Merge remote-tracking branch 'upstream/master' into osgshadow-test

pull/541/head
AnyOldName3 7 years ago
commit b94bbe00cb

@ -6,5 +6,5 @@ brew outdated cmake || brew upgrade cmake
brew outdated pkgconfig || brew upgrade pkgconfig
brew install $macos_qt_formula
curl https://downloads.openmw.org/osx/dependencies/openmw-deps-5e144e2.zip -o ~/openmw-deps.zip
curl https://downloads.openmw.org/osx/dependencies/openmw-deps-c40905f.zip -o ~/openmw-deps.zip
unzip ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null

@ -18,7 +18,7 @@ opencs_hdrs_noqt (model/doc
opencs_units (model/world
idtable idtableproxymodel regionmap data commanddispatcher idtablebase resourcetable nestedtableproxymodel idtree infotableproxymodel
idtable idtableproxymodel regionmap data commanddispatcher idtablebase resourcetable nestedtableproxymodel idtree infotableproxymodel landtexturetableproxymodel
)
@ -70,7 +70,7 @@ opencs_units (view/world
cellcreator pathgridcreator referenceablecreator startscriptcreator referencecreator scenesubview
infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable
dialoguespinbox recordbuttonbar tableeditidaction scripterrortable extendedcommandconfigurator
bodypartcreator
bodypartcreator landtexturecreator landcreator
)
opencs_units_noqt (view/world

@ -240,6 +240,8 @@ void CSMPrefs::State::declare()
declareShortcut ("document-world-cells", "Open Cell List", QKeySequence());
declareShortcut ("document-world-referencables", "Open Object List", QKeySequence());
declareShortcut ("document-world-references", "Open Instance List", QKeySequence());
declareShortcut ("document-world-lands", "Open Lands List", QKeySequence());
declareShortcut ("document-world-landtextures", "Open Land Textures List", QKeySequence());
declareShortcut ("document-world-pathgrid", "Open Pathgrid List", QKeySequence());
declareShortcut ("document-world-regionmap", "Open Region Map", QKeySequence());
declareShortcut ("document-mechanics-globals", "Open Global List", QKeySequence());
@ -276,6 +278,7 @@ void CSMPrefs::State::declare()
declareShortcut ("table-edit", "Edit Record", QKeySequence());
declareShortcut ("table-add", "Add Row/Record", QKeySequence(Qt::ShiftModifier | Qt::Key_A));
declareShortcut ("table-clone", "Clone Record", QKeySequence(Qt::ShiftModifier | Qt::Key_D));
declareShortcut ("touch-record", "Touch Record", QKeySequence());
declareShortcut ("table-revert", "Revert Record", QKeySequence());
declareShortcut ("table-remove", "Remove Row/Record", QKeySequence(Qt::Key_Delete));
declareShortcut ("table-moveup", "Move Record Up", QKeySequence());

@ -6,6 +6,7 @@
#include <algorithm>
#include <cctype>
#include <stdexcept>
#include <string>
#include <functional>
#include <QVariant>
@ -13,8 +14,9 @@
#include <components/misc/stringops.hpp>
#include "columnbase.hpp"
#include "collectionbase.hpp"
#include "land.hpp"
#include "landtexture.hpp"
namespace CSMWorld
{
@ -22,15 +24,14 @@ namespace CSMWorld
template<typename ESXRecordT>
struct IdAccessor
{
std::string& getId (ESXRecordT& record);
void setId(ESXRecordT& record, const std::string& id) const;
const std::string getId (const ESXRecordT& record) const;
};
template<typename ESXRecordT>
std::string& IdAccessor<ESXRecordT>::getId (ESXRecordT& record)
void IdAccessor<ESXRecordT>::setId(ESXRecordT& record, const std::string& id) const
{
return record.mId;
record.mId = id;
}
template<typename ESXRecordT>
@ -39,6 +40,39 @@ namespace CSMWorld
return record.mId;
}
template<>
inline void IdAccessor<Land>::setId (Land& record, const std::string& id) const
{
int x=0, y=0;
Land::parseUniqueRecordId(id, x, y);
record.mX = x;
record.mY = y;
}
template<>
inline void IdAccessor<LandTexture>::setId (LandTexture& record, const std::string& id) const
{
int plugin = 0;
int index = 0;
LandTexture::parseUniqueRecordId(id, plugin, index);
record.mPluginIndex = plugin;
record.mIndex = index;
}
template<>
inline const std::string IdAccessor<Land>::getId (const Land& record) const
{
return Land::createUniqueRecordId(record.mX, record.mY);
}
template<>
inline const std::string IdAccessor<LandTexture>::getId (const LandTexture& record) const
{
return LandTexture::createUniqueRecordId(record.mPluginIndex, record.mIndex);
}
/// \brief Single-type record collection
template<typename ESXRecordT, typename IdAccessorT = IdAccessor<ESXRecordT> >
class Collection : public CollectionBase
@ -69,6 +103,13 @@ namespace CSMWorld
///
/// \return Success?
int cloneRecordImp (const std::string& origin, const std::string& dest,
UniversalId::Type type);
///< Returns the index of the clone.
int touchRecordImp (const std::string& id);
///< Returns the index of the record on success, -1 on failure.
public:
Collection();
@ -108,6 +149,10 @@ namespace CSMWorld
const std::string& destination,
const UniversalId::Type type);
virtual bool touchRecord(const std::string& id);
///< Change the state of a record from base to modified, if it is not already.
/// \return True if the record was changed.
virtual int searchId (const std::string& id) const;
////< Search record with \a id.
/// \return index of record (if found) or -1 (not found)
@ -205,17 +250,72 @@ namespace CSMWorld
return true;
}
template<typename ESXRecordT, typename IdAccessorT>
int Collection<ESXRecordT, IdAccessorT>::cloneRecordImp(const std::string& origin,
const std::string& destination, UniversalId::Type type)
{
Record<ESXRecordT> copy;
copy.mModified = getRecord(origin).get();
copy.mState = RecordBase::State_ModifiedOnly;
IdAccessorT().setId(copy.get(), destination);
int index = getAppendIndex(destination, type);
insertRecord(copy, getAppendIndex(destination, type));
return index;
}
template<typename ESXRecordT, typename IdAccessorT>
int Collection<ESXRecordT, IdAccessorT>::touchRecordImp(const std::string& id)
{
int index = getIndex(id);
Record<ESXRecordT>& record = mRecords.at(index);
if (record.isDeleted())
{
throw std::runtime_error("attempt to touch deleted record");
}
if (!record.isModified())
{
record.setModified(record.get());
return index;
}
return -1;
}
template<typename ESXRecordT, typename IdAccessorT>
void Collection<ESXRecordT, IdAccessorT>::cloneRecord(const std::string& origin,
const std::string& destination,
const UniversalId::Type type)
const std::string& destination, const UniversalId::Type type)
{
Record<ESXRecordT> copy;
copy.mModified = getRecord(origin).get();
copy.mState = RecordBase::State_ModifiedOnly;
copy.get().mId = destination;
cloneRecordImp(origin, destination, type);
}
insertRecord(copy, getAppendIndex(destination, type));
template<>
inline void Collection<Land, IdAccessor<Land> >::cloneRecord(const std::string& origin,
const std::string& destination, const UniversalId::Type type)
{
int index = cloneRecordImp(origin, destination, type);
mRecords.at(index).get().mPlugin = 0;
}
template<typename ESXRecordT, typename IdAccessorT>
bool Collection<ESXRecordT, IdAccessorT>::touchRecord(const std::string& id)
{
return touchRecordImp(id) != -1;
}
template<>
inline bool Collection<Land, IdAccessor<Land> >::touchRecord(const std::string& id)
{
int index = touchRecordImp(id);
if (index >= 0)
{
mRecords.at(index).get().mPlugin = 0;
return true;
}
return false;
}
template<typename ESXRecordT, typename IdAccessorT>
@ -366,7 +466,7 @@ namespace CSMWorld
UniversalId::Type type)
{
ESXRecordT record;
IdAccessorT().getId (record) = id;
IdAccessorT().setId(record, id);
record.blank();
Record<ESXRecordT> record2;

@ -78,6 +78,8 @@ namespace CSMWorld
const std::string& destination,
const UniversalId::Type type) = 0;
virtual bool touchRecord(const std::string& id) = 0;
virtual const RecordBase& getRecord (const std::string& id) const = 0;
virtual const RecordBase& getRecord (int index) const = 0;

