLUGIN_RELATIVE "${PLUGIN}")
set(PLUGINS ${PLUGINS} "${PLUGIN_INSTALL_BASE}/${PLUGIN_RELATIVE}")
endforeach()
#For now, search unresolved dependencies only in default system paths, so if you put unresolveable (i.e. with @executable_path in id name) lib or framework somewhere else, it would fail
@ -459,7 +455,7 @@ if (APPLE)
# some library already has be "fixed up", i.e. its id name contains @executable_path,
# but library is not embedded in bundle. For example, it's Ogre.framework from Ogre SDK.
# Current implementation of GetPrerequsities/BundleUtilities doesn't handle that case.
#
#
# Current limitations:
# 1. Handles only frameworks, not simple libs
INSTALL(CODE "
@ -500,4 +496,4 @@ include(CPack)
set(CMAKE_EXE_LINKER_FLAGS "-arch i386")
set(CMAKE_CXX_FLAGS "-arch i386")
endif (APPLE)
endif (APPLE)

@ -41,8 +41,10 @@ source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER} ${LAUNCHER_HEADER_MOC
find_package(Qt4 REQUIRED)
set(QT_USE_QTGUI 1)
#find_package(PNG REQUIRED)
#include_directories(${PNG_INCLUDE_DIR})
if (NOT APPLE) # this dependency can be completely removed, but now it only tested on OS X
find_package(PNG REQUIRED)
include_directories(${PNG_INCLUDE_DIR})
endif()
QT4_ADD_RESOURCES(RCC_SRCS resources.qrc)
QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
@ -51,14 +53,14 @@ include(${QT_USE_FILE})
# list here plugins that can't be detected statically, but loaded in runtime
# it needed for packaging automatisation
#set(USED_QT_PLUGINS imageformats/libqgif
# imageformats/libqico
# imageformats/libqjpeg
# imageformats/libqmng
# imageformats/libqsvg
# imageformats/libqtga
# imageformats/libqtiff)
# It seems that launcher works without this plugins, but it loads them into memory if they exists
set(USED_QT_PLUGINS imageformats/libqgif
imageformats/libqico
imageformats/libqjpeg
imageformats/libqmng
imageformats/libqsvg
imageformats/libqtga
imageformats/libqtiff)
# It seems that launcher works without this plugins, but it loads them if they exists
# Main executable
add_executable(omwlauncher
@ -71,7 +73,7 @@ target_link_libraries(omwlauncher
${Boost_LIBRARIES}
${OGRE_LIBRARIES}
${QT_LIBRARIES}
# ${PNG_LIBRARY}
${PNG_LIBRARY}
components
)
@ -86,10 +88,10 @@ if (APPLE)
"${APP_BUNDLE_DIR}/../launcher.cfg")
# copy used QT plugins into ${APP_BUNDLE_DIR}/Contents/Plugins
#foreach(PLUGIN ${USED_QT_PLUGINS})
# get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
# configure_file("${QT_PLUGINS_DIR}/${PLUGIN}.dylib" "${APP_BUNDLE_DIR}/Contents/Plugins/${PLUGIN_FILENAME}.dylib" COPYONLY)
#endforeach()
foreach(PLUGIN ${USED_QT_PLUGINS})
get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
configure_file("${QT_PLUGINS_DIR}/${PLUGIN}.dylib" "${APP_BUNDLE_DIR}/Contents/Plugins/${PLUGIN}.dylib" COPYONLY)
endforeach()
else()
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss

@ -3,7 +3,7 @@
#include <components/esm/esm_reader.hpp>
#include <components/files/collections.hpp>
#include <components/files/multidircollection.hpp>
#include <components/cfg/configurationmanager.hpp>
#include <components/files/configurationmanager.hpp>
#include "datafilespage.hpp"
#include "lineedit.hpp"
@ -26,7 +26,9 @@ bool rowSmallerThan(const QModelIndex &index1, const QModelIndex &index2)
return index1.row() <= index2.row();
}
DataFilesPage::DataFilesPage(QWidget *parent) : QWidget(parent)
DataFilesPage::DataFilesPage(Files::ConfigurationManager& cfg, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
{
mDataFilesModel = new QStandardItemModel(); // Contains all plugins with masters
mPluginsModel = new PluginsModel(); // Contains selectable plugins
@ -133,6 +135,8 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
dataDirs.push_back(boost::filesystem::path(currentPath.toStdString()));
}
mCfgMgr.processPaths(dataDirs);
// Create a file collection for the dataDirs
Files::Collections mFileCollections(dataDirs, strict);
@ -236,13 +240,11 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
void DataFilesPage::setupConfig()
{
Cfg::ConfigurationManager cfg;
QString config = (cfg.getRuntimeConfigPath() / "launcher.cfg").string().c_str();
QString config = (mCfgMgr.getLocalPath() / "launcher.cfg").string().c_str();
QFile file(config);
if (!file.exists()) {
config = QString::fromStdString((cfg.getLocalConfigPath() / "launcher.cfg").string());
config = QString::fromStdString((mCfgMgr.getUserPath() / "launcher.cfg").string());
}
file.setFileName(config); // Just for displaying information

@ -19,12 +19,14 @@ class PluginsModel;
class PluginsView;
class ComboBox;
namespace Files { struct ConfigurationManager; }
class DataFilesPage : public QWidget
{
Q_OBJECT
public:
DataFilesPage(QWidget *parent = 0);
DataFilesPage(Files::ConfigurationManager& cfg, QWidget *parent = 0);
ComboBox *mProfilesComboBox;
QSettings *mLauncherConfig;
@ -81,6 +83,8 @@ private:
QAction *mCheckAction;
QAction *mUncheckAction;
Files::ConfigurationManager& mCfgMgr;
void addPlugins(const QModelIndex &index);
void removePlugins(const QModelIndex &index);
void uncheckPlugins();

@ -1,8 +1,11 @@
#include <QtGui>
#include "graphicspage.hpp"
#include <components/files/configurationmanager.hpp>
GraphicsPage::GraphicsPage(QWidget *parent) : QWidget(parent)
GraphicsPage::GraphicsPage(Files::ConfigurationManager& cfg, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
{
QGroupBox *rendererGroup = new QGroupBox(tr("Renderer"), this);
@ -147,21 +150,21 @@ void GraphicsPage::createPages()
void GraphicsPage::setupConfig()
{
QString ogreCfg = mCfg.getOgreConfigPath().string().c_str();
QString ogreCfg = mCfgMgr.getOgreConfigPath().string().c_str();
QFile file(ogreCfg);
mOgreConfig = new QSettings(ogreCfg, QSettings::IniFormat);
}
void GraphicsPage::setupOgre()
{
QString pluginCfg = mCfg.getPluginsConfigPath().string().c_str();
QString pluginCfg = mCfgMgr.getPluginsConfigPath().string().c_str();
QFile file(pluginCfg);
// Create a log manager so we can surpress debug text to stdout/stderr
Ogre::LogManager* logMgr = OGRE_NEW Ogre::LogManager;
logMgr->createLog((mCfg.getLogPath().string() + "/launcherOgre.log"), true, false, false);
logMgr->createLog((mCfgMgr.getLogPath().string() + "/launcherOgre.log"), true, false, false);
QString ogreCfg = QString::fromStdString(mCfg.getOgreConfigPath().string());
QString ogreCfg = QString::fromStdString(mCfgMgr.getOgreConfigPath().string());
file.setFileName(ogreCfg);
//we need to check that the path to the configuration file exists before we

@ -7,19 +7,20 @@
#include <OgreRenderSystem.h>
#include <OgreConfigFile.h>
#include <OgreConfigDialog.h>
#include <components/cfg/configurationmanager.hpp>
class QComboBox;
class QCheckBox;
class QStackedWidget;
class QSettings;
namespace Files { struct ConfigurationManager; }
class GraphicsPage : public QWidget
{
Q_OBJECT
public:
GraphicsPage(QWidget *parent = 0);
GraphicsPage(Files::ConfigurationManager& cfg, QWidget *parent = 0);
QSettings *mOgreConfig;
@ -29,7 +30,7 @@ public slots:
void rendererChanged(const QString &renderer);
private:
Cfg::ConfigurationManager mCfg;
Files::ConfigurationManager& mCfgMgr;
Ogre::Root *mOgre;
Ogre::RenderSystem *mSelectedRenderSystem;
Ogre::RenderSystem *mOpenGLRenderSystem;

@ -1,6 +1,7 @@
#include <QApplication>
#include <QDir>
#include <QFile>
#include <QtDebug>
#include "maindialog.hpp"
@ -17,6 +18,15 @@ int main(int argc, char *argv[])
dir.cdUp();
dir.cdUp();
}
// force Qt to load only LOCAL plugins, don't touch system Qt installation
QDir pluginsPath(QCoreApplication::applicationDirPath());
pluginsPath.cdUp();
pluginsPath.cd("Plugins");
QStringList libraryPaths;
libraryPaths << pluginsPath.path() << QCoreApplication::applicationDirPath();
app.setLibraryPaths(libraryPaths);
#endif
QDir::setCurrent(dir.absolutePath());

