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https://github.com/TES3MP/openmw-tes3mp.git
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Include cleanup
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parent
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commit
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14 changed files with 3 additions and 25 deletions
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@ -2,7 +2,6 @@
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#define CSM_WOLRD_REFIDADAPTERIMP_H
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#include <map>
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#include <iostream>
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#include <QVariant>
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@ -8,7 +8,6 @@
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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@ -1,10 +1,9 @@
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#include "aiavoiddoor.hpp"
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#include <iostream>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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@ -5,18 +5,13 @@
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#include <components/esm/aisequence.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/timestamp.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwrender/animation.hpp"
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#include "creaturestats.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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@ -6,7 +6,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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@ -1,7 +1,5 @@
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#include "aifollow.hpp"
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#include <iostream>
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#include <components/esm/aisequence.hpp>
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#include "../mwbase/world.hpp"
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@ -1,7 +1,5 @@
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#include "fileparser.hpp"
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#include <iostream>
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#include "tokenloc.hpp"
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#include "scanner.hpp"
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@ -5,8 +5,6 @@
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#include <osg/Image>
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#include <osg/Plane>
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#include <iostream>
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#include <boost/algorithm/string.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include "constrainedfilestream.hpp"
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#include <streambuf>
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#include <iostream>
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#include "lowlevelfile.hpp"
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#include "interpreter.hpp"
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#include <cassert>
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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@ -3,7 +3,6 @@
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#include <cstdio>
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#include <vector>
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#include <list>
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#include <iostream>
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#include <stdexcept>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include "attach.hpp"
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#include <stdexcept>
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#include <iostream>
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#include <osg/NodeVisitor>
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#include <osg/Group>
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#include "lightmanager.hpp"
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#include <stdexcept>
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <boost/functional/hash.hpp>
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#include <iostream>
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#include <stdexcept>
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namespace SceneUtil
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{
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@ -1,7 +1,5 @@
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#include "material.hpp"
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#include <iostream>
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#include <osg/Depth>
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#include <osg/TexEnvCombine>
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#include <osg/Texture2D>
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