Check for update to inventory when closing a container

pull/133/head
David Cernat 8 years ago
parent 6eb7706390
commit b8a6020af1

@ -44,7 +44,7 @@ MWWorld::CellStore *mwmp::WorldController::getCell(const ESM::Cell& cell)
void mwmp::WorldController::openContainer(const MWWorld::Ptr &container, bool loot)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is openned. Loot: %s",
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is opened. Loot: %s",
container.getCellRef().getRefId().c_str(),
container.getCellRef().getRefNum().mIndex,
loot ? "true" : "false");
@ -75,5 +75,5 @@ void mwmp::WorldController::closeContainer(const MWWorld::Ptr &container)
LOG_APPEND(Log::LOG_VERBOSE, " - Item. Refid: \"%s\" Count: %d",
iter->getCellRef().getRefId().c_str(), iter->getRefData().getCount());
}
mwmp::Main::get().getLocalPlayer()->sendInventory(); // FIXME: must send only if there is a changes in the inventory.
mwmp::Main::get().getLocalPlayer()->updateInventory();
}

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