Tweaked readme and added first draft of real changelog
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0.3.0
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* Fixed client freezes related to players logging in at the same time
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* Fixed server crashes related to sending information about invalid players
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* Synchronization of world object removal, placement and scaling
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* Synchronization of local, global and member script variables for specific scripts
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* Synchronization for the setdelete, placeat, setscale, lock and unlock console commands
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* Player markers on minimap
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* Death reasons in chat
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0.2.0
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* Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
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* Version checking to prevent mismatches between clients and servers
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0.0.1b
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* Synchronization of attributes and skills
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* Fixed memory leaks related to player initialization on Windows servers
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* Fixed various graphical glitches
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* Disabled main menu buttons for starting, saving and loading games
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0.0.1a
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* Combat animation
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* Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
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* Synchronization of health, magicka, fatigue and death
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* Synchronization of cell changes
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* Server-side Lua scripting
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* Chat
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0.0.1
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* Synchronization of player character generation
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* Synchronization of player position
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* Synchronization of player attack states (unarmed, armed with a weapon, using a spell)
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* Synchronization of movement and jump animations
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tes3mp Team
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============
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Programmers
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-----------
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Stanislav (Koncord) Zhukov - The main loafer and Project Leader
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David Cernat - The person pulling the strings in the shadows
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Script developers
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--------------
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Grim Kriegor
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Testers
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-------
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Volk Milit aka Ja'Virr-Dar - Team Manager, Debian Linux
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Shnatsel - Debian Linux
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Goodevil - Mint and Xubuntu Linux
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Public Relations and Translations
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---------------------------------
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Volk Milit aka Ja'Virr-Dar - Public relations & News Writer
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Shnatsel - Translator & News Writer
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Art
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---
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Texafornian - tes3mp logo
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Thanks to the developers of OpenMW. They do amazing things.
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