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	Merge pull request #2831 from Capostrophic/pursue
Allow guards to pursue an invisible player (bug #4774)
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						b7c33dbe0a
					
				
					 2 changed files with 5 additions and 2 deletions
				
			
		|  | @ -4,6 +4,7 @@ | |||
|     Bug #1952: Incorrect particle lighting | ||||
|     Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs | ||||
|     Bug #3676: NiParticleColorModifier isn't applied properly | ||||
|     Bug #4774: Guards are ignorant of an invisible player that tries to attack them | ||||
|     Bug #5358: ForceGreeting always resets the dialogue window completely | ||||
|     Bug #5363: Enchantment autocalc not always 0/1 | ||||
|     Bug #5364: Script fails/stops if trying to startscript an unknown script | ||||
|  |  | |||
|  | @ -3,6 +3,7 @@ | |||
| #include <components/esm/aisequence.hpp> | ||||
| 
 | ||||
| #include "../mwbase/environment.hpp" | ||||
| #include "../mwbase/mechanicsmanager.hpp" | ||||
| #include "../mwbase/windowmanager.hpp" | ||||
| #include "../mwbase/world.hpp" | ||||
| 
 | ||||
|  | @ -42,8 +43,9 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte | |||
|     if (target == MWWorld::Ptr() || !target.getRefData().getCount() || !target.getRefData().isEnabled()) | ||||
|         return true; | ||||
| 
 | ||||
|     if (isTargetMagicallyHidden(target)) | ||||
|         return true; | ||||
|     if (!MWBase::Environment::get().getWorld()->getLOS(target, actor) | ||||
|      || !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor)) | ||||
|         return false; | ||||
| 
 | ||||
|     if (target.getClass().getCreatureStats(target).isDead()) | ||||
|         return true; | ||||
|  |  | |||
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