added support for out of world rendering
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#ifndef GAME_RENDERING_EXTERNALRENDERING_H
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#define GAME_RENDERING_EXTERNALRENDERING_H
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namespace Ogre
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{
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class SceneManager;
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}
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namespace MWRender
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{
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/// \brief Base class for out of world rendering
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class ExternalRendering
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{
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public:
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virtual void setup (Ogre::SceneManager *sceneManager) = 0;
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virtual ~ExternalRendering() {}
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};
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}
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#endif
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