@ -1,28 +1,341 @@
#include "columnimp.hpp"
CSMWorld::BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
: mMeshType(meshType)
{}
#include <stdexcept>
#include <QVector>
QVariant CSMWorld::BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
namespace CSMWorld
{
if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
/* LandTextureNicknameColumn */
LandTextureNicknameColumn::LandTextureNicknameColumn()
: Column<LandTexture>(Columns::ColumnId_TextureNickname, ColumnBase::Display_String)
{
return QString::fromUtf8(record.get().mRace.c_str());
}
return QVariant(QVariant::UserType);
}
void CSMWorld::BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
{
ESM::BodyPart record2 = record.get();
QVariant LandTextureNicknameColumn::get(const Record<LandTexture>& record) const
{
return QString::fromUtf8(record.get().mId.c_str());
}
record2.mRace = data.toString().toUtf8().constData();
void LandTextureNicknameColumn::set(Record<LandTexture>& record, const QVariant& data)
{
LandTexture copy = record.get();
copy.mId = data.toString().toUtf8().constData();
record.setModified(copy);
}
record.setModified(record2);
}
bool LandTextureNicknameColumn::isEditable() const
{
return true;
}
bool CSMWorld::BodyPartRaceColumn::isEditable() const
{
return true;
/* LandTextureIndexColumn */
LandTextureIndexColumn::LandTextureIndexColumn()
: Column<LandTexture>(Columns::ColumnId_TextureIndex, ColumnBase::Display_Integer)
{
}
QVariant LandTextureIndexColumn::get(const Record<LandTexture>& record) const
{
return record.get().mIndex;
}
bool LandTextureIndexColumn::isEditable() const
{
return false;
}
/* LandPluginIndexColumn */
LandPluginIndexColumn::LandPluginIndexColumn()
: Column<Land>(Columns::ColumnId_PluginIndex, ColumnBase::Display_Integer, 0)
{
}
QVariant LandPluginIndexColumn::get(const Record<Land>& record) const
{
return record.get().mPlugin;
}
bool LandPluginIndexColumn::isEditable() const
{
return false;
}
/* LandTexturePluginIndexColumn */
LandTexturePluginIndexColumn::LandTexturePluginIndexColumn()
: Column<LandTexture>(Columns::ColumnId_PluginIndex, ColumnBase::Display_Integer, 0)
{
}
QVariant LandTexturePluginIndexColumn::get(const Record<LandTexture>& record) const
{
return record.get().mPluginIndex;
}
bool LandTexturePluginIndexColumn::isEditable() const
{
return false;
}
/* LandMapLodColumn */
LandMapLodColumn::LandMapLodColumn()
: Column<Land>(Columns::ColumnId_LandMapLodIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandMapLodColumn::get(const Record<Land>& record) const
{
const int Size = Land::LAND_GLOBAL_MAP_LOD_SIZE;
const Land& land = record.get();
DataType values(Size, 0);
if (land.isDataLoaded(Land::DATA_WNAM))
{
for (int i = 0; i < Size; ++i)
values[i] = land.mWnam[i];
}
QVariant variant;
variant.setValue(values);
return variant;
}
void LandMapLodColumn::set(Record<Land>& record, const QVariant& data)
{
DataType values = data.value<DataType>();
if (values.size() != Land::LAND_GLOBAL_MAP_LOD_SIZE)
throw std::runtime_error("invalid land map LOD data");
Land copy = record.get();
copy.setDataLoaded(Land::DATA_WNAM);
for (int i = 0; i < values.size(); ++i)
{
copy.mWnam[i] = values[i];
}
record.setModified(copy);
}
bool LandMapLodColumn::isEditable() const
{
return true;
}
/* LandNormalsColumn */
LandNormalsColumn::LandNormalsColumn()
: Column<Land>(Columns::ColumnId_LandNormalsIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandNormalsColumn::get(const Record<Land>& record) const
{
const int Size = Land::LAND_NUM_VERTS * 3;
const Land& land = record.get();
DataType values(Size, 0);
if (land.isDataLoaded(Land::DATA_VNML))
{
for (int i = 0; i < Size; ++i)
values[i] = land.getLandData()->mNormals[i];
}
QVariant variant;
variant.setValue(values);
return variant;
}
void LandNormalsColumn::set(Record<Land>& record, const QVariant& data)
{
DataType values = data.value<DataType>();
if (values.size() != Land::LAND_NUM_VERTS * 3)
throw std::runtime_error("invalid land normals data");
Land copy = record.get();
copy.setDataLoaded(Land::DATA_VNML);
for (int i = 0; i < values.size(); ++i)
{
copy.getLandData()->mNormals[i] = values[i];
}
record.setModified(copy);
}
bool LandNormalsColumn::isEditable() const
{
return true;
}
/* LandHeightsColumn */
LandHeightsColumn::LandHeightsColumn()
: Column<Land>(Columns::ColumnId_LandHeightsIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandHeightsColumn::get(const Record<Land>& record) const
{
const int Size = Land::LAND_NUM_VERTS;
const Land& land = record.get();
DataType values(Size, 0);
if (land.isDataLoaded(Land::DATA_VHGT))
{
for (int i = 0; i < Size; ++i)
values[i] = land.getLandData()->mHeights[i];
}
QVariant variant;
variant.setValue(values);
return variant;
}
void LandHeightsColumn::set(Record<Land>& record, const QVariant& data)
{
DataType values = data.value<DataType>();
if (values.size() != Land::LAND_NUM_VERTS)
throw std::runtime_error("invalid land heights data");
Land copy = record.get();
copy.setDataLoaded(Land::DATA_VHGT);
for (int i = 0; i < values.size(); ++i)
{
copy.getLandData()->mHeights[i] = values[i];
}
record.setModified(copy);
}
bool LandHeightsColumn::isEditable() const
{
return true;
}
/* LandColoursColumn */
LandColoursColumn::LandColoursColumn()
: Column<Land>(Columns::ColumnId_LandColoursIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandColoursColumn::get(const Record<Land>& record) const
{
const int Size = Land::LAND_NUM_VERTS * 3;
const Land& land = record.get();
DataType values(Size, 0);
if (land.isDataLoaded(Land::DATA_VCLR))
{
for (int i = 0; i < Size; ++i)
values[i] = land.getLandData()->mColours[i];
}
QVariant variant;
variant.setValue(values);
return variant;
}
void LandColoursColumn::set(Record<Land>& record, const QVariant& data)
{
DataType values = data.value<DataType>();
if (values.size() != Land::LAND_NUM_VERTS * 3)
throw std::runtime_error("invalid land colours data");
Land copy = record.get();
copy.setDataLoaded(Land::DATA_VCLR);
for (int i = 0; i < values.size(); ++i)
{
copy.getLandData()->mColours[i] = values[i];
}
record.setModified(copy);
}
bool LandColoursColumn::isEditable() const
{
return true;
}
/* LandTexturesColumn */
LandTexturesColumn::LandTexturesColumn()
: Column<Land>(Columns::ColumnId_LandTexturesIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandTexturesColumn::get(const Record<Land>& record) const
{
const int Size = Land::LAND_NUM_TEXTURES;
const Land& land = record.get();
DataType values(Size, 0);
if (land.isDataLoaded(Land::DATA_VTEX))
{
for (int i = 0; i < Size; ++i)
values[i] = land.getLandData()->mTextures[i];
}
QVariant variant;
variant.setValue(values);
return variant;
}
void LandTexturesColumn::set(Record<Land>& record, const QVariant& data)
{
DataType values = data.value<DataType>();
if (values.size() != Land::LAND_NUM_TEXTURES)
throw std::runtime_error("invalid land textures data");
Land copy = record.get();
copy.setDataLoaded(Land::DATA_VTEX);
for (int i = 0; i < values.size(); ++i)
{
copy.getLandData()->mTextures[i] = values[i];
}
record.setModified(copy);
}
bool LandTexturesColumn::isEditable() const
{
return true;
}
/* BodyPartRaceColumn */
BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
: mMeshType(meshType)
{}
QVariant BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
{
if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
{
return QString::fromUtf8(record.get().mRace.c_str());
}
return QVariant(QVariant::UserType);
}
void BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
{
ESM::BodyPart record2 = record.get();
record2.mRace = data.toString().toUtf8().constData();
record.setModified(record2);
}
bool BodyPartRaceColumn::isEditable() const
{
return true;
}
}

@ -2,10 +2,12 @@
#define CSM_WOLRD_COLUMNIMP_H
#include <cassert>
#include <cstdint>
#include <sstream>
#include <stdexcept>
#include <QColor>
#include <QVector>
#include <components/esm/loadbody.hpp>
#include <components/esm/loadskil.hpp>
@ -15,6 +17,9 @@
#include "columns.hpp"
#include "info.hpp"
#include "land.hpp"
#include "landtexture.hpp"
namespace CSMWorld
{
/// \note Shares ID with VarValueColumn. A table can not have both.
@ -60,6 +65,20 @@ namespace CSMWorld
}
};
template<>
inline QVariant StringIdColumn<Land>::get(const Record<Land>& record) const
{
const Land& land = record.get();
return QString::fromUtf8(Land::createUniqueRecordId(land.mX, land.mY).c_str());
}
template<>
inline QVariant StringIdColumn<LandTexture>::get(const Record<LandTexture>& record) const
{
const LandTexture& ltex = record.get();
return QString::fromUtf8(LandTexture::createUniqueRecordId(ltex.mPluginIndex, ltex.mIndex).c_str());
}
template<typename ESXRecordT>
struct RecordStateColumn : public Column<ESXRecordT>
{
@ -673,32 +692,23 @@ namespace CSMWorld
}
};
/// \todo QColor is a GUI class and should not be in model. Need to think of an alternative
/// solution.
template<typename ESXRecordT>
struct MapColourColumn : public Column<ESXRecordT>
{
/// \todo Replace Display_Integer with something that displays the colour value more directly.
MapColourColumn()
: Column<ESXRecordT> (Columns::ColumnId_MapColour, ColumnBase::Display_Colour)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
int colour = record.get().mMapColor;
return QColor (colour & 0xff, (colour>>8) & 0xff, (colour>>16) & 0xff);
return record.get().mMapColor;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
QColor colour = data.value<QColor>();
record2.mMapColor = (colour.blue() << 16) | (colour.green() << 8) | colour.red();
record.setModified (record2);
ESXRecordT copy = record.get();
copy.mMapColor = data.toInt();
record.setModified (copy);
}
virtual bool isEditable() const
@ -1499,9 +1509,9 @@ namespace CSMWorld
template<typename ESXRecordT>
struct TopicColumn : public Column<ESXRecordT>
{
TopicColumn (bool journal)
TopicColumn (bool journal)
: Column<ESXRecordT> (journal ? Columns::ColumnId_Journal : Columns::ColumnId_Topic,
journal ? ColumnBase::Display_Journal : ColumnBase::Display_Topic)
journal ? ColumnBase::Display_Journal : ColumnBase::Display_Topic)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
@ -1755,7 +1765,7 @@ namespace CSMWorld
return true;
}
};
template<typename ESXRecordT>
struct GenderNpcColumn : public Column<ESXRecordT>
{
@ -2198,8 +2208,8 @@ namespace CSMWorld
struct EffectTextureColumn : public Column<ESXRecordT>
{
EffectTextureColumn (Columns::ColumnId columnId)
: Column<ESXRecordT> (columnId,
columnId == Columns::ColumnId_Particle ? ColumnBase::Display_Texture
: Column<ESXRecordT> (columnId,
columnId == Columns::ColumnId_Particle ? ColumnBase::Display_Texture
: ColumnBase::Display_Icon)
{
assert (this->mColumnId==Columns::ColumnId_Icon ||
@ -2417,7 +2427,95 @@ namespace CSMWorld
return true;
}
};
struct LandTextureNicknameColumn : public Column<LandTexture>
{
LandTextureNicknameColumn();
QVariant get(const Record<LandTexture>& record) const override;
void set(Record<LandTexture>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandTextureIndexColumn : public Column<LandTexture>
{
LandTextureIndexColumn();
QVariant get(const Record<LandTexture>& record) const override;
bool isEditable() const override;
};
struct LandPluginIndexColumn : public Column<Land>
{
LandPluginIndexColumn();
QVariant get(const Record<Land>& record) const override;
bool isEditable() const override;
};
struct LandTexturePluginIndexColumn : public Column<LandTexture>
{
LandTexturePluginIndexColumn();
QVariant get(const Record<LandTexture>& record) const override;
bool isEditable() const override;
};
struct LandMapLodColumn : public Column<Land>
{
using DataType = QVector<signed char>;
LandMapLodColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandNormalsColumn : public Column<Land>
{
using DataType = QVector<signed char>;
LandNormalsColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandHeightsColumn : public Column<Land>
{
using DataType = QVector<float>;
LandHeightsColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandColoursColumn : public Column<Land>
{
using DataType = QVector<unsigned char>;
LandColoursColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandTexturesColumn : public Column<Land>
{
using DataType = QVector<uint16_t>;
LandTexturesColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct BodyPartRaceColumn : public RaceColumn<ESM::BodyPart>
{
const MeshTypeColumn<ESM::BodyPart> *mMeshType;
@ -2430,4 +2528,11 @@ namespace CSMWorld
};
}
// This is required to access the type as a QVariant.
Q_DECLARE_METATYPE(CSMWorld::LandMapLodColumn::DataType)
//Q_DECLARE_METATYPE(CSMWorld::LandNormalsColumn::DataType) // Same as LandMapLodColumn::DataType
Q_DECLARE_METATYPE(CSMWorld::LandHeightsColumn::DataType)
Q_DECLARE_METATYPE(CSMWorld::LandColoursColumn::DataType)
Q_DECLARE_METATYPE(CSMWorld::LandTexturesColumn::DataType)
#endif

@ -124,7 +124,7 @@ namespace CSMWorld
{ ColumnId_Portable, "Portable" },
{ ColumnId_NegativeLight, "Negative Light" },
{ ColumnId_EmitterType, "Emitter Type" },
{ ColumnId_Fire, "Fire" },
{ ColumnId_OffByDefault, "Off by default" },
{ ColumnId_IsKey, "Is Key" },
@ -330,6 +330,14 @@ namespace CSMWorld
{ ColumnId_WeatherChance, "Percent Chance" },
{ ColumnId_Text, "Text" },
{ ColumnId_TextureNickname, "Texture Nickname" },
{ ColumnId_PluginIndex, "Plugin Index" },
{ ColumnId_TextureIndex, "Texture Index" },
{ ColumnId_LandMapLodIndex, "Land map height LOD" },
{ ColumnId_LandNormalsIndex, "Land normals" },
{ ColumnId_LandHeightsIndex, "Land heights" },
{ ColumnId_LandColoursIndex, "Land colors" },
{ ColumnId_LandTexturesIndex, "Land textures" },
{ ColumnId_UseValue1, "Use value 1" },
{ ColumnId_UseValue2, "Use value 2" },

