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	Add missing documentation for shadow normal offset distance setting.
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		|  | @ -163,6 +163,17 @@ Used as the units parameter for the polygon offset used for shadow map rendering | |||
| Higher values reduce shadow flicker, but risk increasing Peter Panning. | ||||
| See `the OpenGL documentation for glPolygonOffset <https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glPolygonOffset.xhtml>`_ for details. | ||||
| 
 | ||||
| normal offset distance | ||||
| ---------------------- | ||||
| 
 | ||||
| :Type:		float | ||||
| :Range:		Theoretically the whole range of 32-bit floating point, but values between 0 and 2 are most sensible. | ||||
| :Default:	1.0 | ||||
| 
 | ||||
| How far along the surface normal to project shadow coordinates. | ||||
| Higher values significantly reduce shadow flicker, usually with a lower increase of Peter Panning than the Polygon Offset settings. | ||||
| This value is in in-game units, so 1.0 is roughly 1.4 cm. | ||||
| 
 | ||||
| use front face culling | ||||
| ---------------------- | ||||
| 
 | ||||
|  |  | |||
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