@ -1,5 +1,7 @@
#include "loadgmst.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
@ -8,11 +10,13 @@ namespace ESM
void GameSetting::load (ESMReader &esm)
{
mId = esm.getHNString("NAME");
mValue.read (esm, ESM::Variant::Format_Gmst);
}
void GameSetting::save (ESMWriter &esm) const
esm.writeHNCString("NAME", mId);
mValue.write (esm, ESM::Variant::Format_Gmst);