@ -511,8 +511,8 @@ namespace Physic
void PhysicEngine::stepSimulation(double deltaT)
{
// This isn't needed as there are no dynamic objects at this point
//dynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
// This seems to be needed for character controller objects
dynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
if(isDebugCreated)
mDebugDrawer->step();