@ -152,27 +152,27 @@ QStringList MainDialog::readConfig(const QString &fileName)
void MainDialog::createPages()
{
mPlayPage = new PlayPage(this);
mGraphicsPage = new GraphicsPage(this);
mDataFilesPage = new DataFilesPage(this);
mGraphicsPage = new GraphicsPage(mCfgMgr, this);
mDataFilesPage = new DataFilesPage(mCfgMgr, this);
// Retrieve all data entries from the configs
QStringList dataDirs;
// Global location
QFile file(QString::fromStdString((mCfg.getGlobalConfigPath()/"openmw.cfg").string()));
QFile file(QString::fromStdString((mCfgMgr.getGlobalPath()/"openmw.cfg").string()));
if (file.exists()) {
dataDirs = readConfig(file.fileName());
}
// User location
file.setFileName(QString::fromStdString((mCfg.getLocalConfigPath()/"openmw.cfg").string()));
// Local location
file.setFileName("./openmw.cfg");
if (file.exists()) {
dataDirs = readConfig(file.fileName());
}
// Local location
file.setFileName("./openmw.cfg");
// User location
file.setFileName(QString::fromStdString((mCfgMgr.getUserPath()/"openmw.cfg").string()));
if (file.exists()) {
dataDirs = readConfig(file.fileName());
}
@ -328,7 +328,7 @@ void MainDialog::writeConfig()
dataFiles.append(mDataFilesPage->checkedPlugins());
// Open the config as a QFile
QFile file(QString::fromStdString((mCfg.getLocalConfigPath()/"openmw.cfg").string()));
QFile file(QString::fromStdString((mCfgMgr.getUserPath()/"openmw.cfg").string()));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
// File cannot be opened or created

@ -3,7 +3,7 @@
#include <QDialog>
#include <components/cfg/configurationmanager.hpp>
#include <components/files/configurationmanager.hpp>
class QListWidget;
class QListWidgetItem;
@ -47,7 +47,7 @@ private:
QStringList mDataDirs;
bool mStrict;
Cfg::ConfigurationManager mCfg;
Files::ConfigurationManager mCfgMgr;
};
#endif

@ -18,7 +18,9 @@
#include <components/esm_store/cell_store.hpp>
#include <components/bsa/bsa_archive.hpp>
#include <components/esm/esm_reader.hpp>
#include <components/files/path.hpp>
#include <components/files/fixedpath.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/nifbullet/bullet_nif_loader.hpp>
#include <components/nifogre/ogre_nif_loader.hpp>
@ -173,7 +175,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
return true;
}
OMW::Engine::Engine(Cfg::ConfigurationManager& configurationManager)
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
: mOgre (0)
, mPhysicEngine (0)
, mFpsLevel(0)
@ -214,15 +216,16 @@ OMW::Engine::~Engine()
void OMW::Engine::loadBSA()
{
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
for (Files::MultiDirCollection::TIter iter (bsa.begin()); iter!=bsa.end(); ++iter)
std::string dataDirectory;
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
{
std::cout << "Adding " << iter->second.string() << std::endl;
Bsa::addBSA (iter->second.string());
}
std::cout << "Adding " << iter->second.string() << std::endl;
Bsa::addBSA(iter->second.string());
std::cout << "Data dir " << mDataDir.string() << std::endl;
Bsa::addDir(mDataDir.string(), mFSStrict);
dataDirectory = iter->second.parent_path().string();
std::cout << "Data dir " << dataDirectory << std::endl;
Bsa::addDir(dataDirectory, mFSStrict);
}
}
// add resources directory
@ -245,7 +248,7 @@ void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
{
/// \todo remove mDataDir, once resources system can handle multiple directories
assert (!dataDirs.empty());
mDataDir = dataDirs.back();
mDataDirs = dataDirs;
mFileCollections = Files::Collections (dataDirs, !mFSStrict);
}
@ -358,7 +361,7 @@ void OMW::Engine::go()
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre->getRoot(),
mOgre->getCamera(),
mEnvironment.mWorld->getStore(),
(mDataDir),
mDataDirs,
mUseSound, mFSStrict, mEnvironment);
// Create script system
@ -467,7 +470,7 @@ void OMW::Engine::screenshot()
// Count screenshots.
int shotCount = 0;
const std::string screenshotPath = mCfgMgr.getLocalConfigPath().string();
const std::string screenshotPath = mCfgMgr.getUserPath().string();
// Find the first unused filename with a do-while
std::ostringstream stream;

@ -11,7 +11,6 @@
#include <components/compiler/extensions.hpp>
#include <components/files/collections.hpp>
#include <components/cfg/configurationmanager.hpp>
#include "mwworld/environment.hpp"
#include "mwworld/ptr.hpp"
@ -54,13 +53,18 @@ namespace OEngine
}
}
namespace Files
{
struct ConfigurationManager;
}
namespace OMW
{
/// \brief Main engine class, that brings together all the components of OpenMW
class Engine : private Ogre::FrameListener
{
std::string mEncoding;
boost::filesystem::path mDataDir;
Files::PathContainer mDataDirs;
boost::filesystem::path mResDir;
OEngine::Render::OgreRenderer *mOgre;
OEngine::Physic::PhysicEngine* mPhysicEngine;
@ -104,7 +108,7 @@ namespace OMW
virtual bool frameRenderingQueued (const Ogre::FrameEvent& evt);
public:
Engine(Cfg::ConfigurationManager& configurationManager);
Engine(Files::ConfigurationManager& configurationManager);
virtual ~Engine();
/// Enable strict filesystem mode (do not fold case)
@ -164,7 +168,7 @@ namespace OMW
void setAnimationVerbose(bool animverbose);
private:
Cfg::ConfigurationManager& mCfgMgr;
Files::ConfigurationManager& mCfgMgr;
};
}

@ -6,9 +6,9 @@
#include <boost/program_options.hpp>
#include <components/files/fileops.hpp>
#include <components/files/path.hpp>
#include <components/files/fixedpath.hpp>
#include <components/files/collections.hpp>
#include <components/cfg/configurationmanager.hpp>
#include <components/files/configurationmanager.hpp>
#include "engine.hpp"
@ -46,7 +46,7 @@ using namespace std;
* \retval true - Everything goes OK
* \retval false - Error
*/
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Cfg::ConfigurationManager& cfgMgr)
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
// Create a local alias for brevity
namespace bpo = boost::program_options;
@ -160,6 +160,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Cfg::Configuratio
engine.enableFSStrict(variables["fs-strict"].as<bool>());
Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());
cfgMgr.processPaths(dataDirs);
std::string local(variables["data-local"].as<std::string>());
if (!local.empty())
@ -169,7 +170,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Cfg::Configuratio
if (dataDirs.empty())
{
dataDirs.push_back(cfgMgr.getLocalDataPath());
dataDirs.push_back(cfgMgr.getLocalPath());
}
engine.setDataDirs(dataDirs);
@ -224,7 +225,7 @@ int main(int argc, char**argv)
try
{
Cfg::ConfigurationManager cfgMgr;
Files::ConfigurationManager cfgMgr;
OMW::Engine engine(cfgMgr);
if (parseOptions(argc, argv, engine, cfgMgr))

