removed some left-over signal slot stuff that shouldn't have been there in the first place

sceneinput
Marc Zinnschlag 9 years ago
parent 56163dcb2a
commit b3b4fb3efb

@ -247,8 +247,6 @@ void CSVWorld::SceneSubView::replaceToolbarAndWorldspace (CSVRender::WorldspaceW
mToolbar = toolbar;
connect (mScene, SIGNAL (focusToolbarRequest()), mToolbar, SLOT (setFocus()));
connect (this, SIGNAL (updateSceneUserSetting(const QString &, const QStringList &)),
mScene, SLOT (updateUserSetting(const QString &, const QStringList &)));
connect (mToolbar, SIGNAL (focusSceneRequest()), mScene, SLOT (setFocus()));
mLayout->addWidget (mToolbar, 0);
@ -257,8 +255,3 @@ void CSVWorld::SceneSubView::replaceToolbarAndWorldspace (CSVRender::WorldspaceW
mScene->selectDefaultNavigationMode();
setFocusProxy (mScene);
}
void CSVWorld::SceneSubView::updateUserSetting (const QString &key, const QStringList &list)
{
emit updateSceneUserSetting(key, list);
}

@ -83,14 +83,6 @@ namespace CSVWorld
void cellSelectionChanged (const CSMWorld::UniversalId& id);
void handleDrop(const std::vector<CSMWorld::UniversalId>& data);
public slots:
void updateUserSetting (const QString &, const QStringList &);
signals:
void updateSceneUserSetting (const QString &, const QStringList &);
};
}

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