@ -33,14 +33,14 @@ struct Region
// the engine uses mA as "snow" and mB as "blizard"
mA, mB;
}; // 10 bytes
#pragma pack(pop)
// Reference to a sound that is played randomly in this region
struct SoundRef
{
std::string mSound;
unsigned char mChance;
}; // 33 bytes
};
WEATstruct mData;
int mMapColor; // RGBA
@ -33,7 +33,7 @@ public:
std::string mName;
Script::SCHDstruct mData;
}; // 52 bytes
std::string mId;