moving the camera with A and D keys

actorid
Marc Zinnschlag 11 years ago
parent af50575259
commit b6ae521aa5

@ -16,7 +16,8 @@ namespace CSVRender
, mWindow(NULL)
, mCamera(NULL)
, mSceneMgr(NULL), mNavigationMode (NavigationMode_Free), mUpdate (false)
, mKeyForward (false), mKeyBackward (false), mFast (false)
, mKeyForward (false), mKeyBackward (false), mKeyLeft (false), mKeyRight (false)
, mFast (false)
{
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_NoSystemBackground);
@ -143,6 +144,8 @@ namespace CSVRender
{
case Qt::Key_W: mKeyForward = true; break;
case Qt::Key_S: mKeyBackward = true; break;
case Qt::Key_A: mKeyLeft = true; break;
case Qt::Key_D: mKeyRight = true; break;
case Qt::Key_Shift: mFast = true; break;
default: QWidget::keyPressEvent (event);
}
@ -154,6 +157,8 @@ namespace CSVRender
{
case Qt::Key_W: mKeyForward = false; break;
case Qt::Key_S: mKeyBackward = false; break;
case Qt::Key_A: mKeyLeft = false; break;
case Qt::Key_D: mKeyRight = false; break;
case Qt::Key_Shift: mFast = false; break;
default: QWidget::keyReleaseEvent (event);
}
@ -163,6 +168,8 @@ namespace CSVRender
{
mKeyForward = false;
mKeyBackward = false;
mKeyLeft = false;
mKeyRight = false;
mFast = false;
QWidget::focusOutEvent (event);
@ -170,20 +177,34 @@ namespace CSVRender
void SceneWidget::update()
{
int factor = mFast ? 4 : 1;
if (mKeyForward && !mKeyBackward)
{
int factor = mFast ? 4 : 1;
mCamera->move (factor * mCamera->getDirection());
mUpdate = true;
}
if (!mKeyForward && mKeyBackward)
{
int factor = mFast ? 4 : 1;
mCamera->move (factor * -mCamera->getDirection());
mUpdate = true;
}
if (mKeyLeft && !mKeyRight)
{
Ogre::Vector3 direction = mCamera->getDerivedRight();
mCamera->move (factor * -direction);
mUpdate = true;
}
if (!mKeyLeft && mKeyRight)
{
Ogre::Vector3 direction = mCamera->getDerivedRight();
mCamera->move (factor * direction);
mUpdate = true;
}
if (mUpdate)
{
mUpdate = false;

@ -49,6 +49,8 @@ namespace CSVRender
bool mUpdate;
int mKeyForward;
int mKeyBackward;
int mKeyLeft;
int mKeyRight;
bool mFast;
private slots:

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