@ -329,6 +329,15 @@ namespace CSMWorld
ColumnId_Text = 297,
ColumnId_TextureNickname = 298,
ColumnId_PluginIndex = 299,
ColumnId_TextureIndex = 300,
ColumnId_LandMapLodIndex = 301,
ColumnId_LandNormalsIndex = 302,
ColumnId_LandHeightsIndex = 303,
ColumnId_LandColoursIndex = 304,
ColumnId_LandTexturesIndex = 305,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.
ColumnId_UseValue1 = 0x10000,

@ -2,6 +2,7 @@
#include <cmath>
#include <sstream>
#include <unordered_set>
#include <components/misc/stringops.hpp>
@ -15,6 +16,175 @@
#include "nestedtablewrapper.hpp"
#include "pathgrid.hpp"
CSMWorld::TouchCommand::TouchCommand(IdTable& table, const std::string& id, QUndoCommand* parent)
: QUndoCommand(parent)
, mTable(table)
, mId(id)
, mOld(nullptr)
, mChanged(false)
{
setText(("Touch " + mId).c_str());
mOld.reset(mTable.getRecord(mId).clone());
}
void CSMWorld::TouchCommand::redo()
{
mChanged = mTable.touchRecord(mId);
}
void CSMWorld::TouchCommand::undo()
{
if (mChanged)
{
mTable.setRecord(mId, *mOld);
mChanged = false;
}
}
CSMWorld::ImportLandTexturesCommand::ImportLandTexturesCommand(IdTable& landTable,
IdTable& ltexTable, QUndoCommand* parent)
: QUndoCommand(parent)
, mLands(landTable)
, mLtexs(ltexTable)
, mOldState(0)
{
setText("Copy land textures to current plugin");
}
void CSMWorld::ImportLandTexturesCommand::redo()
{
int pluginColumn = mLands.findColumnIndex(Columns::ColumnId_PluginIndex);
int oldPlugin = mLands.data(mLands.getModelIndex(getOriginId(), pluginColumn)).toInt();
// Original data
int textureColumn = mLands.findColumnIndex(Columns::ColumnId_LandTexturesIndex);
mOld = mLands.data(mLands.getModelIndex(getOriginId(), textureColumn)).value<DataType>();
// Need to make a copy so the old values can be looked up
DataType copy(mOld);
// Perform touch/copy/etc...
onRedo();
// Find all indices used
std::unordered_set<int> texIndices;
for (int i = 0; i < mOld.size(); ++i)
{
// All indices are offset by 1 for a default texture
if (mOld[i] > 0)
texIndices.insert(mOld[i] - 1);
}
std::vector<std::string> oldTextures;
for (int index : texIndices)
{
oldTextures.push_back(LandTexture::createUniqueRecordId(oldPlugin, index));
}
// Import the textures, replace old values
LandTextureIdTable::ImportResults results = dynamic_cast<LandTextureIdTable&>(mLtexs).importTextures(oldTextures);
mCreatedTextures = std::move(results.createdRecords);
for (const auto& it : results.recordMapping)
{
int plugin = 0, newIndex = 0, oldIndex = 0;
LandTexture::parseUniqueRecordId(it.first, plugin, oldIndex);
LandTexture::parseUniqueRecordId(it.second, plugin, newIndex);
if (newIndex != oldIndex)
{
for (int i = 0; i < Land::LAND_NUM_TEXTURES; ++i)
{
// All indices are offset by 1 for a default texture
if (mOld[i] == oldIndex + 1)
copy[i] = newIndex + 1;
}
}
}
// Apply modification
int stateColumn = mLands.findColumnIndex(Columns::ColumnId_Modification);
mOldState = mLands.data(mLands.getModelIndex(getDestinationId(), stateColumn)).toInt();
QVariant variant;
variant.setValue(copy);
mLands.setData(mLands.getModelIndex(getDestinationId(), textureColumn), variant);
}
void CSMWorld::ImportLandTexturesCommand::undo()
{
// Restore to previous
int textureColumn = mLands.findColumnIndex(Columns::ColumnId_LandTexturesIndex);
QVariant variant;
variant.setValue(mOld);
mLands.setData(mLands.getModelIndex(getDestinationId(), textureColumn), variant);
int stateColumn = mLands.findColumnIndex(Columns::ColumnId_Modification);
mLands.setData(mLands.getModelIndex(getDestinationId(), stateColumn), mOldState);
// Undo copy/touch/etc...
onUndo();
for (const std::string& id : mCreatedTextures)
{
int row = mLtexs.getModelIndex(id, 0).row();
mLtexs.removeRows(row, 1);
}
mCreatedTextures.clear();
}
CSMWorld::CopyLandTexturesCommand::CopyLandTexturesCommand(IdTable& landTable, IdTable& ltexTable,
const std::string& origin, const std::string& dest, QUndoCommand* parent)
: ImportLandTexturesCommand(landTable, ltexTable, parent)
, mOriginId(origin)
, mDestId(dest)
{
}
const std::string& CSMWorld::CopyLandTexturesCommand::getOriginId() const
{
return mOriginId;
}
const std::string& CSMWorld::CopyLandTexturesCommand::getDestinationId() const
{
return mDestId;
}
CSMWorld::TouchLandCommand::TouchLandCommand(IdTable& landTable, IdTable& ltexTable,
const std::string& id, QUndoCommand* parent)
: ImportLandTexturesCommand(landTable, ltexTable, parent)
, mId(id)
, mOld(nullptr)
, mChanged(false)
{
setText(("Touch " + mId).c_str());
mOld.reset(mLands.getRecord(mId).clone());
}
const std::string& CSMWorld::TouchLandCommand::getOriginId() const
{
return mId;
}
const std::string& CSMWorld::TouchLandCommand::getDestinationId() const
{
return mId;
}
void CSMWorld::TouchLandCommand::onRedo()
{
mChanged = mLands.touchRecord(mId);
}
void CSMWorld::TouchLandCommand::onUndo()
{
if (mChanged)
{
mLands.setRecord(mId, *mOld);
mChanged = false;
}
}
CSMWorld::ModifyCommand::ModifyCommand (QAbstractItemModel& model, const QModelIndex& index,
const QVariant& new_, QUndoCommand* parent)
: QUndoCommand (parent), mModel (&model), mIndex (index), mNew (new_), mHasRecordState(false), mOldRecordState(CSMWorld::RecordBase::State_BaseOnly)

@ -5,12 +5,14 @@
#include <string>
#include <map>
#include <memory>
#include <vector>
#include <QVariant>
#include <QUndoCommand>
#include <QModelIndex>
#include "columnimp.hpp"
#include "universalid.hpp"
#include "nestedtablewrapper.hpp"
@ -24,6 +26,91 @@ namespace CSMWorld
struct RecordBase;
struct NestedTableWrapperBase;
class TouchCommand : public QUndoCommand
{
public:
TouchCommand(IdTable& model, const std::string& id, QUndoCommand* parent=nullptr);
void redo() override;
void undo() override;
private:
IdTable& mTable;
std::string mId;
std::unique_ptr<RecordBase> mOld;
bool mChanged;
};
class ImportLandTexturesCommand : public QUndoCommand
{
public:
ImportLandTexturesCommand(IdTable& landTable, IdTable& ltexTable,
QUndoCommand* parent);
void redo() override;
void undo() override;
protected:
using DataType = LandTexturesColumn::DataType;
virtual const std::string& getOriginId() const = 0;
virtual const std::string& getDestinationId() const = 0;
virtual void onRedo() = 0;
virtual void onUndo() = 0;
IdTable& mLands;
IdTable& mLtexs;
DataType mOld;
int mOldState;
std::vector<std::string> mCreatedTextures;
};
class CopyLandTexturesCommand : public ImportLandTexturesCommand
{
public:
CopyLandTexturesCommand(IdTable& landTable, IdTable& ltexTable, const std::string& origin,
const std::string& dest, QUndoCommand* parent = nullptr);
private:
const std::string& getOriginId() const override;
const std::string& getDestinationId() const override;
void onRedo() override {}
void onUndo() override {}
std::string mOriginId;
std::string mDestId;
};
class TouchLandCommand : public ImportLandTexturesCommand
{
public:
TouchLandCommand(IdTable& landTable, IdTable& ltexTable,
const std::string& id, QUndoCommand* parent = nullptr);
private:
const std::string& getOriginId() const override;
const std::string& getDestinationId() const override;
void onRedo() override;
void onUndo() override;
std::string mId;
std::unique_ptr<RecordBase> mOld;
bool mChanged;
};
class ModifyCommand : public QUndoCommand
{
QAbstractItemModel *mModel;

@ -412,6 +412,24 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
Columns::ColumnId_NegativeLight, ESM::MagicEffect::NegativeLight));
mMagicEffects.addColumn (new DescriptionColumn<ESM::MagicEffect>);
mLand.addColumn (new StringIdColumn<Land>);
mLand.addColumn (new RecordStateColumn<Land>);
mLand.addColumn (new FixedRecordTypeColumn<Land>(UniversalId::Type_Land));
mLand.addColumn (new LandPluginIndexColumn);
mLand.addColumn (new LandMapLodColumn);
mLand.addColumn (new LandNormalsColumn);
mLand.addColumn (new LandHeightsColumn);
mLand.addColumn (new LandColoursColumn);
mLand.addColumn (new LandTexturesColumn);
mLandTextures.addColumn (new StringIdColumn<LandTexture>(true));
mLandTextures.addColumn (new RecordStateColumn<LandTexture>);
mLandTextures.addColumn (new FixedRecordTypeColumn<LandTexture>(UniversalId::Type_LandTexture));
mLandTextures.addColumn (new LandTextureNicknameColumn);
mLandTextures.addColumn (new LandTexturePluginIndexColumn);
mLandTextures.addColumn (new LandTextureIndexColumn);
mLandTextures.addColumn (new TextureColumn<LandTexture>);
mPathgrids.addColumn (new StringIdColumn<Pathgrid>);
mPathgrids.addColumn (new RecordStateColumn<Pathgrid>);
mPathgrids.addColumn (new FixedRecordTypeColumn<Pathgrid> (UniversalId::Type_Pathgrid));
@ -531,6 +549,8 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
addModel (new IdTable (&mBodyParts), UniversalId::Type_BodyPart);
addModel (new IdTable (&mSoundGens), UniversalId::Type_SoundGen);
addModel (new IdTable (&mMagicEffects), UniversalId::Type_MagicEffect);
addModel (new IdTable (&mLand, IdTable::Feature_AllowTouch), UniversalId::Type_Land);
addModel (new LandTextureIdTable (&mLandTextures), UniversalId::Type_LandTexture);
addModel (new IdTree (&mPathgrids, &mPathgrids), UniversalId::Type_Pathgrid);
addModel (new IdTable (&mStartScripts), UniversalId::Type_StartScript);
addModel (new IdTree (&mReferenceables, &mReferenceables, IdTable::Feature_Preview),
@ -993,19 +1013,7 @@ bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages)
case ESM::REC_LTEX: mLandTextures.load (*mReader, mBase); break;
case ESM::REC_LAND:
{
int index = mLand.load(*mReader, mBase);
// Load all land data for now. A future optimisation may only load non-base data
// if a suitable mechanism for avoiding race conditions can be established.
if (index!=-1/* && !mBase*/)
mLand.getRecord (index).get().loadData (
ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR |
ESM::Land::DATA_VTEX);
break;
}
case ESM::REC_LAND: mLand.load(*mReader, mBase); break;
case ESM::REC_CELL:
{

