Build the bounding sphere in the loading thread (only relevant for TerrainGrid)

pull/185/head
scrawl 8 years ago
parent 9e9c028f1d
commit b66c2abfe3

@ -222,6 +222,8 @@ osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Ve
transform->setCullingActive(false);
geometry->setCullingActive(false);
}
else
transform->getBound();
if (mSceneManager->getIncrementalCompileOperation())
{

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