@ -4,8 +4,6 @@
#include <algorithm>
#include <map>
using namespace std;
#include <OgreRoot.h>
#include <openengine/sound/sndmanager.hpp>
@ -15,6 +13,7 @@ using namespace std;
#include <components/file_finder/file_finder.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwworld/player.hpp"
@ -90,24 +89,28 @@ namespace MWSound
// relative to the sound dir, and translates them into full paths
// of existing files in the filesystem, if they exist.
bool FSstrict;
FileFinder::FileFinder files;
FileFinder::FileFinderStrict strict;
FileFinder::FileFinder musicpath;
FileFinder::FileFinderStrict musicpathStrict;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &str,
const std::string &soundDir, const std::string &musicDir, bool fsstrict)
FileFinder::LessTreeFileFinder files;
FileFinder::StrictTreeFileFinder strict;
FileFinder::LessTreeFileFinder musicpath;
FileFinder::StrictTreeFileFinder musicpathStrict;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera, const ESMS::ESMStore &str,
const Files::PathContainer& soundDir,
const Files::PathContainer& musicDir,
bool fsstrict)
: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
, updater(mgr)
, cameraTracker(mgr)
, store(str)
, files(soundDir), strict(soundDir)
,musicpath(musicDir), musicpathStrict(musicDir)
, FSstrict(fsstrict)
, files(soundDir)
, strict(soundDir)
, musicpath(musicDir)
, musicpathStrict(musicDir)
{
FSstrict = fsstrict;
cout << "Sound output: " << SOUND_OUT << endl;
cout << "Sound decoder: " << SOUND_IN << endl;
std::cout << "Sound output: " << SOUND_OUT << std::endl;
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
// Attach the camera to the camera tracker
cameraTracker.followCamera(camera);
@ -136,36 +139,49 @@ namespace MWSound
bool hasFile(const std::string &str, bool music = false)
{
if(FSstrict == false)
bool found = false;
if(!FSstrict)
{
if(music)
{
if(musicpath.has(str)) return true;
found = musicpath.has(str);
// Not found? Try with .mp3
return musicpath.has(toMp3(str));
if (!found)
{
found = musicpath.has(toMp3(str));
}
}
else
{
if(files.has(str)) return true;
return files.has(toMp3(str));
found = files.has(str);
if (!found)
{
found = files.has(toMp3(str));
}
}
}
else
{
if(music)
{
if(musicpathStrict.has(str)) return true;
found = musicpathStrict.has(str);
// Not found? Try with .mp3
return musicpathStrict.has(toMp3(str));
if (!found)
{
found = musicpathStrict.has(toMp3(str));
}
}
else
{
if(strict.has(str)) return true;
return strict.has(toMp3(str));
found = strict.has(str);
if (!found)
{
found = strict.has(toMp3(str));
}
}
}
return found;
}
// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
@ -258,13 +274,13 @@ namespace MWSound
}
catch(...)
{
cout << "Error loading " << file << ", skipping.\n";
std::cout << "Error loading " << file << ", skipping.\n";
}
}
// Clears all the sub-elements of a given iterator, and then
// removes it from 'sounds'.
void clearAll(PtrMap::iterator it)
void clearAll(PtrMap::iterator& it)
{
IDMap::iterator sit = it->second.begin();
@ -362,9 +378,9 @@ namespace MWSound
}
}
}
};
}; /* SoundImpl */
void SoundManager::streamMusicFull (const std::string& filename)
void SoundManager::streamMusicFull(const std::string& filename)
{
if(!mData) return;
@ -381,20 +397,24 @@ namespace MWSound
}
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &store,
boost::filesystem::path dataDir,
bool useSound, bool fsstrict, MWWorld::Environment& environment)
: mData(NULL), fsStrict (fsstrict), mEnvironment (environment)
const ESMS::ESMStore &store, const Files::PathContainer& dataDirs,
bool useSound, bool fsstrict, MWWorld::Environment& environment)
: mData(NULL)
, fsStrict(fsstrict)
, mEnvironment(environment)
{
MP3Lookup(dataDir / "Music/Explore/");
if(useSound)
mData = new SoundImpl(root, camera, store, (dataDir / "Sound").string(), (dataDir / "Music").string(), fsstrict);
for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
{
MP3Lookup((*it) / "Music/Explore/");
}
if(useSound)
{
mData = new SoundImpl(root, camera, store, dataDirs /* Sound */, dataDirs /* Music */, fsstrict);
}
test.name = "";
total = 0;
}
SoundManager::~SoundManager()
@ -407,14 +427,12 @@ namespace MWSound
{
if(mData->hasFile(filename, true))
{
std::string fullpath = mData->convertPath(filename, true);
streamMusicFull(fullpath);
streamMusicFull(mData->convertPath(filename, true));
}
}
void SoundManager::MP3Lookup(boost::filesystem::path dir)
{
void SoundManager::MP3Lookup(const boost::filesystem::path& dir)
{
boost::filesystem::directory_iterator dir_iter(dir), dir_end;
std::string mp3extension = ".mp3";
@ -425,35 +443,30 @@ namespace MWSound
files.push_back(*dir_iter);
}
}
}
}
void SoundManager::startRandomTitle()
{
std::vector<boost::filesystem::path>::iterator fileIter;
if(files.size() > 0)
{
if(!files.empty())
{
fileIter = files.begin();
srand ( time(NULL) );
Files::PathContainer::iterator fileIter = files.begin();
srand( time(NULL) );
int r = rand() % files.size() + 1; //old random code
for(int i = 1; i < r; i++)
{
fileIter++;
}
std::advance(fileIter, r - 1);
std::string music = fileIter->string();
std::cout << "Playing " << music << "\n";
try
{
std::cout << "Playing " << music << "\n";
streamMusicFull(music);
}
catch(std::exception &e)
catch (std::exception &e)
{
std::cout << " Music Error: " << e.what() << "\n";
}
}
}
}
bool SoundManager::isMusicPlaying()
{
@ -465,14 +478,12 @@ namespace MWSound
return test;
}
SoundManager::SoundImpl SoundManager::getMData()
SoundManager::SoundImpl SoundManager::getMData()
{
// bool test = mData->music->isPlaying();
return *mData;
}
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
// The range values are not tested
@ -480,7 +491,7 @@ namespace MWSound
if(mData->hasFile(filename))
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 20000, false);
else
cout << "Sound file " << filename << " not found, skipping.\n";
std::cout << "Sound file " << filename << " not found, skipping.\n";
}
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
@ -490,20 +501,20 @@ namespace MWSound
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
void SoundManager::playSound(const std::string& soundId, float volume, float pitch)
{
if(!mData) return;
// Play and forget
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
{
if (file != "")
{
SoundPtr snd = mData->mgr->load(file);
snd->setVolume(volume);
snd->setRange(min,max);
snd->setPitch(pitch);
snd->play();
}
}
}
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
@ -514,7 +525,7 @@ namespace MWSound
// Look up the sound in the ESM data
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
if (file != "")
mData->add(file, ptr, soundId, volume, pitch, min, max, loop);
}
@ -541,18 +552,19 @@ namespace MWSound
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
if(!mData) return;
mData->updatePositions(ptr);
if (mData != NULL)
{
mData->updatePositions(ptr);
}
}
void SoundManager::update (float duration)
{
std::string effect;
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
//If the region has changed
if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10){
if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10)
{
timer.restart();
if (test.name != current->cell->region)
{
@ -564,11 +576,12 @@ namespace MWSound
{
std::vector<ESM::Region::SoundRef>::iterator soundIter = test.soundList.begin();
//mEnvironment.mSoundManager
if(total == 0){
while (!(soundIter == test.soundList.end()))
if(total == 0)
{
while (soundIter != test.soundList.end())
{
ESM::NAME32 go = soundIter->sound;
int chance = (int) soundIter->chance;
//ESM::NAME32 go = soundIter->sound;
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
soundIter++;
total += chance;
@ -578,7 +591,7 @@ namespace MWSound
int r = rand() % total; //old random code
int pos = 0;
soundIter = test.soundList.begin();
while (!(soundIter == test.soundList.end()))
while (soundIter != test.soundList.end())
{
const ESM::NAME32 go = soundIter->sound;
int chance = (int) soundIter->chance;
@ -586,13 +599,11 @@ namespace MWSound
soundIter++;
if( r - pos < chance)
{
effect = go.name;
//play sound
std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
mEnvironment.mSoundManager->playSound(effect, 20.0, 1.0);
mEnvironment.mSoundManager->playSound(go.name, 20.0, 1.0);
break;
}
pos += chance;
}

@ -2,14 +2,15 @@
#define GAME_SOUND_SOUNDMANAGER_H
#include <string>
#include <map>
#include <boost/filesystem.hpp>
#include <boost/timer.hpp>
#include "../mwworld/ptr.hpp"
#include <openengine/sound/sndmanager.hpp>
#include <components/files/multidircollection.hpp>
#include <boost/timer.hpp>
namespace Ogre
{
@ -37,7 +38,7 @@ namespace MWSound
struct SoundImpl;
SoundImpl *mData;
std::vector<boost::filesystem::path> files;
Files::PathContainer files;
bool fsStrict;
MWWorld::Environment& mEnvironment;
@ -52,7 +53,7 @@ namespace MWSound
public:
SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
boost::filesystem::path dataDir, bool useSound, bool fsstrict,
const Files::PathContainer& dataDir, bool useSound, bool fsstrict,
MWWorld::Environment& environment);
~SoundManager();
@ -61,7 +62,7 @@ namespace MWSound
/// \param filename name of a sound file in "Music/" in the data directory.
void startRandomTitle();
void MP3Lookup(boost::filesystem::path dir);
void MP3Lookup(const boost::filesystem::path& dir);
bool isMusicPlaying();

@ -6,10 +6,6 @@ add_component_dir (bsa
bsa_archive bsa_file
)
add_component_dir (cfg
configurationmanager
)
add_component_dir (nif
controlled effect nif_types record controller extra node record_ptr data nif_file property
)
@ -47,7 +43,7 @@ add_component_dir (misc
)
add_component_dir (files
linuxpath windowspath macospath path multidircollection collections fileops
linuxpath windowspath macospath fixedpath multidircollection collections fileops configurationmanager
)
add_component_dir (compiler