@ -4,6 +4,7 @@
#include <components/esm/esmreader.hpp>
#include "collection.hpp"
#include "land.hpp"
namespace CSMWorld
{
@ -39,6 +40,22 @@ namespace CSMWorld
record.load (reader, isDeleted);
}
template<>
inline void IdCollection<Land, IdAccessor<Land> >::loadRecord (Land& record,
ESM::ESMReader& reader, bool& isDeleted)
{
record.load (reader, isDeleted);
// Load all land data for now. A future optimisation may only load non-base data
// if a suitable mechanism for avoiding race conditions can be established.
int flags = ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX;
record.loadData (flags);
// Prevent data from being reloaded.
record.mContext.filename.clear();
}
template<typename ESXRecordT, typename IdAccessorT>
int IdCollection<ESXRecordT, IdAccessorT>::load (ESM::ESMReader& reader, bool base)
{

@ -1,11 +1,17 @@
#include "idtable.hpp"
#include <algorithm>
#include <cctype>
#include <cstdint>
#include <limits>
#include <map>
#include <stdexcept>
#include <components/esm/cellid.hpp>
#include "collectionbase.hpp"
#include "columnbase.hpp"
#include "landtexture.hpp"
CSMWorld::IdTable::IdTable (CollectionBase *idCollection, unsigned int features)
: IdTableBase (features), mIdCollection (idCollection)
@ -179,6 +185,26 @@ void CSMWorld::IdTable::cloneRecord(const std::string& origin,
endInsertRows();
}
bool CSMWorld::IdTable::touchRecord(const std::string& id)
{
bool changed = mIdCollection->touchRecord(id);
int row = mIdCollection->getIndex(id);
int column = mIdCollection->searchColumnIndex(Columns::ColumnId_RecordType);
if (changed && column != -1)
{
QModelIndex modelIndex = index(row, column);
emit dataChanged(modelIndex, modelIndex);
}
return changed;
}
std::string CSMWorld::IdTable::getId(int row) const
{
return mIdCollection->getId(row);
}
///This method can return only indexes to the top level table cells
QModelIndex CSMWorld::IdTable::getModelIndex (const std::string& id, int column) const
{
@ -281,3 +307,72 @@ CSMWorld::CollectionBase *CSMWorld::IdTable::idCollection() const
{
return mIdCollection;
}
CSMWorld::LandTextureIdTable::LandTextureIdTable(CollectionBase* idCollection, unsigned int features)
: IdTable(idCollection, features)
{
}
CSMWorld::LandTextureIdTable::ImportResults CSMWorld::LandTextureIdTable::importTextures(const std::vector<std::string>& ids)
{
ImportResults results;
// Map existing textures to ids
std::map<std::string, std::string> reverseLookupMap;
for (int i = 0; i < idCollection()->getSize(); ++i)
{
auto& record = static_cast<const Record<LandTexture>&>(idCollection()->getRecord(i));
std::string texture = record.get().mTexture;
std::transform(texture.begin(), texture.end(), texture.begin(), tolower);
if (record.isModified())
reverseLookupMap.emplace(texture, idCollection()->getId(i));
}
for (const std::string& id : ids)
{
int plugin, index;
LandTexture::parseUniqueRecordId(id, plugin, index);
int oldRow = idCollection()->searchId(id);
// If it does not exist or it is in the current plugin, it can be skipped.
if (oldRow <= 0 || plugin == 0)
{
results.recordMapping.push_back(std::make_pair(id, id));
continue;
}
// Look for a pre-existing record
auto& record = static_cast<const Record<LandTexture>&>(idCollection()->getRecord(oldRow));
std::string texture = record.get().mTexture;
std::transform(texture.begin(), texture.end(), texture.begin(), tolower);
auto searchIt = reverseLookupMap.find(texture);
if (searchIt != reverseLookupMap.end())
{
results.recordMapping.push_back(std::make_pair(id, searchIt->second));
continue;
}
// Iterate until an unused index or found, or the index has completely wrapped around.
int startIndex = index;
do {
std::string newId = LandTexture::createUniqueRecordId(0, index);
int newRow = idCollection()->searchId(newId);
if (newRow < 0)
{
// Id not taken, clone it
cloneRecord(id, newId, UniversalId::Type_LandTexture);
results.createdRecords.push_back(newId);
results.recordMapping.push_back(std::make_pair(id, newId));
reverseLookupMap.emplace(texture, newId);
break;
}
const size_t MaxIndex = std::numeric_limits<uint16_t>::max() - 1;
index = (index + 1) % MaxIndex;
} while (index != startIndex);
}
return results;
}

@ -61,6 +61,11 @@ namespace CSMWorld
const std::string& destination,
UniversalId::Type type = UniversalId::Type_None);
bool touchRecord(const std::string& id);
///< Will change the record state to modified, if it is not already.
std::string getId(int row) const;
virtual QModelIndex getModelIndex (const std::string& id, int column) const;
void setRecord (const std::string& id, const RecordBase& record,
@ -93,6 +98,29 @@ namespace CSMWorld
virtual CollectionBase *idCollection() const;
};
/// An IdTable customized to handle the more unique needs of LandTextureId's which behave
/// differently from other records. The major difference is that base records cannot be
/// modified.
class LandTextureIdTable : public IdTable
{
public:
struct ImportResults
{
using StringPair = std::pair<std::string,std::string>;
/// The newly added records
std::vector<std::string> createdRecords;
/// The 1st string is the original id, the 2nd is the mapped id
std::vector<StringPair> recordMapping;
};
LandTextureIdTable(CollectionBase* idCollection, unsigned int features=0);
/// Finds and maps/recreates the specified ids.
ImportResults importTextures(const std::vector<std::string>& ids);
};
}
#endif

@ -32,7 +32,9 @@ namespace CSMWorld
Feature_Preview = 8,
/// Table can not be modified through ordinary means.
Feature_Constant = 16
Feature_Constant = 16,
Feature_AllowTouch = 32
};
private:
@ -61,7 +63,7 @@ namespace CSMWorld
virtual bool isDeleted (const std::string& id) const = 0;
virtual int getColumnId (int column) const = 0;
unsigned int getFeatures() const;
};
}

@ -1,15 +1,30 @@
#include "land.hpp"
#include <sstream>
#include <stdexcept>
namespace CSMWorld
{
void Land::load(ESM::ESMReader &esm, bool &isDeleted)
{
ESM::Land::load(esm, isDeleted);
}
std::string Land::createUniqueRecordId(int x, int y)
{
std::ostringstream stream;
stream << "#" << mX << " " << mY;
mId = stream.str();
stream << "#" << x << " " << y;
return stream.str();
}
void Land::parseUniqueRecordId(const std::string& id, int& x, int& y)
{
size_t mid = id.find(' ');
if (mid == std::string::npos || id[0] != '#')
throw std::runtime_error("Invalid Land ID");
x = std::stoi(id.substr(1, mid - 1));
y = std::stoi(id.substr(mid + 1));
}
}

@ -12,10 +12,11 @@ namespace CSMWorld
/// \todo Add worldspace support to the Land record.
struct Land : public ESM::Land
{
std::string mId;
/// Loads the metadata and ID
void load (ESM::ESMReader &esm, bool &isDeleted);
static std::string createUniqueRecordId(int x, int y);
static void parseUniqueRecordId(const std::string& id, int& x, int& y);
};
}

@ -1,5 +1,8 @@
#include "landtexture.hpp"
#include <sstream>
#include <stdexcept>
#include <components/esm/esmreader.hpp>
namespace CSMWorld
@ -11,4 +14,21 @@ namespace CSMWorld
mPluginIndex = esm.getIndex();
}
std::string LandTexture::createUniqueRecordId(int plugin, int index)
{
std::stringstream ss;
ss << 'L' << plugin << '#' << index;
return ss.str();
}
void LandTexture::parseUniqueRecordId(const std::string& id, int& plugin, int& index)
{
size_t middle = id.find('#');
if (middle == std::string::npos || id[0] != 'L')
throw std::runtime_error("Invalid LandTexture ID");
plugin = std::stoi(id.substr(1,middle-1));
index = std::stoi(id.substr(middle+1));
}
}

@ -13,6 +13,11 @@ namespace CSMWorld
int mPluginIndex;
void load (ESM::ESMReader &esm, bool &isDeleted);
/// Returns a string identifier that will be unique to any LandTexture.
static std::string createUniqueRecordId(int plugin, int index);
/// Deconstructs a unique string identifier into plugin and index.
static void parseUniqueRecordId(const std::string& id, int& plugin, int& index);
};
}

@ -0,0 +1,21 @@
#include "landtexturetableproxymodel.hpp"
#include "idtable.hpp"
namespace CSMWorld
{
LandTextureTableProxyModel::LandTextureTableProxyModel(QObject* parent)
: IdTableProxyModel(parent)
{
}
bool LandTextureTableProxyModel::filterAcceptsRow (int sourceRow, const QModelIndex& sourceParent) const
{
int columnIndex = mSourceModel->findColumnIndex(Columns::ColumnId_Modification);
QModelIndex index = mSourceModel->index(sourceRow, columnIndex);
if (mSourceModel->data(index).toInt() != RecordBase::State_ModifiedOnly)
return false;
return IdTableProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
}

@ -0,0 +1,22 @@
#ifndef CSM_WORLD_LANDTEXTURETABLEPROXYMODEL_H
#define CSM_WORLD_LANDTEXTURETABLEPROXYMODEL_H
#include "idtableproxymodel.hpp"
namespace CSMWorld
{
/// \brief Removes base records from filtered results.
class LandTextureTableProxyModel : public IdTableProxyModel
{
Q_OBJECT
public:
LandTextureTableProxyModel(QObject* parent = nullptr);
protected:
bool filterAcceptsRow (int sourceRow, const QModelIndex& sourceParent) const override;
};
}
#endif

@ -813,6 +813,12 @@ void CSMWorld::RefIdCollection::cloneRecord(const std::string& origin,
mData.insertRecord(*newRecord, type, destination);
}
bool CSMWorld::RefIdCollection::touchRecord(const std::string& id)
{
throw std::runtime_error("RefIdCollection::touchRecord is unimplemented");
return false;
}
void CSMWorld::RefIdCollection::appendRecord (const RecordBase& record,
UniversalId::Type type)
{

@ -80,6 +80,8 @@ namespace CSMWorld
const std::string& destination,
const UniversalId::Type type);
virtual bool touchRecord(const std::string& id);
virtual void appendBlankRecord (const std::string& id, UniversalId::Type type);
///< \param type Will be ignored, unless the collection supports multiple record types

