[Client] Use correct log levels for inventory and dynamic record packets

pull/492/head
David Cernat 6 years ago
parent d8ca268067
commit b39e3f518b

@ -1365,7 +1365,7 @@ void LocalPlayer::sendClass()
void LocalPlayer::sendInventory()
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending entire inventory to server");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending entire inventory to server");
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
@ -1401,7 +1401,7 @@ void LocalPlayer::sendInventory()
void LocalPlayer::sendItemChange(const MWWorld::Ptr& itemPtr, int count, unsigned int action)
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending item change for %s with action %i, count %i",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending item change for %s with action %i, count %i",
itemPtr.getCellRef().getRefId().c_str(), action, count);
inventoryChanges.items.clear();
@ -1427,7 +1427,7 @@ void LocalPlayer::sendItemChange(const MWWorld::Ptr& itemPtr, int count, unsigne
void LocalPlayer::sendItemChange(const std::string& refId, int count, unsigned int action)
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending item change for %s with action %i, count %i",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending item change for %s with action %i, count %i",
refId.c_str(), action, count);
inventoryChanges.items.clear();

@ -35,7 +35,7 @@ Networking *Worldstate::getNetworking()
void Worldstate::addRecords()
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Received ID_RECORD_DYNAMIC with %i records of type %i",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_RECORD_DYNAMIC with %i records of type %i",
recordsCount, recordsType);
if (recordsType == mwmp::RECORD_TYPE::SPELL)
@ -44,7 +44,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- spell record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- spell record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideSpellRecord(record);
@ -56,7 +56,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- potion record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- potion record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overridePotionRecord(record);
@ -68,7 +68,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- enchantment record %s, %i\n-- baseId is %s", record.data.mId.c_str(), record.data.mData.mType,
LOG_APPEND(Log::LOG_INFO, "- enchantment record %s, %i\n-- baseId is %s", record.data.mId.c_str(), record.data.mData.mType,
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideEnchantmentRecord(record);
@ -80,7 +80,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- creature record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- creature record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideCreatureRecord(record);
@ -92,7 +92,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- NPC record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- NPC record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideNpcRecord(record);
@ -104,7 +104,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- armor record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- armor record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideArmorRecord(record);
@ -116,7 +116,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- book record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- book record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideBookRecord(record);
@ -128,7 +128,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- clothing record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- clothing record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideClothingRecord(record);
@ -140,7 +140,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- miscellaneous record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- miscellaneous record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideMiscellaneousRecord(record);
@ -152,7 +152,7 @@ void Worldstate::addRecords()
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(Log::LOG_ERROR, "- weapon record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
LOG_APPEND(Log::LOG_INFO, "- weapon record %s, %s\n-- baseId is %s", record.data.mId.c_str(), record.data.mName.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideWeaponRecord(record);
@ -251,7 +251,7 @@ void Worldstate::sendEnchantmentRecord(const ESM::Enchantment* enchantment)
{
enchantmentRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with enchantment");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with enchantment");
recordsType = mwmp::RECORD_TYPE::ENCHANTMENT;
@ -267,7 +267,7 @@ void Worldstate::sendPotionRecord(const ESM::Potion* potion)
{
potionRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with potion %s", potion->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with potion %s", potion->mName.c_str());
recordsType = mwmp::RECORD_TYPE::POTION;
@ -283,7 +283,7 @@ void Worldstate::sendSpellRecord(const ESM::Spell* spell)
{
spellRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with spell %s", spell->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with spell %s", spell->mName.c_str());
recordsType = mwmp::RECORD_TYPE::SPELL;
@ -299,7 +299,7 @@ void Worldstate::sendArmorRecord(const ESM::Armor* armor, std::string baseId)
{
armorRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with armor %s", armor->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with armor %s", armor->mName.c_str());
recordsType = mwmp::RECORD_TYPE::ARMOR;
@ -319,7 +319,7 @@ void Worldstate::sendBookRecord(const ESM::Book* book, std::string baseId)
{
bookRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with book %s", book->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with book %s", book->mName.c_str());
recordsType = mwmp::RECORD_TYPE::BOOK;
@ -339,7 +339,7 @@ void Worldstate::sendClothingRecord(const ESM::Clothing* clothing, std::string b
{
clothingRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with clothing %s", clothing->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with clothing %s", clothing->mName.c_str());
recordsType = mwmp::RECORD_TYPE::CLOTHING;
@ -359,7 +359,7 @@ void Worldstate::sendWeaponRecord(const ESM::Weapon* weapon, std::string baseId)
{
weaponRecords.clear();
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_RECORD_DYNAMIC with weapon %s", weapon->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_RECORD_DYNAMIC with weapon %s", weapon->mName.c_str());
recordsType = mwmp::RECORD_TYPE::WEAPON;

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