@ -1,157 +0,0 @@
#include "configurationmanager.hpp"
#include <string>
#include <fstream>
#include <iostream>
namespace Cfg
{
static const char* const openmwCfgFile = "openmw.cfg";
static const char* const ogreCfgFile = "ogre.cfg";
static const char* const pluginsCfgFile = "plugins.cfg";
ConfigurationManager::ConfigurationManager()
: mPath("openmw")
{
/**
* According to task #168 plugins.cfg file shall be located in global
* configuration path or in runtime configuration path.
*/
mPluginsCfgPath = mPath.getGlobalConfigPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
mPluginsCfgPath = mPath.getRuntimeConfigPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
std::cerr << "Failed to find " << pluginsCfgFile << " file!" << std::endl;
mPluginsCfgPath.clear();
}
}
/**
* According to task #168 ogre.cfg file shall be located only
* in user configuration path.
*/
mOgreCfgPath = mPath.getLocalConfigPath() / ogreCfgFile;
mLogPath = mPath.getLocalConfigPath();
}
ConfigurationManager::~ConfigurationManager()
{
}
void ConfigurationManager::readConfiguration(boost::program_options::variables_map& variables,
boost::program_options::options_description& description)
{
loadConfig(mPath.getLocalConfigPath(), variables, description);
boost::program_options::notify(variables);
loadConfig(mPath.getRuntimeConfigPath(), variables, description);
boost::program_options::notify(variables);
loadConfig(mPath.getGlobalConfigPath(), variables, description);
boost::program_options::notify(variables);
}
void ConfigurationManager::loadConfig(const boost::filesystem::path& path,
boost::program_options::variables_map& variables,
boost::program_options::options_description& description)
{
boost::filesystem::path cfgFile(path);
cfgFile /= std::string(openmwCfgFile);
if (boost::filesystem::is_regular_file(cfgFile))
{
std::cout << "Loading config file: " << cfgFile.string() << "... ";
std::ifstream configFileStream(cfgFile.string().c_str());
if (configFileStream.is_open())
{
boost::program_options::store(boost::program_options::parse_config_file(
configFileStream, description), variables);
std::cout << "done." << std::endl;
}
else
{
std::cout << "failed." << std::endl;
}
}
}
const boost::filesystem::path& ConfigurationManager::getGlobalConfigPath() const
{
return mPath.getGlobalConfigPath();
}
void ConfigurationManager::setGlobalConfigPath(const boost::filesystem::path& newPath)
{
mPath.setGlobalConfigPath(newPath);
}
const boost::filesystem::path& ConfigurationManager::getLocalConfigPath() const
{
return mPath.getLocalConfigPath();
}
void ConfigurationManager::setLocalConfigPath(const boost::filesystem::path& newPath)
{
mPath.setLocalConfigPath(newPath);
}
const boost::filesystem::path& ConfigurationManager::getRuntimeConfigPath() const
{
return mPath.getRuntimeConfigPath();
}
void ConfigurationManager::setRuntimeConfigPath(const boost::filesystem::path& newPath)
{
mPath.setRuntimeConfigPath(newPath);
}
const boost::filesystem::path& ConfigurationManager::getGlobalDataPath() const
{
return mPath.getGlobalDataPath();
}
void ConfigurationManager::setGlobalDataPath(const boost::filesystem::path& newPath)
{
mPath.setGlobalDataPath(newPath);
}
const boost::filesystem::path& ConfigurationManager::getLocalDataPath() const
{
return mPath.getLocalDataPath();
}
void ConfigurationManager::setLocalDataPath(const boost::filesystem::path& newPath)
{
mPath.setLocalDataPath(newPath);
}
const boost::filesystem::path& ConfigurationManager::getRuntimeDataPath() const
{
return mPath.getRuntimeDataPath();
}
void ConfigurationManager::setRuntimeDataPath(const boost::filesystem::path& newPath)
{
mPath.setRuntimeDataPath(newPath);
}
const boost::filesystem::path& ConfigurationManager::getOgreConfigPath() const
{
return mOgreCfgPath;
}
const boost::filesystem::path& ConfigurationManager::getPluginsConfigPath() const
{
return mPluginsCfgPath;
}
const boost::filesystem::path& ConfigurationManager::getLogPath() const
{
return mLogPath;
}
} /* namespace Cfg */

@ -1,9 +1,11 @@
#ifndef FILE_FINDER_MAIN_H
#define FILE_FINDER_MAIN_H
#include <map>
#include "search.hpp"
#include "filename_less.hpp"
#include <map>
#include <components/files/multidircollection.hpp>
namespace FileFinder
{
@ -11,7 +13,8 @@ namespace FileFinder
template <typename LESS>
class FileFinderT
{
std::map<std::string, std::string, LESS> table;
typedef std::map<std::string, std::string, LESS> TableContainer;
TableContainer table;
struct Inserter : ReturnPath
{
@ -35,12 +38,12 @@ public:
// Remember the original path length, so we can cut it away from
// the relative paths used as keys
std::string pstring = path.string();
const std::string& pstring = path.string();
inserter.cut = pstring.size();
// If the path does not end in a slash, then boost will add one
// later, which means one more character we have to remove.
char last = pstring[pstring.size()-1];
char last = *pstring.rbegin();
if(last != '\\' && last != '/')
inserter.cut++;
@ -56,12 +59,84 @@ public:
// Find the full path from a relative path.
const std::string &lookup(const std::string& file) const
{
return table.find(file)->second;
static std::string empty;
typename TableContainer::const_iterator it = table.find(file);
return (it != table.end()) ? it->second : empty;
}
};
template
<
class LESS
>
struct TreeFileFinder
{
typedef TreeFileFinder<LESS> finder_t;
TreeFileFinder(const Files::PathContainer& paths, bool recurse = true)
{
struct : ReturnPath
{
finder_t *owner;
int cut;
void add(const boost::filesystem::path &pth)
{
std::string file = pth.string();
std::string key = file.substr(cut);
owner->mTable[key] = file;
}
} inserter;
inserter.owner = this;
for (Files::PathContainer::const_iterator it = paths.begin(); it != paths.end(); ++it)
{
// Remember the original path length, so we can cut it away from
// the relative paths used as keys
const std::string& pstring = it->string();
inserter.cut = pstring.size();
// If the path does not end in a slash, then boost will add one
// later, which means one more character we have to remove.
char last = *pstring.rbegin();
if (last != '\\' && last != '/')
{
inserter.cut++;
}
// Fill the map
find(*it, inserter, recurse);
}
}
bool has(const std::string& file) const
{
return mTable.find(file) != mTable.end();
}
const std::string& lookup(const std::string& file) const
{
static std::string empty;
typename TableContainer::const_iterator it = mTable.find(file);
return (it != mTable.end()) ? it->second : empty;
}
private:
typedef std::map<std::string, std::string, LESS> TableContainer;
TableContainer mTable;
// Inserter inserter;
};
// The default is to use path_less for equality checks
typedef FileFinderT<path_less> FileFinder;
typedef FileFinderT<path_slash> FileFinderStrict;
}
#endif
typedef TreeFileFinder<path_less> LessTreeFileFinder;
typedef TreeFileFinder<path_slash> StrictTreeFileFinder;
} /* namespace FileFinder */
#endif /* FILE_FINDER_MAIN_H */

@ -2,27 +2,35 @@
#include <iostream>
using namespace std;
using namespace boost::filesystem;
void FileFinder::find(const path & dir_path, ReturnPath &ret, bool recurse)
void FileFinder::find(const boost::filesystem::path & dir_path, ReturnPath &ret, bool recurse)
{
if ( !exists( dir_path ) )
{
cout << "Path " << dir_path << " not found\n";
return;
}
directory_iterator end_itr; // default construction yields past-the-end
for ( directory_iterator itr(dir_path);
itr != end_itr;
++itr )
if (boost::filesystem::exists(dir_path))
{
if ( is_directory( *itr ) )
if (!recurse)
{
if(recurse) find(*itr, ret);
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(dir_path); itr != end_itr; ++itr)
{
if (!boost::filesystem::is_directory( *itr ))
{
ret.add(*itr);
}
}
}
else
ret.add(*itr);
else
{
boost::filesystem::recursive_directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::recursive_directory_iterator itr(dir_path); itr != end_itr; ++itr)
{
if (!boost::filesystem::is_directory(*itr))
{
ret.add(*itr);
}
}
}
}
else
{
std::cout << "Path " << dir_path << " not found" << std::endl;
}
}