@ -53,6 +53,8 @@ namespace
{ CSMWorld::UniversalId::Class_Transient, CSMWorld::UniversalId::Type_RunLog, "Run Log", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_SoundGens, "Sound Generators", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_MagicEffects, "Magic Effects", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Lands, "Lands", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_LandTextures, "LandTextures", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Pathgrids, "Pathgrids", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_StartScripts, "Start Scripts", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_MetaDatas, "Meta Data Table", 0 },
@ -118,6 +120,8 @@ namespace
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_DebugProfile, "Debug Profile", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_SoundGen, "Sound Generator", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_MagicEffect, "Magic Effect", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Land, "Land", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_LandTexture, "LandTexture", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Pathgrid, "Pathgrid", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_StartScript, "Start Script", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_MetaData, "Meta Data", 0 },
@ -364,8 +368,8 @@ std::vector<CSMWorld::UniversalId::Type> CSMWorld::UniversalId::listTypes (int c
for (int i=0; sIndexArg[i].mName; ++i)
if (sIndexArg[i].mClass & classes)
list.push_back (sIndexArg[i].mType);
return list;
return list;
}
CSMWorld::UniversalId::Type CSMWorld::UniversalId::getParentType (Type type)

@ -126,6 +126,10 @@ namespace CSMWorld
Type_SoundGen,
Type_MagicEffects,
Type_MagicEffect,
Type_Lands,
Type_Land,
Type_LandTextures,
Type_LandTexture,
Type_Pathgrids,
Type_Pathgrid,
Type_StartScripts,

@ -172,6 +172,16 @@ void CSVDoc::View::setupWorldMenu()
setupShortcut("document-world-references", references);
world->addAction (references);
QAction *lands = new QAction (tr ("Lands"), this);
connect (lands, SIGNAL (triggered()), this, SLOT (addLandsSubView()));
setupShortcut("document-world-lands", lands);
world->addAction (lands);
QAction *landTextures = new QAction (tr ("Land Textures"), this);
connect (landTextures, SIGNAL (triggered()), this, SLOT (addLandTexturesSubView()));
setupShortcut("document-world-landtextures", landTextures);
world->addAction (landTextures);
QAction *grid = new QAction (tr ("Pathgrid"), this);
connect (grid, SIGNAL (triggered()), this, SLOT (addPathgridSubView()));
setupShortcut("document-world-pathgrid", grid);
@ -876,6 +886,16 @@ void CSVDoc::View::addRunLogSubView()
addSubView (CSMWorld::UniversalId::Type_RunLog);
}
void CSVDoc::View::addLandsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Lands);
}
void CSVDoc::View::addLandTexturesSubView()
{
addSubView (CSMWorld::UniversalId::Type_LandTextures);
}
void CSVDoc::View::addPathgridSubView()
{
addSubView (CSMWorld::UniversalId::Type_Pathgrids);

@ -224,6 +224,10 @@ namespace CSVDoc
void addRunLogSubView();
void addLandsSubView();
void addLandTexturesSubView();
void addPathgridSubView();
void addStartScriptsSubView();

@ -26,6 +26,33 @@
#include "terrainstorage.hpp"
#include "object.hpp"
namespace CSVRender
{
class CellNodeContainer : public osg::Referenced
{
public:
CellNodeContainer(Cell* cell) : mCell(cell) {}
Cell* getCell(){ return mCell; }
private:
Cell* mCell;
};
class CellNodeCallback : public osg::NodeCallback
{
public:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
CellNodeContainer* container = static_cast<CellNodeContainer*>(node->getUserData());
container->getCell()->updateLand();
}
};
}
bool CSVRender::Cell::removeObject (const std::string& id)
{
std::map<std::string, Object *>::iterator iter =
@ -75,10 +102,69 @@ bool CSVRender::Cell::addObjects (int start, int end)
return modified;
}
void CSVRender::Cell::updateLand()
{
if (!mUpdateLand || mLandDeleted)
return;
mUpdateLand = false;
// Cell is deleted
if (mDeleted)
{
unloadLand();
return;
}
// Setup land if available
const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
int landIndex = land.searchId(mId);
if (landIndex != -1 && !land.getRecord(mId).isDeleted())
{
const ESM::Land& esmLand = land.getRecord(mId).get();
if (esmLand.getLandData (ESM::Land::DATA_VHGT))
{
if (mTerrain)
{
mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
mTerrain->clearAssociatedCaches();
}
else
{
mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode,
mData.getResourceSystem().get(), new TerrainStorage(mData), Mask_Terrain));
}
mTerrain->loadCell(esmLand.mX, esmLand.mY);
if (!mCellBorder)
mCellBorder.reset(new CellBorder(mCellNode, mCoordinates));
mCellBorder->buildShape(esmLand);
return;
}
}
// No land data
mLandDeleted = true;
unloadLand();
}
void CSVRender::Cell::unloadLand()
{
if (mTerrain)
mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
if (mCellBorder)
mCellBorder.reset();
}
CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::string& id,
bool deleted)
: mData (data), mId (Misc::StringUtils::lowerCase (id)), mDeleted (deleted), mSubMode (0),
mSubModeElementMask (0)
mSubModeElementMask (0), mUpdateLand(true), mLandDeleted(false)
{
std::pair<CSMWorld::CellCoordinates, bool> result = CSMWorld::CellCoordinates::fromId (id);
@ -86,6 +172,8 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::st
mCoordinates = result.first;
mCellNode = new osg::Group;
mCellNode->setUserData(new CellNodeContainer(this));
mCellNode->setUpdateCallback(new CellNodeCallback);
rootNode->addChild(mCellNode);
setCellMarker();
@ -99,22 +187,7 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::st
addObjects (0, rows-1);
const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
int landIndex = land.searchId(mId);
if (landIndex != -1)
{
const ESM::Land& esmLand = land.getRecord(mId).get();
if (esmLand.getLandData (ESM::Land::DATA_VHGT))
{
mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode, data.getResourceSystem().get(), new TerrainStorage(mData), Mask_Terrain));
mTerrain->loadCell(esmLand.mX,
esmLand.mY);
mCellBorder.reset(new CellBorder(mCellNode, mCoordinates));
mCellBorder->buildShape(esmLand);
}
}
updateLand();
mPathgrid.reset(new Pathgrid(mData, mCellNode, mId, mCoordinates));
mCellWater.reset(new CellWater(mData, mCellNode, mId, mCoordinates));
@ -285,6 +358,38 @@ void CSVRender::Cell::pathgridRemoved()
mPathgrid->removeGeometry();
}
void CSVRender::Cell::landDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
mUpdateLand = true;
}
void CSVRender::Cell::landAboutToBeRemoved (const QModelIndex& parent, int start, int end)
{
mLandDeleted = true;
unloadLand();
}
void CSVRender::Cell::landAdded (const QModelIndex& parent, int start, int end)
{
mUpdateLand = true;
mLandDeleted = false;
}
void CSVRender::Cell::landTextureChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
mUpdateLand = true;
}
void CSVRender::Cell::landTextureAboutToBeRemoved (const QModelIndex& parent, int start, int end)
{
mUpdateLand = true;
}
void CSVRender::Cell::landTextureAdded (const QModelIndex& parent, int start, int end)
{
mUpdateLand = true;
}
void CSVRender::Cell::reloadAssets()
{
for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());

@ -57,6 +57,7 @@ namespace CSVRender
bool mDeleted;
int mSubMode;
unsigned int mSubModeElementMask;
bool mUpdateLand, mLandDeleted;
/// Ignored if cell does not have an object with the given ID.
///
@ -72,6 +73,9 @@ namespace CSVRender
/// \return Have any objects been added?
bool addObjects (int start, int end);
void updateLand();
void unloadLand();
public:
enum Selection
@ -118,6 +122,18 @@ namespace CSVRender
void pathgridRemoved();
void landDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
void landAboutToBeRemoved (const QModelIndex& parent, int start, int end);
void landAdded (const QModelIndex& parent, int start, int end);
void landTextureChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
void landTextureAboutToBeRemoved (const QModelIndex& parent, int start, int end);
void landTextureAdded (const QModelIndex& parent, int start, int end);
void reloadAssets();
void setSelection (int elementMask, Selection mode);
@ -145,6 +161,8 @@ namespace CSVRender
/// Erase all overrides and restore the visual representation of the cell to its
/// true state.
void reset (unsigned int elementMask);
friend class CellNodeCallback;
};
}

@ -351,6 +351,72 @@ void CSVRender::PagedWorldspaceWidget::pathgridAdded(const QModelIndex& parent,
}
}
void CSVRender::PagedWorldspaceWidget::landDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
for (int r = topLeft.row(); r <= bottomRight.row(); ++r)
{
std::string id = mDocument.getData().getLand().getId(r);
auto cellIt = mCells.find(CSMWorld::CellCoordinates::fromId(id).first);
if (cellIt != mCells.end())
{
cellIt->second->landDataChanged(topLeft, bottomRight);
flagAsModified();
}
}
}
void CSVRender::PagedWorldspaceWidget::landAboutToBeRemoved (const QModelIndex& parent, int start, int end)
{
for (int r = start; r <= end; ++r)
{
std::string id = mDocument.getData().getLand().getId(r);
auto cellIt = mCells.find(CSMWorld::CellCoordinates::fromId(id).first);
if (cellIt != mCells.end())
{
cellIt->second->landAboutToBeRemoved(parent, start, end);
flagAsModified();
}
}
}
void CSVRender::PagedWorldspaceWidget::landAdded (const QModelIndex& parent, int start, int end)
{
for (int r = start; r <= end; ++r)
{
std::string id = mDocument.getData().getLand().getId(r);
auto cellIt = mCells.find(CSMWorld::CellCoordinates::fromId(id).first);
if (cellIt != mCells.end())
{
cellIt->second->landAdded(parent, start, end);
flagAsModified();
}
}
}
void CSVRender::PagedWorldspaceWidget::landTextureDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
for (auto cellIt : mCells)
cellIt.second->landTextureChanged(topLeft, bottomRight);
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::landTextureAboutToBeRemoved (const QModelIndex& parent, int start, int end)
{
for (auto cellIt : mCells)
cellIt.second->landTextureAboutToBeRemoved(parent, start, end);
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::landTextureAdded (const QModelIndex& parent, int start, int end)
{
for (auto cellIt : mCells)
cellIt.second->landTextureAdded(parent, start, end);
flagAsModified();
}
std::string CSVRender::PagedWorldspaceWidget::getStartupInstruction()
{
@ -475,6 +541,24 @@ CSVRender::PagedWorldspaceWidget::PagedWorldspaceWidget (QWidget* parent, CSMDoc
connect (&document.getData(), SIGNAL (assetTablesChanged ()),
this, SLOT (assetTablesChanged ()));
QAbstractItemModel *lands = document.getData().getTableModel (CSMWorld::UniversalId::Type_Lands);
connect (lands, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (landDataChanged (const QModelIndex&, const QModelIndex&)));
connect (lands, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (landAboutToBeRemoved (const QModelIndex&, int, int)));
connect (lands, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (landAdded (const QModelIndex&, int, int)));
QAbstractItemModel *ltexs = document.getData().getTableModel (CSMWorld::UniversalId::Type_LandTextures);
connect (ltexs, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (landTextureDataChanged (const QModelIndex&, const QModelIndex&)));
connect (ltexs, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (landTextureAboutToBeRemoved (const QModelIndex&, int, int)));
connect (ltexs, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (landTextureAdded (const QModelIndex&, int, int)));
// Shortcuts
CSMPrefs::Shortcut* loadCameraCellShortcut = new CSMPrefs::Shortcut("scene-load-cam-cell", this);
connect(loadCameraCellShortcut, SIGNAL(activated()), this, SLOT(loadCameraCell()));

