From b9109e8b1c8d0635604f25d3e06fbc2657d60be2 Mon Sep 17 00:00:00 2001 From: Bret Curtis Date: Tue, 22 Jun 2021 09:26:29 +0200 Subject: [PATCH] Merge pull request #3094 from akortunov/master Fix 0.46 and 0.47 changelogs --- CHANGELOG.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index e11d05d3d..ce01b7293 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,7 +7,6 @@ Bug #2069: Fireflies in Fireflies invade Morrowind look wrong Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs Bug #2473: Unable to overstock merchants - Bug #2798: Mutable ESM records Bug #2976: [reopened]: Issues combining settings from the command line and both config files Bug #3137: Walking into a wall prevents jumping Bug #3372: Projectiles and magic bolts go through moving targets @@ -20,7 +19,6 @@ Bug #4039: Multiple followers should have the same following distance Bug #4055: Local scripts don't inherit variables from their base record Bug #4083: Door animation freezes when colliding with actors - Bug #4201: Projectile-projectile collision Bug #4247: Cannot walk up stairs in Ebonheart docks Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records @@ -89,7 +87,7 @@ Bug #5644: Summon effects running on the player during game initialization cause crashes Bug #5656: Sneaking characters block hits while standing Bug #5661: Region sounds don't play at the right interval - Bug #5675: OpenMW-cs. FRMR subrecords are saved with the wrong MastIdx + Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss Bug #5681: Player character can clip or pass through bridges instead of colliding against them Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game @@ -102,7 +100,7 @@ Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage Bug #5758: Paralyzed actors behavior is inconsistent with vanilla Bug #5762: Movement solver is insufficiently robust - BUG #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu + Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu Bug #5807: Video decoding crash on ARM Bug #5821: NPCs from mods getting removed if mod order was changed Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee @@ -135,11 +133,15 @@ Feature #390: 3rd person look "over the shoulder" Feature #832: OpenMW-CS: Handle deleted references Feature #1536: Show more information about level on menu + Feature #2159: "Graying out" exhausted dialogue topics Feature #2386: Distant Statics in the form of Object Paging Feature #2404: Levelled List can not be placed into a container Feature #2686: Timestamps in openmw.log + Feature #2798: Mutable ESM records Feature #3171: OpenMW-CS: Instance drag selection Feature #3983: Wizard: Add link to buy Morrowind + Feature #4201: Projectile-projectile collision + Feature #4486: Handle crashes on Windows Feature #4894: Consider actors as obstacles for pathfinding Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh @@ -176,7 +178,6 @@ Feature #6034: Find path based on area cost depending on NPC stats Task #5480: Drop Qt4 support Task #5520: Improve cell name autocompleter implementation - Task #5844: Update 'toggle sneak' documentation 0.46.0 ------ @@ -186,7 +187,7 @@ Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin Bug #2679: Unable to map mouse wheel under control settings Bug #2969: Scripted items can stack - Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg + Bug #2976: [reopened in 0.47] Data lines in global openmw.cfg take priority over user openmw.cfg Bug #2987: Editor: some chance and AI data fields can overflow Bug #3006: 'else if' operator breaks script compilation Bug #3109: SetPos/Position handles actors differently @@ -204,7 +205,6 @@ Bug #4009: Launcher does not show data files on the first run after installing Bug #4077: Enchanted items are not recharged if they are not in the player's inventory Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls - Bug #4202: Open .omwaddon files without needing toopen openmw-cs first Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect Bug #4262: Rain settings are hardcoded Bug #4270: Closing doors while they are obstructed desyncs closing sfx @@ -294,7 +294,6 @@ Bug #4964: Multiple effect spell projectile sounds play louder than vanilla Bug #4965: Global light attenuation settings setup is lacking Bug #4969: "Miss" sound plays for any actor - Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians Bug #4972: Player is able to use quickkeys while disableplayerfighting is active Bug #4979: AiTravel maximum range depends on "actors processing range" setting Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player @@ -392,7 +391,6 @@ Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error Bug #5352: Light source items' duration is decremented while they aren't visible Feature #1724: Handle AvoidNode - Feature #2159: "Graying out" exhausted dialogue topics Feature #2229: Improve pathfinding AI Feature #3025: Analogue gamepad movement controls Feature #3442: Default values for fallbacks from ini file @@ -405,6 +403,7 @@ Feature #4001: Toggle sneak controller shortcut Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults Feature #4129: Beta Comment to File + Feature #4202: Open .omwaddon files without needing to open openmw-cs first Feature #4209: Editor: Faction rank sub-table Feature #4255: Handle broken RepairedOnMe script function Feature #4316: Implement RaiseRank/LowerRank functions properly @@ -427,6 +426,7 @@ Feature #4958: Support eight blood types Feature #4962: Add casting animations for magic items Feature #4968: Scalable UI widget skins + Feature #4971: OpenMW-CS: Make rotations display as degrees instead of radians Feature #4994: Persistent pinnable windows hiding Feature #5000: Compressed BSA format support Feature #5005: Editor: Instance window via Scene window