@ -0,0 +1,178 @@
#include "configurationmanager.hpp"
#include <string>
#include <fstream>
#include <iostream>
#include <algorithm>
#include <boost/bind.hpp>
/**
* \namespace Files
*/
namespace Files
{
static const char* const openmwCfgFile = "openmw.cfg";
static const char* const ogreCfgFile = "ogre.cfg";
static const char* const pluginsCfgFile = "plugins.cfg";
const char* const mwToken = "?mw?";
const char* const localToken = "?local?";
const char* const userToken = "?user?";
const char* const globalToken = "?global?";
ConfigurationManager::ConfigurationManager()
: mFixedPath("openmw")
{
setupTokensMapping();
mPluginsCfgPath = mFixedPath.getGlobalPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
mPluginsCfgPath = mFixedPath.getLocalPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
std::cerr << "Failed to find " << pluginsCfgFile << " file!" << std::endl;
mPluginsCfgPath.clear();
}
}
mOgreCfgPath = mFixedPath.getUserPath() / ogreCfgFile;
mLogPath = mFixedPath.getUserPath();
}
ConfigurationManager::~ConfigurationManager()
{
}
void ConfigurationManager::setupTokensMapping()
{
mTokensMapping.insert(std::make_pair(mwToken, &FixedPath<>::getInstallPath));
mTokensMapping.insert(std::make_pair(localToken, &FixedPath<>::getLocalPath));
mTokensMapping.insert(std::make_pair(userToken, &FixedPath<>::getUserPath));
mTokensMapping.insert(std::make_pair(globalToken, &FixedPath<>::getGlobalDataPath));
}
void ConfigurationManager::readConfiguration(boost::program_options::variables_map& variables,
boost::program_options::options_description& description)
{
loadConfig(mFixedPath.getUserPath(), variables, description);
boost::program_options::notify(variables);
loadConfig(mFixedPath.getLocalPath(), variables, description);
boost::program_options::notify(variables);
loadConfig(mFixedPath.getGlobalPath(), variables, description);
boost::program_options::notify(variables);
}
void ConfigurationManager::processPaths(Files::PathContainer& dataDirs)
{
for (Files::PathContainer::iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
{
const std::string& path = it->string();
// Check if path contains a token
if (!path.empty() && *path.begin() == '?')
{
std::string::size_type pos = path.find('?', 1);
if (pos != std::string::npos && pos != 0)
{
TokensMappingContainer::iterator tokenIt = mTokensMapping.find(path.substr(0, pos + 1));
if (tokenIt != mTokensMapping.end())
{
boost::filesystem::path tempPath(((mFixedPath).*(tokenIt->second))());
if (pos < path.length() - 1)
{
// There is something after the token, so we should
// append it to the path
tempPath /= path.substr(pos + 1, path.length() - pos);
}
*it = tempPath;
}
else
{
// Clean invalid / unknown token, it will be removed outside the loop
(*it).clear();
}
}
}
if (!boost::filesystem::is_directory(*it))
{
(*it).clear();
}
}
dataDirs.erase(std::remove_if(dataDirs.begin(), dataDirs.end(),
boost::bind(&boost::filesystem::path::empty, _1)), dataDirs.end());
}
void ConfigurationManager::loadConfig(const boost::filesystem::path& path,
boost::program_options::variables_map& variables,
boost::program_options::options_description& description)
{
boost::filesystem::path cfgFile(path);
cfgFile /= std::string(openmwCfgFile);
if (boost::filesystem::is_regular_file(cfgFile))
{
std::cout << "Loading config file: " << cfgFile.string() << "... ";
std::ifstream configFileStream(cfgFile.string().c_str());
if (configFileStream.is_open())
{
boost::program_options::store(boost::program_options::parse_config_file(
configFileStream, description), variables);
std::cout << "done." << std::endl;
}
else
{
std::cout << "failed." << std::endl;
}
}
}
const boost::filesystem::path& ConfigurationManager::getGlobalPath() const
{
return mFixedPath.getGlobalPath();
}
const boost::filesystem::path& ConfigurationManager::getUserPath() const
{
return mFixedPath.getUserPath();
}
const boost::filesystem::path& ConfigurationManager::getLocalPath() const
{
return mFixedPath.getLocalPath();
}
const boost::filesystem::path& ConfigurationManager::getGlobalDataPath() const
{
return mFixedPath.getGlobalDataPath();
}
const boost::filesystem::path& ConfigurationManager::getInstallPath() const
{
return mFixedPath.getInstallPath();
}
const boost::filesystem::path& ConfigurationManager::getOgreConfigPath() const
{
return mOgreCfgPath;
}
const boost::filesystem::path& ConfigurationManager::getPluginsConfigPath() const
{
return mPluginsCfgPath;
}
const boost::filesystem::path& ConfigurationManager::getLogPath() const
{
return mLogPath;
}
} /* namespace Cfg */

@ -1,15 +1,18 @@
#ifndef COMPONENTS_CFG_CONFIGURATIONMANAGER_HPP
#define COMPONENTS_CFG_CONFIGURATIONMANAGER_HPP
#ifndef COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP
#define COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP
#include <tr1/unordered_map>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <components/files/path.hpp>
#include <components/files/fixedpath.hpp>
#include <components/files/collections.hpp>
/**
* \namespace Cfg
* \namespace Files
*/
namespace Cfg
namespace Files
{
/**
@ -22,41 +25,43 @@ struct ConfigurationManager
void readConfiguration(boost::program_options::variables_map& variables,
boost::program_options::options_description& description);
void processPaths(Files::PathContainer& dataDirs);
const boost::filesystem::path& getGlobalConfigPath() const;
void setGlobalConfigPath(const boost::filesystem::path& newPath);
const boost::filesystem::path& getLocalConfigPath() const;
void setLocalConfigPath(const boost::filesystem::path& newPath);
const boost::filesystem::path& getRuntimeConfigPath() const;
void setRuntimeConfigPath(const boost::filesystem::path& newPath);
/**< Fixed paths */
const boost::filesystem::path& getGlobalPath() const;
const boost::filesystem::path& getUserPath() const;
const boost::filesystem::path& getLocalPath() const;
const boost::filesystem::path& getGlobalDataPath() const;
void setGlobalDataPath(const boost::filesystem::path& newPath);
const boost::filesystem::path& getUserDataPath() const;
const boost::filesystem::path& getLocalDataPath() const;
void setLocalDataPath(const boost::filesystem::path& newPath);
const boost::filesystem::path& getRuntimeDataPath() const;
void setRuntimeDataPath(const boost::filesystem::path& newPath);
const boost::filesystem::path& getInstallPath() const;
const boost::filesystem::path& getOgreConfigPath() const;
const boost::filesystem::path& getPluginsConfigPath() const;
const boost::filesystem::path& getLogPath() const;
private:
typedef Files::FixedPath<> FixedPathType;
typedef const boost::filesystem::path& (FixedPathType::*path_type_f)() const;
typedef std::tr1::unordered_map<std::string, path_type_f> TokensMappingContainer;
void loadConfig(const boost::filesystem::path& path,
boost::program_options::variables_map& variables,
boost::program_options::options_description& description);
Files::Path<> mPath;
void setupTokensMapping();
FixedPathType mFixedPath;
boost::filesystem::path mOgreCfgPath;
boost::filesystem::path mPluginsCfgPath;
boost::filesystem::path mLogPath;
TokensMappingContainer mTokensMapping;
};
} /* namespace Cfg */
#endif /* COMPONENTS_CFG_CONFIGURATIONMANAGER_HPP */
#endif /* COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP */

@ -0,0 +1,145 @@
/**
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
* engine implementation.
*
* Copyright (C) 2011 Open Morrowind Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file components/files/fixedpath.hpp */
#ifndef COMPONENTS_FILES_FIXEDPATH_HPP
#define COMPONENTS_FILES_FIXEDPATH_HPP
#include <string>
#include <boost/filesystem.hpp>
#if defined(__linux__) || defined(__FreeBSD__)
#include <components/files/linuxpath.hpp>
namespace Files { typedef LinuxPath TargetPathType; }
#elif defined(__WIN32) || defined(__WINDOWS__)
#include <components/files/windowspath.hpp>
namespace Files { typedef WindowsPath TargetPathType; }
#elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
#include <components/files/macospath.hpp>
namespace Files { typedef MacOsPath TargetPathType; }
#else
#error "Unknown platform!"
#endif
/**
* \namespace Files
*/
namespace Files
{
/**
* \struct Path
*
* \tparam P - Path strategy class type (depends on target system)
*
*/
template
<
class P = TargetPathType
>
struct FixedPath
{
typedef P PathType;
/**
* \brief Path constructor.
*
* \param [in] application_name - Name of the application
*/
FixedPath(const std::string& application_name)
: mPath()
, mUserPath(mPath.getUserPath())
, mGlobalPath(mPath.getGlobalPath())
, mLocalPath(mPath.getLocalPath())
, mGlobalDataPath(mPath.getGlobalDataPath())
, mInstallPath(mPath.getInstallPath())
{
if (!application_name.empty())
{
boost::filesystem::path suffix(application_name + std::string("/"));
mUserPath /= suffix;
mGlobalPath /= suffix;
mGlobalDataPath /= suffix;
}
}
/**
* \brief Return path pointing to the user local configuration directory.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getUserPath() const
{
return mUserPath;
}
/**
* \brief Return path pointing to the global (system) configuration directory.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getGlobalPath() const
{
return mGlobalPath;
}
/**
* \brief Return path pointing to the directory where application was started.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getLocalPath() const
{
return mLocalPath;
}
const boost::filesystem::path& getInstallPath() const
{
return mInstallPath;
}
const boost::filesystem::path& getGlobalDataPath() const
{
return mGlobalDataPath;
}
private:
PathType mPath;
boost::filesystem::path mUserPath; /**< User path */
boost::filesystem::path mGlobalPath; /**< Global path */
boost::filesystem::path mLocalPath; /**< It is the same directory where application was run */
boost::filesystem::path mGlobalDataPath; /**< Global application data path */
boost::filesystem::path mInstallPath;
};
} /* namespace Files */
#endif /* COMPONENTS_FILES_FIXEDPATH_HPP */