@ -155,6 +155,14 @@ namespace CSVRender
virtual void cellAdded (const QModelIndex& index, int start, int end);
virtual void landDataChanged (const QModelIndex& topLeft, const QModelIndex& botomRight);
virtual void landAboutToBeRemoved (const QModelIndex& parent, int start, int end);
virtual void landAdded (const QModelIndex& parent, int start, int end);
virtual void landTextureDataChanged (const QModelIndex& topLeft, const QModelIndex& botomRight);
virtual void landTextureAboutToBeRemoved (const QModelIndex& parent, int start, int end);
virtual void landTextureAdded (const QModelIndex& parent, int start, int end);
void assetTablesChanged ();
void loadCameraCell();

@ -1,5 +1,8 @@
#include "terrainstorage.hpp"
#include "../../model/world/land.hpp"
#include "../../model/world/landtexture.hpp"
namespace CSVRender
{
@ -11,12 +14,9 @@ namespace CSVRender
osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(int cellX, int cellY)
{
std::ostringstream stream;
stream << "#" << cellX << " " << cellY;
// The cell isn't guaranteed to have Land. This is because the terrain implementation
// has to wrap the vertices of the last row and column to the next cell, which may be a nonexisting cell
int index = mData.getLand().searchId(stream.str());
int index = mData.getLand().searchId(CSMWorld::Land::createUniqueRecordId(cellX, cellY));
if (index == -1)
return NULL;
@ -26,16 +26,11 @@ namespace CSVRender
const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
{
int numRecords = mData.getLandTextures().getSize();
for (int i=0; i<numRecords; ++i)
{
const CSMWorld::LandTexture* ltex = &mData.getLandTextures().getRecord(i).get();
if (ltex->mIndex == index && ltex->mPluginIndex == plugin)
return ltex;
}
int row = mData.getLandTextures().searchId(CSMWorld::LandTexture::createUniqueRecordId(plugin, index));
if (row == -1)
return nullptr;
return NULL;
return &mData.getLandTextures().getRecord(row).get();
}
void TerrainStorage::getBounds(float &minX, float &maxX, float &minY, float &maxY)

@ -5,29 +5,32 @@
#include "../widget/coloreditor.hpp"
CSVWorld::ColorDelegate::ColorDelegate(CSMWorld::CommandDispatcher *dispatcher,
CSMDoc::Document& document,
CSVWorld::ColorDelegate::ColorDelegate(CSMWorld::CommandDispatcher *dispatcher,
CSMDoc::Document& document,
QObject *parent)
: CommandDelegate(dispatcher, document, parent)
{}
void CSVWorld::ColorDelegate::paint(QPainter *painter,
void CSVWorld::ColorDelegate::paint(QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
int colorInt = index.data().toInt();
QColor color(colorInt & 0xff, (colorInt >> 8) & 0xff, (colorInt >> 16) & 0xff);
QRect coloredRect(option.rect.x() + qRound(option.rect.width() / 4.0),
option.rect.y() + qRound(option.rect.height() / 4.0),
option.rect.width() / 2,
option.rect.height() / 2);
painter->save();
painter->fillRect(coloredRect, index.data().value<QColor>());
painter->fillRect(coloredRect, color);
painter->setPen(Qt::black);
painter->drawRect(coloredRect);
painter->restore();
}
CSVWorld::CommandDelegate *CSVWorld::ColorDelegateFactory::makeDelegate(CSMWorld::CommandDispatcher *dispatcher,
CSMDoc::Document &document,
CSVWorld::CommandDelegate *CSVWorld::ColorDelegateFactory::makeDelegate(CSMWorld::CommandDispatcher *dispatcher,
CSMDoc::Document &document,
QObject *parent) const
{
return new ColorDelegate(dispatcher, document, parent);

@ -31,6 +31,9 @@ namespace CSVWorld
virtual void cloneMode(const std::string& originId,
const CSMWorld::UniversalId::Type type) = 0;
/// Touches a record, if the creator supports it.
virtual void touch(const std::vector<CSMWorld::UniversalId>& ids) = 0;
virtual void setEditLock (bool locked) = 0;
virtual void toggleWidgets(bool active = true) = 0;

@ -51,6 +51,11 @@ std::string CSVWorld::GenericCreator::getId() const
return mId->text().toUtf8().constData();
}
std::string CSVWorld::GenericCreator::getClonedId() const
{
return mClonedId;
}
std::string CSVWorld::GenericCreator::getIdValidatorResult() const
{
std::string errors;
@ -254,6 +259,22 @@ void CSVWorld::GenericCreator::cloneMode(const std::string& originId,
mClonedType = type;
}
void CSVWorld::GenericCreator::touch(const std::vector<CSMWorld::UniversalId>& ids)
{
// Combine multiple touch commands into one "macro" command
mUndoStack.beginMacro("Touch Records");
CSMWorld::IdTable& table = dynamic_cast<CSMWorld::IdTable&>(*mData.getTableModel(mListId));
for (const CSMWorld::UniversalId& uid : ids)
{
CSMWorld::TouchCommand* touchCmd = new CSMWorld::TouchCommand(table, uid.getId());
mUndoStack.push(touchCmd);
}
// Execute
mUndoStack.endMacro();
}
void CSVWorld::GenericCreator::toggleWidgets(bool active)
{
}

@ -64,6 +64,8 @@ namespace CSVWorld
virtual std::string getId() const;
std::string getClonedId() const;
virtual std::string getIdValidatorResult() const;
/// Allow subclasses to add additional data to \a command.
@ -103,6 +105,8 @@ namespace CSVWorld
virtual void cloneMode(const std::string& originId,
const CSMWorld::UniversalId::Type type);
virtual void touch(const std::vector<CSMWorld::UniversalId>& ids);
virtual std::string getErrors() const;
///< Return formatted error descriptions for the current state of the creator. if an empty
/// string is returned, there is no error.

@ -0,0 +1,120 @@
#include "landcreator.hpp"
#include <limits>
#include <QLabel>
#include <QSpinBox>
#include "../../model/world/commands.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/land.hpp"
namespace CSVWorld
{
LandCreator::LandCreator(CSMWorld::Data& data, QUndoStack& undoStack, const CSMWorld::UniversalId& id)
: GenericCreator(data, undoStack, id)
, mXLabel(nullptr)
, mYLabel(nullptr)
, mX(nullptr)
, mY(nullptr)
{
const int MaxInt = std::numeric_limits<int>::max();
const int MinInt = std::numeric_limits<int>::min();
setManualEditing(false);
mXLabel = new QLabel("X: ");
mX = new QSpinBox();
mX->setMinimum(MinInt);
mX->setMaximum(MaxInt);
insertBeforeButtons(mXLabel, false);
insertBeforeButtons(mX, true);
mYLabel = new QLabel("Y: ");
mY = new QSpinBox();
mY->setMinimum(MinInt);
mY->setMaximum(MaxInt);
insertBeforeButtons(mYLabel, false);
insertBeforeButtons(mY, true);
connect (mX, SIGNAL(valueChanged(int)), this, SLOT(coordChanged(int)));
connect (mY, SIGNAL(valueChanged(int)), this, SLOT(coordChanged(int)));
}
void LandCreator::cloneMode(const std::string& originId, const CSMWorld::UniversalId::Type type)
{
GenericCreator::cloneMode(originId, type);
int x = 0, y = 0;
CSMWorld::Land::parseUniqueRecordId(originId, x, y);
mX->setValue(x);
mY->setValue(y);
}
void LandCreator::touch(const std::vector<CSMWorld::UniversalId>& ids)
{
// Combine multiple touch commands into one "macro" command
getUndoStack().beginMacro("Touch records");
CSMWorld::IdTable& lands = dynamic_cast<CSMWorld::IdTable&>(*getData().getTableModel(CSMWorld::UniversalId::Type_Lands));
CSMWorld::IdTable& ltexs = dynamic_cast<CSMWorld::IdTable&>(*getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
for (const CSMWorld::UniversalId& uid : ids)
{
CSMWorld::TouchLandCommand* touchCmd = new CSMWorld::TouchLandCommand(lands, ltexs, uid.getId());
getUndoStack().push(touchCmd);
}
// Execute
getUndoStack().endMacro();
}
void LandCreator::focus()
{
mX->setFocus();
}
void LandCreator::reset()
{
GenericCreator::reset();
mX->setValue(0);
mY->setValue(0);
}
std::string LandCreator::getErrors() const
{
if (getData().getLand().searchId(getId()) >= 0)
return "A land with that name already exists.";
return "";
}
std::string LandCreator::getId() const
{
return CSMWorld::Land::createUniqueRecordId(mX->value(), mY->value());
}
void LandCreator::pushCommand(std::unique_ptr<CSMWorld::CreateCommand> command, const std::string& id)
{
if (mCloneMode)
{
CSMWorld::IdTable& lands = dynamic_cast<CSMWorld::IdTable&>(*getData().getTableModel(CSMWorld::UniversalId::Type_Lands));
CSMWorld::IdTable& ltexs = dynamic_cast<CSMWorld::IdTable&>(*getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
getUndoStack().beginMacro(("Clone " + id).c_str());
getUndoStack().push(command.release());
CSMWorld::CopyLandTexturesCommand* ltexCopy = new CSMWorld::CopyLandTexturesCommand(lands, ltexs, getClonedId(), getId());
getUndoStack().push(ltexCopy);
getUndoStack().endMacro();
}
else
getUndoStack().push (command.release());
}
void LandCreator::coordChanged(int value)
{
update();
}
}

@ -0,0 +1,47 @@
#ifndef CSV_WORLD_LANDCREATOR_H
#define CSV_WORLD_LANDCREATOR_H
#include "genericcreator.hpp"
class QLabel;
class QSpinBox;
namespace CSVWorld
{
class LandCreator : public GenericCreator
{
Q_OBJECT
QLabel* mXLabel;
QLabel* mYLabel;
QSpinBox* mX;
QSpinBox* mY;
public:
LandCreator(CSMWorld::Data& data, QUndoStack& undoStack, const CSMWorld::UniversalId& id);
void cloneMode(const std::string& originId, const CSMWorld::UniversalId::Type type) override;
void touch(const std::vector<CSMWorld::UniversalId>& ids) override;
void focus() override;
void reset() override;
std::string getErrors() const override;
protected:
std::string getId() const override;
void pushCommand(std::unique_ptr<CSMWorld::CreateCommand> command,
const std::string& id) override;
private slots:
void coordChanged(int value);
};
}
#endif

