Don't spam about missing animations

pull/294/head
Chris Robinson 7 years ago
parent 074be7d7c6
commit b770c1493f

@ -2025,12 +2025,8 @@ void CharacterController::unpersistAnimationState()
bool CharacterController::playGroup(const std::string &groupname, int mode, int count, bool persist)
{
if(!mAnimation || !mAnimation->hasAnimation(groupname))
{
std::cerr<< "Animation "<<groupname<<" not found for " << mPtr.getCellRef().getRefId() << std::endl;
return false;
}
else
{
// If this animation is a looped animation (has a "loop start" key) that is already playing
// and has not yet reached the end of the loop, allow it to continue animating with its existing loop count
// and remove any other animations that were queued.
@ -2077,7 +2073,6 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
mAnimQueue.resize(1);
mAnimQueue.push_back(entry);
}
}
return true;
}

@ -757,8 +757,6 @@ namespace MWRender
break;
}
}
if(iter == mAnimSources.rend())
std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().getRefId() <<std::endl;
resetActiveGroups();
}

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