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Store an animation object in the character controller
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parent
63e685ea39
commit
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2 changed files with 11 additions and 4 deletions
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@ -165,11 +165,12 @@ namespace MWMechanics
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void Actors::addActor (const MWWorld::Ptr& ptr)
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void Actors::addActor (const MWWorld::Ptr& ptr)
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{
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{
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MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);
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if(!MWWorld::Class::get(ptr).getCreatureStats(ptr).isDead())
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if(!MWWorld::Class::get(ptr).getCreatureStats(ptr).isDead())
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mActors.insert(std::make_pair(ptr, CharacterController(ptr, CharState_Idle)));
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mActors.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Idle)));
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else
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else
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{
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{
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mActors.insert(std::make_pair(ptr, CharacterController(ptr, CharState_Dead)));
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mActors.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Dead)));
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MWBase::Environment::get().getWorld()->playAnimationGroup (ptr, "death1", 2);
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MWBase::Environment::get().getWorld()->playAnimationGroup (ptr, "death1", 2);
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}
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}
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}
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}
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@ -3,6 +3,11 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWRender
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{
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class Animation;
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}
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namespace MWMechanics
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namespace MWMechanics
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{
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{
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@ -14,12 +19,13 @@ enum CharacterState {
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class CharacterController
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class CharacterController
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{
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{
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MWWorld::Ptr mPtr;
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MWWorld::Ptr mPtr;
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MWRender::Animation *mAnimation;
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CharacterState mState;
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CharacterState mState;
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public:
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public:
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CharacterController(const MWWorld::Ptr &ptr, CharacterState state)
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CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state)
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: mPtr(ptr), mState(state)
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: mPtr(ptr), mAnimation(anim), mState(state)
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{ }
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{ }
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CharacterState getState() const
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CharacterState getState() const
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