@ -0,0 +1,101 @@
#include "landtexturecreator.hpp"
#include <cstdint>
#include <limits>
#include <QLabel>
#include <QLineEdit>
#include <QSpinBox>
#include "../../model/world/commands.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/landtexture.hpp"
namespace CSVWorld
{
LandTextureCreator::LandTextureCreator(CSMWorld::Data& data, QUndoStack& undoStack, const CSMWorld::UniversalId& id)
: GenericCreator(data, undoStack, id)
{
// One index is reserved for a default texture
const size_t MaxIndex = std::numeric_limits<uint16_t>::max() - 1;
setManualEditing(false);
QLabel* nameLabel = new QLabel("Name");
insertBeforeButtons(nameLabel, false);
mNameEdit = new QLineEdit(this);
insertBeforeButtons(mNameEdit, true);
QLabel* indexLabel = new QLabel("Index");
insertBeforeButtons(indexLabel, false);
mIndexBox = new QSpinBox(this);
mIndexBox->setMinimum(0);
mIndexBox->setMaximum(MaxIndex);
insertBeforeButtons(mIndexBox, true);
connect(mNameEdit, SIGNAL(textChanged(const QString&)), this, SLOT(nameChanged(const QString&)));
connect(mIndexBox, SIGNAL(valueChanged(int)), this, SLOT(indexChanged(int)));
}
void LandTextureCreator::cloneMode(const std::string& originId, const CSMWorld::UniversalId::Type type)
{
GenericCreator::cloneMode(originId, type);
CSMWorld::IdTable& table = dynamic_cast<CSMWorld::IdTable&>(*getData().getTableModel(getCollectionId()));
int column = table.findColumnIndex(CSMWorld::Columns::ColumnId_TextureNickname);
mNameEdit->setText((table.data(table.getModelIndex(originId, column)).toString()));
column = table.findColumnIndex(CSMWorld::Columns::ColumnId_TextureIndex);
mIndexBox->setValue((table.data(table.getModelIndex(originId, column)).toInt()));
}
void LandTextureCreator::focus()
{
mIndexBox->setFocus();
}
void LandTextureCreator::reset()
{
GenericCreator::reset();
mNameEdit->setText("");
mIndexBox->setValue(0);
}
std::string LandTextureCreator::getErrors() const
{
if (getData().getLandTextures().searchId(getId()) >= 0)
{
return "Index is already in use";
}
return "";
}
void LandTextureCreator::configureCreateCommand(CSMWorld::CreateCommand& command) const
{
GenericCreator::configureCreateCommand(command);
CSMWorld::IdTable& table = dynamic_cast<CSMWorld::IdTable&>(*getData().getTableModel(getCollectionId()));
int column = table.findColumnIndex(CSMWorld::Columns::ColumnId_TextureNickname);
command.addValue(column, mName.c_str());
}
std::string LandTextureCreator::getId() const
{
return CSMWorld::LandTexture::createUniqueRecordId(0, mIndexBox->value());
}
void LandTextureCreator::nameChanged(const QString& value)
{
mName = value.toUtf8().constData();
update();
}
void LandTextureCreator::indexChanged(int value)
{
update();
}
}

@ -0,0 +1,49 @@
#ifndef CSV_WORLD_LANDTEXTURECREATOR_H
#define CSV_WORLD_LANDTEXTURECREATOR_H
#include <string>
#include "genericcreator.hpp"
class QLineEdit;
class QSpinBox;
namespace CSVWorld
{
class LandTextureCreator : public GenericCreator
{
Q_OBJECT
public:
LandTextureCreator(CSMWorld::Data& data, QUndoStack& undoStack, const CSMWorld::UniversalId& id);
void cloneMode(const std::string& originId, const CSMWorld::UniversalId::Type type) override;
void focus() override;
void reset() override;
std::string getErrors() const override;
protected:
void configureCreateCommand(CSMWorld::CreateCommand& command) const override;
std::string getId() const override;
private slots:
void nameChanged(const QString& val);
void indexChanged(int val);
private:
QLineEdit* mNameEdit;
QSpinBox* mIndexBox;
std::string mName;
};
}
#endif

@ -18,6 +18,8 @@
#include "pathgridcreator.hpp"
#include "previewsubview.hpp"
#include "bodypartcreator.hpp"
#include "landcreator.hpp"
#include "landtexturecreator.hpp"
void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
{
@ -81,6 +83,12 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Pathgrids,
new CSVDoc::SubViewFactoryWithCreator<TableSubView, PathgridCreatorFactory>);
manager.add (CSMWorld::UniversalId::Type_Lands,
new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<LandCreator> >);
manager.add (CSMWorld::UniversalId::Type_LandTextures,
new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<LandTextureCreator> >);
manager.add (CSMWorld::UniversalId::Type_Globals,
new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<GlobalCreator> >);
@ -181,6 +189,12 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Pathgrid,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, PathgridCreatorFactory> (false));
manager.add (CSMWorld::UniversalId::Type_Land,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<LandCreator> >(false));
manager.add (CSMWorld::UniversalId::Type_LandTexture,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<LandTextureCreator> >(false));
manager.add (CSMWorld::UniversalId::Type_DebugProfile,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator, CSMWorld::Scope_Project | CSMWorld::Scope_Session> > (false));

@ -16,6 +16,7 @@
#include "../../model/world/idtableproxymodel.hpp"
#include "../../model/world/idtablebase.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/landtexturetableproxymodel.hpp"
#include "../../model/world/record.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/commanddispatcher.hpp"
@ -60,6 +61,9 @@ void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
menu.addAction(mCloneAction);
}
if (mTouchAction)
menu.addAction (mTouchAction);
if (mCreateAction)
menu.addAction (mCreateAction);
@ -226,17 +230,22 @@ void CSVWorld::Table::mouseDoubleClickEvent (QMouseEvent *event)
CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
bool createAndDelete, bool sorting, CSMDoc::Document& document)
: DragRecordTable(document), mCreateAction (0),
mCloneAction(0), mRecordStatusDisplay (0), mJumpToAddedRecord(false), mUnselectAfterJump(false)
: DragRecordTable(document), mCreateAction (nullptr), mCloneAction(nullptr), mTouchAction(nullptr),
mRecordStatusDisplay (0), mJumpToAddedRecord(false), mUnselectAfterJump(false)
{
mModel = &dynamic_cast<CSMWorld::IdTableBase&> (*mDocument.getData().getTableModel (id));
bool isInfoTable = id.getType() == CSMWorld::UniversalId::Type_TopicInfos ||
id.getType() == CSMWorld::UniversalId::Type_JournalInfos;
bool isLtexTable = (id.getType() == CSMWorld::UniversalId::Type_LandTextures);
if (isInfoTable)
{
mProxyModel = new CSMWorld::InfoTableProxyModel(id.getType(), this);
}
else if (isLtexTable)
{
mProxyModel = new CSMWorld::LandTextureTableProxyModel (this);
}
else
{
mProxyModel = new CSMWorld::IdTableProxyModel (this);
@ -302,6 +311,15 @@ CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
cloneShortcut->associateAction(mCloneAction);
}
if (mModel->getFeatures() & CSMWorld::IdTableBase::Feature_AllowTouch)
{
mTouchAction = new QAction(tr("Touch Record"), this);
connect(mTouchAction, SIGNAL(triggered()), this, SLOT(touchRecord()));
addAction(mTouchAction);
CSMPrefs::Shortcut* touchShortcut = new CSMPrefs::Shortcut("table-touch", this);
touchShortcut->associateAction(mTouchAction);
}
mRevertAction = new QAction (tr ("Revert Record"), this);
connect (mRevertAction, SIGNAL (triggered()), mDispatcher, SLOT (executeRevert()));
addAction (mRevertAction);
@ -442,6 +460,22 @@ void CSVWorld::Table::cloneRecord()
}
}
void CSVWorld::Table::touchRecord()
{
if (!mEditLock && mModel->getFeatures() & CSMWorld::IdTableBase::Feature_AllowTouch)
{
std::vector<CSMWorld::UniversalId> touchIds;
QModelIndexList selectedRows = selectionModel()->selectedRows();
for (auto it = selectedRows.begin(); it != selectedRows.end(); ++it)
{
touchIds.push_back(getUniversalId(it->row()));
}
emit touchRequest(touchIds);
}
}
void CSVWorld::Table::moveUpRecord()
{
if (mEditLock || (mModel->getFeatures() & CSMWorld::IdTableBase::Feature_Constant))

@ -56,6 +56,7 @@ namespace CSVWorld
QAction *mEditAction;
QAction *mCreateAction;
QAction *mCloneAction;
QAction *mTouchAction;
QAction *mRevertAction;
QAction *mDeleteAction;
QAction *mMoveUpAction;
@ -115,6 +116,8 @@ namespace CSVWorld
void cloneRequest(const CSMWorld::UniversalId&);
void touchRequest(const std::vector<CSMWorld::UniversalId>& ids);
void closeRequest();
void extendedDeleteConfigRequest(const std::vector<std::string> &selectedIds);
@ -129,6 +132,8 @@ namespace CSVWorld
void cloneRecord();
void touchRecord();
void moveUpRecord();
void moveDownRecord();

@ -72,9 +72,9 @@ void CSVWorld::TableBottomBox::extendedConfigRequest(CSVWorld::ExtendedCommandCo
mExtendedConfigurator->setFocus();
}
CSVWorld::TableBottomBox::TableBottomBox (const CreatorFactoryBase& creatorFactory,
CSMDoc::Document& document,
const CSMWorld::UniversalId& id,
CSVWorld::TableBottomBox::TableBottomBox (const CreatorFactoryBase& creatorFactory,
CSMDoc::Document& document,
const CSMWorld::UniversalId& id,
QWidget *parent)
: QWidget (parent), mShowStatusBar (false), mEditMode(EditMode_None), mHasPosition(false), mRow(0), mColumn(0)
{
@ -249,6 +249,11 @@ void CSVWorld::TableBottomBox::cloneRequest(const std::string& id,
mCreator->focus();
}
void CSVWorld::TableBottomBox::touchRequest(const std::vector<CSMWorld::UniversalId>& ids)
{
mCreator->touch(ids);
}
void CSVWorld::TableBottomBox::extendedDeleteConfigRequest(const std::vector<std::string> &selectedIds)
{
extendedConfigRequest(ExtendedCommandConfigurator::Mode_Delete, selectedIds);

@ -102,6 +102,7 @@ namespace CSVWorld
void createRequest();
void cloneRequest(const std::string& id,
const CSMWorld::UniversalId::Type type);
void touchRequest(const std::vector<CSMWorld::UniversalId>&);
void extendedDeleteConfigRequest(const std::vector<std::string> &selectedIds);
void extendedRevertConfigRequest(const std::vector<std::string> &selectedIds);

@ -69,6 +69,9 @@ CSVWorld::TableSubView::TableSubView (const CSMWorld::UniversalId& id, CSMDoc::D
connect (this, SIGNAL(cloneRequest(const std::string&, const CSMWorld::UniversalId::Type)),
mBottom, SLOT(cloneRequest(const std::string&, const CSMWorld::UniversalId::Type)));
connect (mTable, SIGNAL(touchRequest(const std::vector<CSMWorld::UniversalId>&)),
mBottom, SLOT(touchRequest(const std::vector<CSMWorld::UniversalId>&)));
connect (mTable, SIGNAL(extendedDeleteConfigRequest(const std::vector<std::string> &)),
mBottom, SLOT(extendedDeleteConfigRequest(const std::vector<std::string> &)));
connect (mTable, SIGNAL(extendedRevertConfigRequest(const std::vector<std::string> &)),

@ -22,6 +22,7 @@
#include "itemview.hpp"
#include "itemwidget.hpp"
#include "inventoryitemmodel.hpp"
#include "containeritemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "pickpocketitemmodel.hpp"
#include "draganddrop.hpp"
@ -136,15 +137,22 @@ namespace MWGui
bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
if (mPtr.getClass().isNpc() && !loot)
if (mPtr.getClass().hasInventoryStore(mPtr))
{
// we are stealing stuff
MWWorld::Ptr player = MWMechanics::getPlayer();
mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
if (mPtr.getClass().isNpc() && !loot)
{
// we are stealing stuff
MWWorld::Ptr player = MWMechanics::getPlayer();
mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
}
else
mModel = new InventoryItemModel(container);
}
else
mModel = new InventoryItemModel(container);
{
mModel = new ContainerItemModel(container);
}
mDisposeCorpseButton->setVisible(loot);

