Mac: further fixes for new resource folder location

actorid
Nikolay Kasyanov 14 years ago
parent e48d265b5d
commit b7c006b898

@ -19,11 +19,7 @@ add_library(caelum STATIC ${SOURCES})
# #
# Resources # Resources
# #
if (APPLE)
SET(CAELUM_RES_DEST "${APP_BUNDLE_DIR}/Contents/Resources")
else (APPLE)
SET(CAELUM_RES_DEST "${OpenMW_BINARY_DIR}") SET(CAELUM_RES_DEST "${OpenMW_BINARY_DIR}")
endif (APPLE)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${CAELUM_RES_DEST}/resources/caelum/AtmosphereDepth.png" COPYONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${CAELUM_RES_DEST}/resources/caelum/AtmosphereDepth.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumGroundFog.cg" COPYONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumGroundFog.cg" COPYONLY)

@ -22,11 +22,7 @@ add_subdirectory(OgrePlatform)
# Copy resource files into the build directory # Copy resource files into the build directory
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR}/openmw_resources) set(SDIR ${CMAKE_CURRENT_SOURCE_DIR}/openmw_resources)
if (APPLE)
set(DDIR ${APP_BUNDLE_DIR}/Contents/Resources/resources/mygui)
else (APPLE)
set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui) set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui)
endif (APPLE)
configure_file("${SDIR}/bigbars.png" "${DDIR}/bigbars.png" COPYONLY) configure_file("${SDIR}/bigbars.png" "${DDIR}/bigbars.png" COPYONLY)
configure_file("${SDIR}/black.png" "${DDIR}/black.png" COPYONLY) configure_file("${SDIR}/black.png" "${DDIR}/black.png" COPYONLY)

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