@ -22,12 +22,13 @@
#include "linuxpath.hpp"
#if defined(__linux__)
#if defined(__linux__) || defined(__FreeBSD__)
#include <cstdlib>
#include <cstring>
#include <pwd.h>
#include <unistd.h>
#include <boost/filesystem/fstream.hpp>
/**
* \namespace Files
@ -35,126 +36,123 @@
namespace Files
{
boost::filesystem::path LinuxPath::getLocalConfigPath() const
boost::filesystem::path LinuxPath::getUserPath() const
{
boost::filesystem::path localConfigPath(".");
boost::filesystem::path userPath(".");
boost::filesystem::path suffix("/");
const char* theDir = getenv("OPENMW_CONFIG");
const char* theDir = getenv("HOME");
if (theDir == NULL)
{
theDir = getenv("XDG_CONFIG_HOME");
if (theDir == NULL)
struct passwd* pwd = getpwuid(getuid());
if (pwd != NULL)
{
theDir = getenv("HOME");
if (theDir == NULL)
{
struct passwd* pwd = getpwuid(getuid());
if (pwd != NULL)
{
theDir = pwd->pw_dir;
}
}
if (theDir != NULL)
{
suffix = boost::filesystem::path("/.config/");
}
theDir = pwd->pw_dir;
}
}
if (theDir != NULL) {
localConfigPath = boost::filesystem::path(theDir);
if (theDir != NULL)
{
suffix = boost::filesystem::path("/.config/");
userPath = boost::filesystem::path(theDir);
}
localConfigPath /= suffix;
userPath /= suffix;
return localConfigPath;
return userPath;
}
boost::filesystem::path LinuxPath::getGlobalConfigPath() const
boost::filesystem::path LinuxPath::getGlobalPath() const
{
boost::filesystem::path globalConfigPath("/etc/xdg/");
char* theDir = getenv("XDG_CONFIG_DIRS");
if (theDir != NULL)
{
// We take only first path from list
char* ptr = strtok(theDir, ":");
if (ptr != NULL)
{
globalConfigPath = boost::filesystem::path(ptr);
globalConfigPath /= boost::filesystem::path("/");
}
}
return globalConfigPath;
boost::filesystem::path globalPath("/etc/");
return globalPath;
}
boost::filesystem::path LinuxPath::getRuntimeConfigPath() const
boost::filesystem::path LinuxPath::getLocalPath() const
{
return boost::filesystem::path("./");
}
boost::filesystem::path LinuxPath::getLocalDataPath() const
boost::filesystem::path LinuxPath::getGlobalDataPath() const
{
boost::filesystem::path localDataPath(".");
boost::filesystem::path suffix("/");
boost::filesystem::path globalDataPath("/usr/share/games/");
return globalDataPath;
}
const char* theDir = getenv("OPENMW_DATA");
if (theDir == NULL)
boost::filesystem::path LinuxPath::getInstallPath() const
{
boost::filesystem::path installPath;
char *homePath = getenv("HOME");
if (homePath == NULL)
{
theDir = getenv("XDG_DATA_HOME");
if (theDir == NULL)
struct passwd* pwd = getpwuid(getuid());
if (pwd != NULL)
{
theDir = getenv("HOME");
if (theDir == NULL)
{
struct passwd* pwd = getpwuid(getuid());
if (pwd != NULL)
{
theDir = pwd->pw_dir;
}
}
if (theDir != NULL)
{
suffix = boost::filesystem::path("/.local/share/");
}
homePath = pwd->pw_dir;
}
}
if (theDir != NULL) {
localDataPath = boost::filesystem::path(theDir);
}
if (homePath != NULL)
{
boost::filesystem::path wineDefaultRegistry(homePath);
wineDefaultRegistry /= ".wine/system.reg";
localDataPath /= suffix;
return localDataPath;
}
if (boost::filesystem::is_regular_file(wineDefaultRegistry))
{
boost::filesystem::ifstream file(wineDefaultRegistry);
bool isRegEntry = false;
std::string line;
std::string mwpath;
boost::filesystem::path LinuxPath::getGlobalDataPath() const
{
boost::filesystem::path globalDataPath("/usr/local/share/");
while (std::getline(file, line) && !line.empty())
{
if (line[0] == '[') // we found an entry
{
isRegEntry = (line.find("Softworks\\Morrowind]") != std::string::npos);
}
else if (isRegEntry)
{
if (line[0] == '"') // empty line means new registry key
{
std::string key = line.substr(1, line.find('"', 1) - 1);
if (strcasecmp(key.c_str(), "Installed Path") == 0)
{
std::string::size_type valuePos = line.find('=') + 2;
mwpath = line.substr(valuePos, line.rfind('"') - valuePos);
std::string::size_type pos = mwpath.find("\\");
while (pos != std::string::npos)
{
mwpath.replace(pos, 2, "/");
pos = mwpath.find("\\", pos + 1);
}
break;
}
}
}
}
char* theDir = getenv("XDG_DATA_DIRS");
if (theDir != NULL)
{
// We take only first path from list
char* ptr = strtok(theDir, ":");
if (ptr != NULL)
{
globalDataPath = boost::filesystem::path(ptr);
globalDataPath /= boost::filesystem::path("/");
if (!mwpath.empty())
{
// Change drive letter to lowercase, so we could use
// ~/.wine/dosdevices symlinks
mwpath[0] = tolower(mwpath[0]);
installPath /= homePath;
installPath /= ".wine/dosdevices/";
installPath /= mwpath;
if (!boost::filesystem::is_directory(installPath))
{
installPath.clear();
}
}
}
}
return globalDataPath;
}
boost::filesystem::path LinuxPath::getRuntimeDataPath() const
{
return boost::filesystem::path("./data/");
return installPath;
}
} /* namespace Files */
#endif /* defined(__linux__) */
#endif /* defined(__linux__) || defined(__FreeBSD__) */

@ -23,7 +23,7 @@
#ifndef COMPONENTS_FILES_LINUXPATH_H
#define COMPONENTS_FILES_LINUXPATH_H
#if defined(__linux__)
#if defined(__linux__) || defined(__FreeBSD__)
#include <boost/filesystem.hpp>
@ -39,18 +39,18 @@ namespace Files
struct LinuxPath
{
/**
* \brief Return path to the local configuration directory.
* \brief Return path to the user directory.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getLocalConfigPath() const;
boost::filesystem::path getUserPath() const;
/**
* \brief Return path to the global (system) configuration directory.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getGlobalConfigPath() const;
boost::filesystem::path getGlobalPath() const;
/**
* \brief Return path to the runtime configuration directory which is the
@ -58,33 +58,25 @@ struct LinuxPath
*
* \return boost::filesystem::path
*/
boost::filesystem::path getRuntimeConfigPath() const;
boost::filesystem::path getLocalPath() const;
/**
* \brief Return path to the local data directory.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getLocalDataPath() const;
/**
* \brief Return path to the global (system) data directory.
* \brief
*
* \return boost::filesystem::path
*/
boost::filesystem::path getGlobalDataPath() const;
/**
* \brief Return runtime data path which is a location where
* an application was started with 'data' suffix.
* \brief Gets the path of the installed Morrowind version if there is one.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getRuntimeDataPath() const;
boost::filesystem::path getInstallPath() const;
};
} /* namespace Files */
#endif /* defined(__linux__) */
#endif /* defined(__linux__) || defined(__FreeBSD__) */
#endif /* COMPONENTS_FILES_LINUXPATH_H */

