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Issue #31: create new exterior cells on the fly
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3 changed files with 26 additions and 5 deletions
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@ -4,6 +4,8 @@
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#include <algorithm>
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#include "world.hpp"
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MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
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{
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if (cell->data.flags & ESM::Cell::Interior)
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@ -33,8 +35,8 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
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}
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}
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MWWorld::Cells::Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader)
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: mStore (store), mReader (reader) {}
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MWWorld::Cells::Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader, MWWorld::World& world)
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: mStore (store), mReader (reader), mWorld (world) {}
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MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
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{
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@ -43,7 +45,21 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
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if (result==mExteriors.end())
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{
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const ESM::Cell *cell = mStore.cells.findExt (x, y);
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const ESM::Cell *cell = mStore.cells.searchExt (x, y);
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if (!cell)
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{
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// Cell isn't predefined. Make one on the fly.
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ESM::Cell record;
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record.data.flags = 0;
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record.data.gridX = x;
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record.data.gridY = y;
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record.water = 0;
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record.mapColor = 0;
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cell = mWorld.createRecord (record);
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}
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result = mExteriors.insert (std::make_pair (
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std::make_pair (x, y), Ptr::CellStore (cell))).first;
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@ -18,6 +18,8 @@ namespace ESM
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namespace MWWorld
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{
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class World;
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/// \brief Cell container
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class Cells
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{
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@ -25,6 +27,7 @@ namespace MWWorld
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ESM::ESMReader& mReader;
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std::map<std::string, Ptr::CellStore> mInteriors;
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std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
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MWWorld::World& mWorld;
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Cells (const Cells&);
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Cells& operator= (const Cells&);
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@ -33,7 +36,9 @@ namespace MWWorld
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public:
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Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader);
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Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader, MWWorld::World& world);
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///< \todo pass the dynamic part of the ESMStore isntead (once it is written) of the whole
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/// world
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Ptr::CellStore *getExterior (int x, int y);
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@ -214,7 +214,7 @@ namespace MWWorld
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding)
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: mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0),
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm)
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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{
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mPhysEngine = physEng;
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