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Fix enchantments casting more than once per button press, broken by a1432b0255
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1 changed files with 5 additions and 0 deletions
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@ -43,6 +43,7 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/player.hpp"
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namespace
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namespace
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{
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{
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@ -1169,6 +1170,10 @@ bool CharacterController::updateWeaponState()
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// Unset casting flag, otherwise pressing the mouse button down would
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// Unset casting flag, otherwise pressing the mouse button down would
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// continue casting every frame if there is no animation
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// continue casting every frame if there is no animation
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mAttackingOrSpell = false;
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mAttackingOrSpell = false;
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if (mPtr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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MWBase::Environment::get().getWorld()->getPlayer().setAttackingOrSpell(false);
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}
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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