@ -28,15 +28,19 @@
#include <pwd.h>
#include <unistd.h>
/**
* FIXME: Someone with MacOS system should check this and correct if necessary
*/
/**
* \namespace Files
*/
namespace Files
{
boost::filesystem::path MacOsPath::getLocalConfigPath() const
boost::filesystem::path MacOsPath::getUserPath() const
{
boost::filesystem::path localConfigPath(".");
boost::filesystem::path userPath(".");
boost::filesystem::path suffix("/");
const char* theDir = getenv("HOME");
@ -50,66 +54,102 @@ boost::filesystem::path MacOsPath::getLocalConfigPath() const
}
if (theDir != NULL)
{
localConfigPath = boost::filesystem::path(theDir) / "Library/Preferences/";
userPath = boost::filesystem::path(theDir) / "Library/Preferences/";
}
localConfigPath /= suffix;
userPath /= suffix;
return localConfigPath;
return userPath;
}
boost::filesystem::path MacOsPath::getGlobalConfigPath() const
boost::filesystem::path MacOsPath::getGlobalPath() const
{
boost::filesystem::path globalConfigPath("/Library/Preferences/");
return globalConfigPath;
boost::filesystem::path globalPath("/Library/Preferences/");
return globalPath;
}
boost::filesystem::path MacOsPath::getRuntimeConfigPath() const
boost::filesystem::path MacOsPath::getLocalPath() const
{
return boost::filesystem::path("./");
}
boost::filesystem::path MacOsPath::getLocalDataPath() const
boost::filesystem::path MacOsPath::getGlobalDataPath() const
{
boost::filesystem::path localDataPath(".");
boost::filesystem::path suffix("/");
boost::filesystem::path globalDataPath("/Library/Application Support/");
return globalDataPath;
}
const char* theDir = getenv("OPENMW_DATA");
if (theDir == NULL)
boost::filesystem::path MacOsPath::getInstallPath() const
{
boost::filesystem::path installPath;
char *homePath = getenv("HOME");
if (homePath == NULL)
{
theDir = getenv("HOME");
if (theDir == NULL)
{
struct passwd* pwd = getpwuid(getuid());
if (pwd != NULL)
{
theDir = pwd->pw_dir;
}
}
if (theDir != NULL)
struct passwd* pwd = getpwuid(getuid());
if (pwd != NULL)
{
suffix = boost::filesystem::path("/Library/Application Support/");
homePath = pwd->pw_dir;
}
}
if (theDir != NULL)
if (homePath != NULL)
{
localDataPath = boost::filesystem::path(theDir);
}
boost::filesystem::path wineDefaultRegistry(homePath);
wineDefaultRegistry /= ".wine/system.reg";
localDataPath /= suffix;
return localDataPath;
}
if (boost::filesystem::is_regular_file(wineDefaultRegistry))
{
boost::filesystem::ifstream file(wineDefaultRegistry);
bool isRegEntry = false;
std::string line;
std::string mwpath;
boost::filesystem::path MacOsPath::getGlobalDataPath() const
{
boost::filesystem::path globalDataPath("/Library/Application Support/");
return globalDataPath;
}
while (std::getline(file, line) && !line.empty())
{
if (line[0] == '[') // we found an entry
{
isRegEntry = (line.find("Softworks\\Morrowind]") != std::string::npos);
}
else if (isRegEntry)
{
if (line[0] == '"') // empty line means new registry key
{
std::string key = line.substr(1, line.find('"', 1) - 1);
if (strcasecmp(key.c_str(), "Installed Path") == 0)
{
std::string::size_type valuePos = line.find('=') + 2;
mwpath = line.substr(valuePos, line.rfind('"') - valuePos);
std::string::size_type pos = mwpath.find("\\");
while (pos != std::string::npos)
{
mwpath.replace(pos, 2, "/");
pos = mwpath.find("\\", pos + 1);
}
break;
}
}
}
}
boost::filesystem::path MacOsPath::getRuntimeDataPath() const
{
return boost::filesystem::path("./data/");
if (!mwpath.empty())
{
// Change drive letter to lowercase, so we could use ~/.wine/dosdevice symlinks
mwpath[0] = tolower(mwpath[0]);
installPath /= homePath;
installPath /= ".wine/dosdevices/";
installPath /= mwpath;
if (!boost::filesystem::is_directory(installPath))
{
installPath.clear();
}
}
}
}
return installPath;
}

@ -43,14 +43,14 @@ struct MacOsPath
*
* \return boost::filesystem::path
*/
boost::filesystem::path getLocalConfigPath() const;
boost::filesystem::path getUserPath() const;
/**
* \brief Return path to the global (system) configuration directory.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getGlobalConfigPath() const;
boost::filesystem::path getGlobalPath() const;
/**
* \brief Return path to the runtime configuration directory which is the
@ -58,29 +58,16 @@ struct MacOsPath
*
* \return boost::filesystem::path
*/
boost::filesystem::path getRuntimeConfigPath() const;
boost::filesystem::path getLocalPath() const;
/**
* \brief Return path to the local data directory.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getLocalDataPath() const;
/**
* \brief Return path to the global (system) data directory.
* \brief
*
* \return boost::filesystem::path
*/
boost::filesystem::path getGlobalDataPath() const;
/**
* \brief Return runtime data path which is a location where
* an application was started with 'data' suffix.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getRuntimeDataPath() const;
boost::filesystem::path getInstallPath() const;
};
} /* namespace Files */

@ -68,7 +68,7 @@ namespace Files
/// \param foldCase Ignore filename case
boost::filesystem::path getPath (const std::string& file) const;
///< Return full path (including filename) of \æ file.
///< Return full path (including filename) of \a file.
///
/// If the file does not exist, an exception is thrown. \a file must include
/// the extension.

@ -1,232 +0,0 @@
/**
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
* engine implementation.
*
* Copyright (C) 2011 Open Morrowind Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file components/files/path.hpp */
#ifndef COMPONENTS_FILES_PATH_HPP
#define COMPONENTS_FILES_PATH_HPP
#include <string>
#include <boost/filesystem.hpp>
#if defined(__linux__)
#include <components/files/linuxpath.hpp>
namespace Files { typedef LinuxPath TargetPathType; }
#elif defined(__WIN32) || defined(__WINDOWS__) || defined (_WINDOWS)
#include <components/files/windowspath.hpp>
namespace Files { typedef WindowsPath TargetPathType; }
#elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
#include <components/files/macospath.hpp>
namespace Files { typedef MacOsPath TargetPathType; }
#else
#error "Unknown platform!"
#endif
/**
* \namespace Files
*/
namespace Files
{
/**
* \struct Path
*
* \tparam P - Path strategy class type (depends on target system)
*
*/
template
<
class P = TargetPathType
>
struct Path
{
typedef P PathType;
/**
* \brief Path constructor.
*
* \param [in] application_name - Name of the application
*/
Path(const std::string& application_name)
: mPath()
, mLocalConfigPath(mPath.getLocalConfigPath())
, mGlobalConfigPath(mPath.getGlobalConfigPath())
, mRuntimeConfigPath(mPath.getRuntimeConfigPath())
, mLocalDataPath(mPath.getLocalDataPath())
, mGlobalDataPath(mPath.getGlobalDataPath())
, mRuntimeDataPath(mPath.getRuntimeDataPath())
{
if (!application_name.empty())
{
boost::filesystem::path suffix(application_name + std::string("/"));
mLocalConfigPath /= suffix;
mGlobalConfigPath /= suffix;
mLocalDataPath /= suffix;
mGlobalDataPath /= suffix;
}
}
/**
* \brief Return path pointing to the user local configuration directory.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getLocalConfigPath() const
{
return mLocalConfigPath;
}
/**
* \brief Sets new local configuration path.
*
* \param [in] path - New path
*/
void setLocalConfigPath(const boost::filesystem::path& path)
{
mLocalConfigPath = path;
}
/**
* \brief Return path pointing to the global (system) configuration directory.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getGlobalConfigPath() const
{
return mGlobalConfigPath;
}
/**
* \brief Sets new global configuration path.
*
* \param [in] path - New path
*/
void setGlobalConfigPath(const boost::filesystem::path& path)
{
mGlobalConfigPath = path;
}
/**
* \brief Return path pointing to the directory where application was started.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getRuntimeConfigPath() const
{
return mRuntimeConfigPath;
}
/**
* \brief Sets new runtime configuration path.
*
* \param [in] path - New path
*/
void setRuntimeConfigPath(const boost::filesystem::path& path)
{
mRuntimeConfigPath = path;
}
/**
* \brief Return path pointing to the user local data directory.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getLocalDataPath() const
{
return mLocalDataPath;
}
/**
* \brief Sets new local data path.
*
* \param [in] path - New path
*/
void setLocalDataPath(const boost::filesystem::path& path)
{
mLocalDataPath = path;
}
/**
* \brief Return path pointing to the global (system) data directory.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getGlobalDataPath() const
{
return mGlobalDataPath;
}
/**
* \brief Sets new global (system) data directory.
*
* \param [in] path - New path
*/
void setGlobalDataPath(const boost::filesystem::path& path)
{
mGlobalDataPath = path;
}
/**
* \brief Return path pointing to the directory where application was started.
*
* \return boost::filesystem::path
*/
const boost::filesystem::path& getRuntimeDataPath() const
{
return mRuntimeDataPath;
}
/**
* \brief Sets new runtime data directory.
*
* \param [in] path - New path
*/
void setRuntimeDataPath(const boost::filesystem::path& path)
{
mRuntimeDataPath = path;
}
private:
PathType mPath;
boost::filesystem::path mLocalConfigPath; /**< User local path to the configuration files */
boost::filesystem::path mGlobalConfigPath; /**< Global path to the configuration files */
boost::filesystem::path mRuntimeConfigPath; /**< Runtime path to the configuration files.
By default it is the same directory where
application was run */
boost::filesystem::path mLocalDataPath; /**< User local application data path (user plugins / mods / etc.) */
boost::filesystem::path mGlobalDataPath; /**< Global application data path */
boost::filesystem::path mRuntimeDataPath; /**< Runtime path to the configuration files.
By default it is a 'data' directory in same
directory where application was run */
};
} /* namespace Files */
#endif /* COMPONENTS_FILES_PATH_HPP */

