Avoid storing ref, dynamic cast worldspacewidget for safety

pull/593/head
unelsson 3 years ago
parent af3b9187b4
commit b84e41bd27

@ -1,19 +1,40 @@
#include "commands.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/loadland.hpp>
#include "editmode.hpp"
#include "terrainselection.hpp"
#include "terrainshapemode.hpp"
#include "terraintexturemode.hpp"
#include "worldspacewidget.hpp"
CSVRender::DrawTerrainSelectionCommand::DrawTerrainSelectionCommand(TerrainSelection& terrainSelection, QUndoCommand* parent)
: mTerrainSelection(terrainSelection)
CSVRender::DrawTerrainSelectionCommand::DrawTerrainSelectionCommand(WorldspaceWidget* worldspaceWidget, QUndoCommand* parent)
: mWorldspaceWidget(worldspaceWidget)
{ }
void CSVRender::DrawTerrainSelectionCommand::redo()
{
mTerrainSelection.update();
if (CSVRender::WorldspaceWidget* worldspaceWidget = dynamic_cast<CSVRender::WorldspaceWidget *> (mWorldspaceWidget))
{
if (CSVRender::TerrainShapeMode* terrainMode = dynamic_cast<CSVRender::TerrainShapeMode *> (worldspaceWidget->getEditMode()) )
{
terrainMode->getTerrainSelection()->update();
return;
}
}
Log(Debug::Warning) << "Error in redoing terrain selection";
}
void CSVRender::DrawTerrainSelectionCommand::undo()
{
mTerrainSelection.update();
if (CSVRender::WorldspaceWidget* worldspaceWidget = dynamic_cast<CSVRender::WorldspaceWidget *> (mWorldspaceWidget))
{
if (CSVRender::TerrainShapeMode* terrainMode = dynamic_cast<CSVRender::TerrainShapeMode *> (worldspaceWidget->getEditMode()) )
{
terrainMode->getTerrainSelection()->update();
return;
}
}
Log(Debug::Warning) << "Error in undoing terrain selection";
}

@ -3,6 +3,8 @@
#include <QUndoCommand>
#include "worldspacewidget.hpp"
namespace CSVRender
{
class TerrainSelection;
@ -21,11 +23,13 @@ namespace CSVRender
*/
class DrawTerrainSelectionCommand : public QUndoCommand
{
friend class WorldspaceWidget;
private:
TerrainSelection& mTerrainSelection;
WorldspaceWidget *mWorldspaceWidget;
public:
DrawTerrainSelectionCommand(TerrainSelection& terrainSelection, QUndoCommand* parent = nullptr);
DrawTerrainSelectionCommand(WorldspaceWidget* worldspaceWidget, QUndoCommand* parent = nullptr);
void redo() override;
void undo() override;

@ -287,7 +287,7 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
undoStack.beginMacro ("Edit shape and normal records");
// One command at the beginning of the macro for redrawing the terrain-selection grid when undoing the changes.
undoStack.push(new DrawTerrainSelectionCommand(*mTerrainShapeSelection));
undoStack.push(new DrawTerrainSelectionCommand(&getWorldspaceWidget()));
for(CSMWorld::CellCoordinates cellCoordinates: mAlteredCells)
{
@ -358,7 +358,7 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
pushNormalsEditToCommand(landNormalsNew, document, landTable, cellId);
}
// One command at the end of the macro for redrawing the terrain-selection grid when redoing the changes.
undoStack.push(new DrawTerrainSelectionCommand(*mTerrainShapeSelection));
undoStack.push(new DrawTerrainSelectionCommand(&getWorldspaceWidget()));
undoStack.endMacro();
clearTransientEdits();
@ -1049,7 +1049,7 @@ void CSVRender::TerrainShapeMode::handleSelection(int globalSelectionX, int glob
*/
if (xIsAtCellBorder && yIsAtCellBorder)
{
/*
/*
Handle the NW, NE, and SE corner vertices.
NW corner: (+1, -1) offset to reach current cell.
NE corner: (-1, -1) offset to reach current cell.
@ -1132,7 +1132,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
selectAction = CSMPrefs::get()["3D Scene Editing"]["primary-select-action"].toString();
else
selectAction = CSMPrefs::get()["3D Scene Editing"]["secondary-select-action"].toString();
if (selectAction == "Select only")
mTerrainShapeSelection->onlySelect(selections);
else if (selectAction == "Add to selection")
@ -1444,6 +1444,11 @@ void CSVRender::TerrainShapeMode::mouseMoveEvent (QMouseEvent *event)
mBrushDraw->hide();
}
std::shared_ptr<CSVRender::TerrainSelection> CSVRender::TerrainShapeMode::getTerrainSelection()
{
return mTerrainShapeSelection;
}
void CSVRender::TerrainShapeMode::setBrushSize(int brushSize)
{
mBrushSize = brushSize;

@ -92,6 +92,8 @@ namespace CSVRender
void dragMoveEvent (QDragMoveEvent *event) override;
void mouseMoveEvent (QMouseEvent *event) override;
std::shared_ptr<TerrainSelection> getTerrainSelection();
private:
/// Remove duplicates and sort mAlteredCells, then limitAlteredHeights forward and reverse
@ -176,7 +178,7 @@ namespace CSVRender
int mDragMode = InteractionType_None;
osg::Group* mParentNode;
bool mIsEditing = false;
std::unique_ptr<TerrainSelection> mTerrainShapeSelection;
std::shared_ptr<TerrainSelection> mTerrainShapeSelection;
int mTotalDiffY = 0;
std::vector<CSMWorld::CellCoordinates> mAlteredCells;
osg::Vec3d mEditingPos;

@ -712,6 +712,11 @@ void CSVRender::TerrainTextureMode::mouseMoveEvent (QMouseEvent *event)
mBrushDraw->hide();
}
std::shared_ptr<CSVRender::TerrainSelection> CSVRender::TerrainTextureMode::getTerrainSelection()
{
return mTerrainTextureSelection;
}
void CSVRender::TerrainTextureMode::setBrushSize(int brushSize)
{

@ -85,6 +85,8 @@ namespace CSVRender
void mouseMoveEvent (QMouseEvent *event) override;
std::shared_ptr<TerrainSelection> getTerrainSelection();
private:
/// \brief Handle brush mechanics, maths regarding worldspace hit etc.
void editTerrainTextureGrid (const WorldspaceHitResult& hit);
@ -115,7 +117,7 @@ namespace CSVRender
int mDragMode;
osg::Group* mParentNode;
bool mIsEditing;
std::unique_ptr<TerrainSelection> mTerrainTextureSelection;
std::shared_ptr<TerrainSelection> mTerrainTextureSelection;
const int cellSize {ESM::Land::REAL_SIZE};
const int landTextureSize {ESM::Land::LAND_TEXTURE_SIZE};

@ -49,6 +49,8 @@ namespace CSVRender
{
Q_OBJECT
friend class DrawTerrainSelectionCommand;
CSVWidget::SceneToolToggle2 *mSceneElements;
CSVWidget::SceneToolRun *mRun;
CSMDoc::Document& mDocument;

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