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Fix NiFlipController

NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
This commit is contained in:
AnyOldName3 2020-09-16 23:03:42 +01:00
parent 8390ba0a0c
commit b2cb98d30e
2 changed files with 46 additions and 33 deletions

View file

@ -449,7 +449,7 @@ void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *n
} }
FlipController::FlipController(const Nif::NiFlipController *ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures) FlipController::FlipController(const Nif::NiFlipController *ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
: mTexSlot(ctrl->mTexSlot) : mTexSlot(0) // always affects diffuse
, mDelta(ctrl->mDelta) , mDelta(ctrl->mDelta)
, mTextures(textures) , mTextures(textures)
{ {

View file

@ -799,22 +799,23 @@ namespace NifOsg
{ {
const Nif::NiFlipController* flipctrl = static_cast<const Nif::NiFlipController*>(ctrl.getPtr()); const Nif::NiFlipController* flipctrl = static_cast<const Nif::NiFlipController*>(ctrl.getPtr());
std::vector<osg::ref_ptr<osg::Texture2D> > textures; std::vector<osg::ref_ptr<osg::Texture2D> > textures;
for (unsigned int i=0; i<flipctrl->mSources.length(); ++i)
{
Nif::NiSourceTexturePtr st = flipctrl->mSources[i];
if (st.empty())
continue;
// inherit wrap settings from the target slot // inherit wrap settings from the target slot
osg::Texture2D* inherit = dynamic_cast<osg::Texture2D*>(stateset->getTextureAttribute(flipctrl->mTexSlot, osg::StateAttribute::TEXTURE)); osg::Texture2D* inherit = dynamic_cast<osg::Texture2D*>(stateset->getTextureAttribute(0, osg::StateAttribute::TEXTURE));
osg::Texture2D::WrapMode wrapS = osg::Texture2D::CLAMP_TO_EDGE; osg::Texture2D::WrapMode wrapS = osg::Texture2D::REPEAT;
osg::Texture2D::WrapMode wrapT = osg::Texture2D::CLAMP_TO_EDGE; osg::Texture2D::WrapMode wrapT = osg::Texture2D::REPEAT;
if (inherit) if (inherit)
{ {
wrapS = inherit->getWrap(osg::Texture2D::WRAP_S); wrapS = inherit->getWrap(osg::Texture2D::WRAP_S);
wrapT = inherit->getWrap(osg::Texture2D::WRAP_T); wrapT = inherit->getWrap(osg::Texture2D::WRAP_T);
} }
for (unsigned int i=0; i<flipctrl->mSources.length(); ++i)
{
Nif::NiSourceTexturePtr st = flipctrl->mSources[i];
if (st.empty())
continue;
osg::ref_ptr<osg::Image> image (handleSourceTexture(st.getPtr(), imageManager)); osg::ref_ptr<osg::Image> image (handleSourceTexture(st.getPtr(), imageManager));
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(image)); osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(image));
if (image) if (image)
@ -1451,7 +1452,7 @@ namespace NifOsg
// If this loop is changed such that the base texture isn't guaranteed to end up in texture unit 0, the shadow casting shader will need to be updated accordingly. // If this loop is changed such that the base texture isn't guaranteed to end up in texture unit 0, the shadow casting shader will need to be updated accordingly.
for (size_t i=0; i<texprop->textures.size(); ++i) for (size_t i=0; i<texprop->textures.size(); ++i)
{ {
if (texprop->textures[i].inUse) if (texprop->textures[i].inUse || (i == Nif::NiTexturingProperty::BaseTexture && !texprop->controller.empty()))
{ {
switch(i) switch(i)
{ {
@ -1477,6 +1478,11 @@ namespace NifOsg
} }
} }
unsigned int uvSet = 0;
// create a new texture, will later attempt to share using the SharedStateManager
osg::ref_ptr<osg::Texture2D> texture2d;
if (texprop->textures[i].inUse)
{
const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i]; const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i];
if(tex.texture.empty() && texprop->controller.empty()) if(tex.texture.empty() && texprop->controller.empty())
{ {
@ -1485,8 +1491,6 @@ namespace NifOsg
continue; continue;
} }
// create a new texture, will later attempt to share using the SharedStateManager
osg::ref_ptr<osg::Texture2D> texture2d;
if (!tex.texture.empty()) if (!tex.texture.empty())
{ {
const Nif::NiSourceTexture *st = tex.texture.getPtr(); const Nif::NiSourceTexture *st = tex.texture.getPtr();
@ -1503,6 +1507,15 @@ namespace NifOsg
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE); texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE); texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
}
else
{
// Texture only comes from NiFlipController, so tex is ignored, set defaults
texture2d = new osg::Texture2D;
texture2d->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
texture2d->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
uvSet = 0;
}
unsigned int texUnit = boundTextures.size(); unsigned int texUnit = boundTextures.size();
@ -1590,7 +1603,7 @@ namespace NifOsg
break; break;
} }
boundTextures.push_back(tex.uvSet); boundTextures.push_back(uvSet);
} }
} }
handleTextureControllers(texprop, composite, imageManager, stateset, animflags); handleTextureControllers(texprop, composite, imageManager, stateset, animflags);