@ -10,12 +10,19 @@
#pragma comment(lib, "Shlwapi.lib")
/**
* FIXME: Someone with Windows system should check this and correct if necessary
*/
/**
* \namespace Files
*/
namespace Files
{
boost::filesystem::path WindowsPath::getLocalConfigPath() const
boost::filesystem::path WindowsPath::getUserPath() const
{
boost::filesystem::path localConfigPath(".");
boost::filesystem::path userPath(".");
boost::filesystem::path suffix("/");
TCHAR path[MAX_PATH];
@ -24,17 +31,17 @@ boost::filesystem::path WindowsPath::getLocalConfigPath() const
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL, 0, path)))
{
PathAppend(path, TEXT("My Games"));
localConfigPath = boost::filesystem::path(path);
userPath = boost::filesystem::path(path);
}
localConfigPath /= suffix;
userPath /= suffix;
return localConfigPath;
return userPath;
}
boost::filesystem::path WindowsPath::getGlobalConfigPath() const
boost::filesystem::path WindowsPath::getGlobalPath() const
{
boost::filesystem::path globalConfigPath(".");
boost::filesystem::path globalPath(".");
boost::filesystem::path suffix("/");
TCHAR path[MAX_PATH];
@ -42,32 +49,54 @@ boost::filesystem::path WindowsPath::getGlobalConfigPath() const
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, NULL, 0, path)))
{
globalConfigPath = boost::filesystem::path(path);
globalPath = boost::filesystem::path(path);
}
globalConfigPath /= suffix;
globalPath /= suffix;
return globalConfigPath;
return globalPath;
}
boost::filesystem::path WindowsPath::getRuntimeConfigPath() const
boost::filesystem::path WindowsPath::getLocalPath() const
{
return boost::filesystem::path("./");
}
boost::filesystem::path WindowsPath::getLocalDataPath() const
{
return getLocalConfigPath();
}
boost::filesystem::path WindowsPath::getGlobalDataPath() const
{
return getGlobalConfigPath();
}
boost::filesystem::path WindowsPath::getRuntimeDataPath() const
boost::filesystem::path WindowsPath::getInstallPath() const
{
return boost::filesystem::path("./data/");
boost::filesystem::path installPath("");
HKEY hKey;
BOOL f64 = FALSE;
LPCTSTR regkey;
if (IsWow64Process(GetCurrentProcess(), &f64) && f64)
{
regkey = "SOFTWARE\\Wow6432Node\\Bethesda Softworks\\Morrowind";
}
else
{
regkey = "SOFTWARE\\Bethesda Softworks\\Morrowind";
}
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT(regkey), 0, KEY_ALL_ACCESS, &hKey) == ERROR_SUCCESS)
{
//Key existed, let's try to read the install dir
std::vector<char> buf(512);
int len = 512;
if (RegQueryValueEx(hKey, TEXT("Installed Path"), NULL, NULL, (LPBYTE)&buf[0], (LPDWORD)&len) == ERROR_SUCCESS)
{
installPath = &buf[0];
}
}
return installPath;
}
} /* namespace Files */

@ -39,33 +39,27 @@ namespace Files
struct WindowsPath
{
/**
* \brief Returns "X:\Documents And Settings\<User name>\My Documents\My Games\"
* \brief Returns user path i.e.:
* "X:\Documents And Settings\<User name>\My Documents\My Games\"
*
* \return boost::filesystem::path
*/
boost::filesystem::path getLocalConfigPath() const;
boost::filesystem::path getUserPath() const;
/**
* \brief Returns "X:\Program Files\"
*
* \return boost::filesystem::path
*/
boost::filesystem::path getGlobalConfigPath() const;
boost::filesystem::path getGlobalPath() const;
/**
* \brief Return runtime configuration path which is a location where
* \brief Return local path which is a location where
* an application was started
*
* \return boost::filesystem::path
*/
boost::filesystem::path getRuntimeConfigPath() const;
/**
* \brief Return same path like getLocalConfigPath
*
* \return boost::filesystem::path
*/
boost::filesystem::path getLocalDataPath() const;
boost::filesystem::path getLocalPath() const;
/**
* \brief Return same path like getGlobalConfigPath
@ -75,12 +69,11 @@ struct WindowsPath
boost::filesystem::path getGlobalDataPath() const;
/**
* \brief Return runtime data path which is a location where
* an application was started with 'data' suffix.
* \brief Gets the path of the installed Morrowind version if there is one.
*
* \return boost::filesystem::path
*/
boost::filesystem::path getRuntimeDataPath() const;
boost::filesystem::path getInstallPath() const;
};
} /* namespace Files */

@ -1,3 +1,5 @@
data=${MORROWIND_DATA_FILES}
data="?mw?Data Files"
data="?global?data"
data="?local?data"
data-local="?user?data"
resources=${MORROWIND_RESOURCE_FILES}

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.11.1
Version: 0.12.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -14,7 +14,7 @@ THIS IS A WORK IN PROGRESS
INSTALLATION
Windows:
Just unpack to a location of your choice. Currently there is no installer.
Run the installer.
Linux:
Ubuntu (and most others)
@ -35,25 +35,87 @@ TODO add description here
THE DATA PATH
After the installation OpenMW needs to be told where to find the Morrowind data directory. Create a text file named openmw.cfg (location depends on platform) and enter the following line:
The data path tells OpenMW where to find your Morrowind files. From 0.12.0 on OpenMW should be able to
pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly
(installing Morrowind under WINE is considered a proper install).
data=path to your data directory
If that does not work for you, please check if you have any leftover openmw.cfg files from versions earlier than 0.12.0. These can interfere with the configuration process, so try to remove then.
(where you replace "path to your data directory" with the actual location of your data directory)
If you are running OpenMW without installing it, you still need to manually adjust the data path. Create a text file named openmw.cfg in the location of the binary and enter the following line:
On Windows a suitable location for the cfg file is alongside the binary. Currently the binary release comes with such a file pre-generated, but you still need to adjust the data setting.
data=path to your data directory
On Linux and Mac the default location will be ~/.config/openmw/openmw.cfg.
(where you replace "path to your data directory" with the actual location of your data directory)
COMMAND LINE OPTIONS
TODO add description of command line options
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories have
higher priority)
--data-local arg set local data directory (highest priority)
--resources arg (=resources) set resources directory
--start arg (=Beshara) set initial cell
--master arg master file(s)
--plugin arg plugin file(s)
--fps [=arg(=1)] (=0) fps counter detail (0 = off, 1 = fps counter
, 2 = full detail)
--anim-verbose [=arg(=1)] (=0) output animation indices files
--debug [=arg(=1)] (=0) debug mode
--nosound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scri
pts) at startup
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding
)
--encoding arg (=win1252) Character encoding used in OpenMW game messa
ges:
win1250 - Central and Eastern European such
as Polish, Czech, Slovak, Hungarian, Slovene
, Bosnian, Croatian, Serbian (Latin script),
Romanian and Albanian languages
win1251 - Cyrillic alphabet such as Russian,
Bulgarian, Serbian Cyrillic and other langua
ges
win1252 - Western European (Latin) alphabet,
used by default
--report-focus [=arg(=1)] (=0) write name of focussed object to cout
CREDITS
Developers:
TODO add list of developers
Current Developers:
Alexander “Ace” Olofsson
athile
Cris “Mirceam” Mihalache
gugus / gus
Jacob “Yacoby” Essex
Jason “jhooks” Hooks
Lukasz “lgro” Gromanowski
Marc “Zini” Zinnschlag
Nikolay “corristo” Kasyanov
Pieter “pvdk” van der Kloet
Sebastian “swick” Wick
Retired Developers:
Ardekantur
Armin Preiml
Diggory Hardy
Jan Borsodi
Jan-Peter “peppe” Nilsson
Josua Grawitter
Karl-Felix “k1ll” Glatzer
Nicolay Korslund
sergoz
Star-Demon
Yuri Krupenin
OpenMW:
Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo.
@ -64,6 +126,33 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil
CHANGELOG
0.12.0
Bug #154: FPS Drop
Bug #169: Local scripts continue running if associated object is deleted
Bug #174: OpenMW fails to start if the config directory doesn't exist
Bug #187: Missing lighting
Bug #188: Lights without a mesh are not rendered
Bug #191: Taking screenshot causes crash when running installed
Feature #28: Sort out the cell load problem
Feature #31: Allow the player to move away from pre-defined cells
Feature #35: Use alternate storage location for modified object position
Feature #45: NPC animations
Feature #46: Creature Animation
Feature #89: Basic Journal Window
Feature #110: Automatically pick up the path of existing MW-installations
Feature #133: Handle resources across multiple data directories
Feature #134: Generate a suitable default-value for --data-local
Feature #183: More FPS display settings
Task #19: Refactor engine class
Task #109/Feature #162: Automate Packaging
Task #112: Catch exceptions thrown in input handling functions
Task #128/#168: Cleanup Configuration File Handling
Task #131: NPC Activation doesn't work properly
Task #144: MWRender cleanup
Task #155: cmake cleanup
0.11.1
Bug #2: Resources loading doesn't work outside of bsa files
@ -90,4 +179,4 @@ Task #14: Replace tabs with 4 spaces
Task #18: Move components from global namespace into their own namespace
Task #123: refactor header files in components/esm
TODO add old changelog (take pre 0.11.0 changelog from wiki)
TODO add old changelog (take pre 0.11.1 changelog from wiki)

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