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slightly improved moon fading

This commit is contained in:
scrawl 2012-02-28 15:20:46 +01:00
parent c9ceb74e5c
commit b3db4f1c27

View file

@ -167,6 +167,8 @@ Moon::Moon( const String& textureName,
"{ \n" "{ \n"
" float4 tex = tex2D(texture, uv); \n" " float4 tex = tex2D(texture, uv); \n"
" oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,diffuse.a); \n" " oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,diffuse.a); \n"
" float bump = pow((1-diffuse.a),4); \n"
" oColor.rgb += float3(bump, bump, bump)*0.5; \n"
"}"; "}";
fshader->setSource(outStream2.str()); fshader->setSource(outStream2.str());
fshader->load(); fshader->load();