mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 13:15:32 +00:00
[General] Implement resurrection at nearest shrine or temple
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parent
a358dc6af8
commit
b3b73c5cd2
11 changed files with 90 additions and 34 deletions
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@ -78,10 +78,10 @@ set(SERVER
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Script/Functions/Actors.cpp Script/Functions/World.cpp Script/Functions/Miscellaneous.cpp
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Script/Functions/Cells.cpp Script/Functions/CharClass.cpp Script/Functions/Chat.cpp
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Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp Script/Functions/GUI.cpp
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Script/Functions/Items.cpp Script/Functions/Positions.cpp Script/Functions/Quests.cpp
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Script/Functions/Settings.cpp Script/Functions/Spells.cpp Script/Functions/Stats.cpp
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Script/Functions/Timer.cpp
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Script/Functions/Death.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp
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Script/Functions/GUI.cpp Script/Functions/Items.cpp Script/Functions/Positions.cpp
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Script/Functions/Quests.cpp Script/Functions/Settings.cpp Script/Functions/Spells.cpp
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Script/Functions/Stats.cpp Script/Functions/Timer.cpp
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ProcessorInitializer.cpp PlayerProcessor.cpp ActorProcessor.cpp WorldProcessor.cpp
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26
apps/openmw-mp/Script/Functions/Death.cpp
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26
apps/openmw-mp/Script/Functions/Death.cpp
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@ -0,0 +1,26 @@
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#include "Death.hpp"
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <iostream>
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using namespace std;
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void DeathFunctions::SetResurrectType(unsigned short pid, unsigned int type)
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->resurrectType = type;
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}
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void DeathFunctions::SendResurrect(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(false);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(true);
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}
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19
apps/openmw-mp/Script/Functions/Death.hpp
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19
apps/openmw-mp/Script/Functions/Death.hpp
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@ -0,0 +1,19 @@
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#ifndef OPENMW_DEATHAPI_HPP
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#define OPENMW_DEATHAPI_HPP
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#include "../Types.hpp"
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#define DEATHAPI \
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{"SetResurrectType", DeathFunctions::SetResurrectType},\
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\
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{"SendResurrect", DeathFunctions::SendResurrect}
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class DeathFunctions
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{
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public:
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static void SetResurrectType(unsigned short pid, unsigned int type);
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static void SendResurrect(unsigned short pid) noexcept;
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};
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#endif //OPENMW_DEATHAPI_HPP
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@ -504,13 +504,6 @@ void StatsFunctions::SetCharGenStage(unsigned short pid, int start, int end) noe
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_CHARGEN)->Send(false);
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}
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void StatsFunctions::Resurrect(unsigned short pid)
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{
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Player *player;
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GET_PLAYER(pid, player,);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->RequestData(player->guid);
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}
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void StatsFunctions::SendBaseInfo(unsigned short pid) noexcept
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{
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Player *player;
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@ -74,7 +74,6 @@
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{"SetBounty", StatsFunctions::SetBounty},\
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{"SetCharGenStage", StatsFunctions::SetCharGenStage},\
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\
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{"Resurrect", StatsFunctions::Resurrect},\
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{"SendBaseInfo", StatsFunctions::SendBaseInfo},\
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\
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{"SendStatsDynamic", StatsFunctions::SendStatsDynamic},\
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@ -152,7 +151,6 @@ public:
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static void SetBounty(unsigned short pid, int value) noexcept;
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static void SetCharGenStage(unsigned short pid, int start, int end) noexcept;
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static void Resurrect(unsigned short pid);
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static void SendBaseInfo(unsigned short pid) noexcept;
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static void SendStatsDynamic(unsigned short pid) noexcept;
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@ -8,6 +8,7 @@
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#include <Script/Functions/Actors.hpp>
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#include <Script/Functions/Cells.hpp>
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#include <Script/Functions/CharClass.hpp>
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#include <Script/Functions/Death.hpp>
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#include <Script/Functions/Dialogue.hpp>
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#include <Script/Functions/Factions.hpp>
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#include <Script/Functions/GUI.hpp>
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@ -110,6 +111,7 @@ public:
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ITEMAPI,
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QUESTAPI,
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FACTIONAPI,
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DEATHAPI,
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DIALOGUEAPI,
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SPELLAPI,
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GUIAPI,
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@ -15,7 +15,6 @@ namespace mwmp
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ProcessorPlayerResurrect()
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{
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BPP_INIT(ID_PLAYER_RESURRECT)
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avoidReading = true;
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}
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void Do(PlayerPacket &packet, Player &player) override
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@ -18,7 +18,6 @@ namespace mwmp
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ProcessorPlayerResurrect()
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{
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BPP_INIT(ID_PLAYER_RESURRECT)
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avoidReading = true;
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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@ -27,9 +26,15 @@ namespace mwmp
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if (isLocal())
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{
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LOG_APPEND(Log::LOG_INFO, "- Packet was about me");
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LOG_APPEND(Log::LOG_INFO, "- Packet was about me with resurrectType of %i", player->resurrectType);
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MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (player->resurrectType == mwmp::RESURRECT_TYPE::IMPERIAL_SHRINE)
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MWBase::Environment::get().getWorld()->teleportToClosestMarker(playerPtr, "divinemarker");
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else if (player->resurrectType == mwmp::RESURRECT_TYPE::TRIBUNAL_TEMPLE)
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MWBase::Environment::get().getWorld()->teleportToClosestMarker(playerPtr, "templemarker");
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playerPtr.getClass().getCreatureStats(playerPtr).resurrect();
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// The player could have died from a hand-to-hand attack, so reset their fatigue
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@ -128,6 +128,13 @@ namespace mwmp
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unsigned int count;
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};
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enum RESURRECT_TYPE
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{
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REGULAR = 0,
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IMPERIAL_SHRINE,
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TRIBUNAL_TEMPLE
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};
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class BasePlayer
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{
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public:
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@ -214,6 +221,8 @@ namespace mwmp
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bool isChangingRegion;
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std::string deathReason;
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unsigned int resurrectType;
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};
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}
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@ -0,0 +1,18 @@
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#include "PacketPlayerResurrect.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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using namespace mwmp;
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PacketPlayerResurrect::PacketPlayerResurrect(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_RESURRECT;
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}
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void PacketPlayerResurrect::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->creatureStats.mDead, send);
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RW(player->resurrectType, send);
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}
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@ -1,30 +1,17 @@
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//
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// Created by koncord on 13.01.16.
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//
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#ifndef OPENMW_PACKETPLAYERRESURRECT_HPP
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#define OPENMW_PACKETPLAYERRESURRECT_HPP
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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namespace mwmp
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{
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class PacketPlayerResurrect: public PlayerPacket
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class PacketPlayerResurrect : public PlayerPacket
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{
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public:
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PacketPlayerResurrect(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_RESURRECT;
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}
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void Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->creatureStats.mDead, send);
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}
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PacketPlayerResurrect(RakNet::RakPeerInterface *peer);
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virtual void Packet(RakNet::BitStream *bs, bool send);
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};
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}
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#endif //OPENMW_PACKETPLAYERRESURRECT_HPP
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