@ -6,8 +6,11 @@
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace
{
@ -47,6 +50,19 @@ ContainerItemModel::ContainerItemModel (const MWWorld::Ptr& source)
mItemSources.push_back(source);
}
bool ContainerItemModel::allowedToUseItems() const
{
if (mItemSources.size() == 0)
return true;
MWWorld::Ptr ptr = MWMechanics::getPlayer();
MWWorld::Ptr victim;
// Check if the player is allowed to use items from opened container
MWBase::MechanicsManager* mm = MWBase::Environment::get().getMechanicsManager();
return mm->isAllowedToUse(ptr, mItemSources[0], victim);
}
ItemStack ContainerItemModel::getItem (ModelIndex index)
{
if (index < 0)

@ -17,6 +17,7 @@ namespace MWGui
ContainerItemModel (const MWWorld::Ptr& source);
virtual bool allowedToUseItems() const;
virtual ItemStack getItem (ModelIndex index);
virtual ModelIndex getIndex (ItemStack item);
virtual size_t getItemCount();

@ -390,6 +390,7 @@ namespace MWGui
{
// No greetings found. The dialogue window should not be shown.
// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
if (isCompanion())
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
return;

@ -119,6 +119,11 @@ namespace MWGui
return ret;
}
bool ItemModel::allowedToUseItems() const
{
return true;
}
bool ItemModel::allowedToInsertItems() const
{
return true;
@ -135,6 +140,11 @@ namespace MWGui
delete mSourceModel;
}
bool ProxyItemModel::allowedToUseItems() const
{
return mSourceModel->allowedToUseItems();
}
MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner)
{
return mSourceModel->copyItem (item, count, setNewOwner);

@ -70,6 +70,9 @@ namespace MWGui
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) = 0;
virtual void removeItem (const ItemStack& item, size_t count) = 0;
/// Is the player allowed to use items from this item model? (default true)
virtual bool allowedToUseItems() const;
/// Is the player allowed to insert items into this model? (default true)
virtual bool allowedToInsertItems() const;
@ -85,6 +88,9 @@ namespace MWGui
public:
ProxyItemModel();
virtual ~ProxyItemModel();
bool allowedToUseItems() const;
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
virtual void removeItem (const ItemStack& item, size_t count);
virtual ModelIndex getIndex (ItemStack item);

@ -12,6 +12,11 @@
namespace MWGui
{
bool shouldAcceptKeyFocus(MyGUI::Widget* w)
{
return w && !w->castType<MyGUI::Window>(false) && w->getInheritedEnabled() && w->getInheritedVisible() && w->getVisible() && w->getEnabled();
}
/// Recursively get all child widgets that accept keyboard input
void getKeyFocusWidgets(MyGUI::Widget* parent, std::vector<MyGUI::Widget*>& results)
{
@ -24,18 +29,13 @@ void getKeyFocusWidgets(MyGUI::Widget* parent, std::vector<MyGUI::Widget*>& resu
MyGUI::Widget* w = enumerator.current();
if (!w->getVisible() || !w->getEnabled())
continue;
if (w->getNeedKeyFocus())
if (w->getNeedKeyFocus() && shouldAcceptKeyFocus(w))
results.push_back(w);
else
getKeyFocusWidgets(w, results);
}
}
bool shouldAcceptKeyFocus(MyGUI::Widget* w)
{
return w && !w->castType<MyGUI::Window>(false) && w->getInheritedEnabled() && w->getInheritedVisible() && w->getVisible() && w->getEnabled();
}
KeyboardNavigation::KeyboardNavigation()
: mCurrentFocus(nullptr)
, mModalWindow(nullptr)

@ -50,6 +50,8 @@ namespace MWGui
mBackgroundImage = MyGUI::Gui::getInstance().createWidgetReal<BackgroundImage>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mSceneImage = MyGUI::Gui::getInstance().createWidgetReal<BackgroundImage>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Scene");
findSplashScreens();
}
@ -110,6 +112,7 @@ namespace MWGui
{
WindowBase::setVisible(visible);
mBackgroundImage->setVisible(visible);
mSceneImage->setVisible(visible);
}
double LoadingScreen::getTargetFrameRate() const
@ -214,8 +217,11 @@ namespace MWGui
// TODO: add option (filename pattern?) to use image aspect ratio instead of 4:3
// we can't do this by default, because the Morrowind splash screens are 1024x1024, but should be displayed as 4:3
bool stretch = Settings::Manager::getBool("stretch menu background", "GUI");
mBackgroundImage->setVisible(true);
mBackgroundImage->setBackgroundImage(randomSplash, true, stretch);
}
mSceneImage->setBackgroundImage("");
mSceneImage->setVisible(false);
}
void LoadingScreen::setProgressRange (size_t range)
@ -292,9 +298,11 @@ namespace MWGui
mViewer->getCamera()->setInitialDrawCallback(new CopyFramebufferToTextureCallback(mTexture));
mBackgroundImage->setBackgroundImage("");
mBackgroundImage->setVisible(false);
mBackgroundImage->setRenderItemTexture(mGuiTexture.get());
mBackgroundImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
mSceneImage->setRenderItemTexture(mGuiTexture.get());
mSceneImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
mSceneImage->setVisible(true);
}
void LoadingScreen::draw()

@ -72,6 +72,7 @@ namespace MWGui
MyGUI::TextBox* mLoadingText;
MyGUI::ScrollBar* mProgressBar;
BackgroundImage* mBackgroundImage;
BackgroundImage* mSceneImage;
std::vector<std::string> mSplashScreens;

@ -210,6 +210,11 @@ namespace MWGui
}
}
bool MainMenu::exit()
{
return MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_Running;
}
void MainMenu::updateMenu()
{
setCoord(0,0, mWidth, mHeight);

@ -38,6 +38,8 @@ namespace MWGui
void onFrame(float dt);
bool exit();
private:
const VFS::Manager* mVFS;

@ -26,6 +26,11 @@ namespace MWGui
}
}
bool PickpocketItemModel::allowedToUseItems() const
{
return false;
}
ItemStack PickpocketItemModel::getItem (ModelIndex index)
{
if (index < 0)

@ -11,6 +11,8 @@ namespace MWGui
{
public:
PickpocketItemModel (const MWWorld::Ptr& thief, ItemModel* sourceModel, bool hideItems=true);
virtual bool allowedToUseItems() const;
virtual ItemStack getItem (ModelIndex index);
virtual size_t getItemCount();
virtual void update();

@ -50,7 +50,8 @@ namespace MWGui
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked);
mCharacterSelection->eventComboAccept += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mCharacterSelection->eventComboAccept += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterAccept);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
@ -132,6 +133,8 @@ namespace MWGui
mSaveNameEdit->setCaption ("");
if (mSaving)
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveNameEdit);
else
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList);
center();
@ -322,6 +325,12 @@ namespace MWGui
fillSaveList();
}
void SaveGameDialog::onCharacterAccept(MyGUI::ComboBox* sender, size_t pos)
{
// Give key focus to save list so we can confirm the selection with Enter
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList);
}
void SaveGameDialog::fillSaveList()
{
mSaveList->removeAllItems();
@ -336,8 +345,6 @@ namespace MWGui
{
mSaveList->setIndexSelected(0);
onSlotSelected(mSaveList, 0);
// Give key focus to save list so we can confirm the selection with Enter
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList);
}
else
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);

@ -29,6 +29,7 @@ namespace MWGui
void onOkButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender);
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
void onCharacterAccept(MyGUI::ComboBox* sender, size_t pos);
// Slot selected (mouse click or arrow keys)
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
// Slot activated (double click or enter key)

@ -2,6 +2,7 @@
#include <MyGUI_RenderManager.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_Gui.h>
namespace MWGui
{
@ -80,6 +81,8 @@ namespace MWGui
, mFactor(1.f)
, mRepeat(false)
{
MyGUI::Gui::getInstance().eventFrameStart += MyGUI::newDelegate(this, &ScreenFader::onFrameStart);
mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize());
MyGUI::ImageBox* imageBox = mMainWidget->castType<MyGUI::ImageBox>(false);
@ -94,7 +97,12 @@ namespace MWGui
}
}
void ScreenFader::update(float dt)
ScreenFader::~ScreenFader()
{
MyGUI::Gui::getInstance().eventFrameStart -= MyGUI::newDelegate(this, &ScreenFader::onFrameStart);
}
void ScreenFader::onFrameStart(float dt)
{
if (!mQueue.empty())
{

@ -36,8 +36,9 @@ namespace MWGui
{
public:
ScreenFader(const std::string & texturePath, const std::string& layout = "openmw_screen_fader.layout", const MyGUI::FloatCoord& texCoordOverride = MyGUI::FloatCoord(0,0,1,1));
~ScreenFader();
void update(float dt);
void onFrameStart(float dt);
void fadeIn(const float time, float delay=0);
void fadeOut(const float time, float delay=0);

@ -159,6 +159,11 @@ namespace MWGui
mSourceModel = sourceModel;
}
bool SortFilterItemModel::allowedToUseItems() const
{
return mSourceModel->allowedToUseItems();
}
void SortFilterItemModel::addDragItem (const MWWorld::Ptr& dragItem, size_t count)
{
mDragItems.push_back(std::make_pair(dragItem, count));

@ -15,6 +15,7 @@ namespace MWGui
bool filterAccepts (const ItemStack& item);
bool allowedToUseItems() const;
virtual ItemStack getItem (ModelIndex index);
virtual size_t getItemCount();

@ -120,7 +120,7 @@ namespace MWGui
if (info.caption.empty())
info.caption=mFocusObject.getCellRef().getRefId();
info.icon="";
tooltipSize = createToolTip(info, true);
tooltipSize = createToolTip(info, checkOwned());
}
else
tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), true);
@ -186,22 +186,23 @@ namespace MWGui
ToolTipInfo info;
info.text = data.caption;
info.notes = data.notes;
tooltipSize = createToolTip(info, false);
tooltipSize = createToolTip(info);
}
else if (type == "ItemPtr")
{
mFocusObject = *focus->getUserData<MWWorld::Ptr>();
tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), false);
tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), false, checkOwned());
}
else if (type == "ItemModelIndex")
{
std::pair<ItemModel::ModelIndex, ItemModel*> pair = *focus->getUserData<std::pair<ItemModel::ModelIndex, ItemModel*> >();
mFocusObject = pair.second->getItem(pair.first).mBase;
tooltipSize = getToolTipViaPtr(pair.second->getItem(pair.first).mCount, false);
bool isAllowedToUse = pair.second->allowedToUseItems();
tooltipSize = getToolTipViaPtr(pair.second->getItem(pair.first).mCount, false, !isAllowedToUse);
}
else if (type == "ToolTipInfo")
{
tooltipSize = createToolTip(*focus->getUserData<MWGui::ToolTipInfo>(), false);
tooltipSize = createToolTip(*focus->getUserData<MWGui::ToolTipInfo>());
}
else if (type == "AvatarItemSelection")
{
@ -244,7 +245,7 @@ namespace MWGui
info.text = "#{sSchool}: " + sSchoolNames[school];
}
info.effects = effects;
tooltipSize = createToolTip(info, false);
tooltipSize = createToolTip(info);
}
else if (type == "Layout")
{
@ -298,7 +299,7 @@ namespace MWGui
{
if (!mFocusObject.isEmpty())
{
MyGUI::IntSize tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount());
MyGUI::IntSize tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), true, checkOwned());
setCoord(viewSize.width/2 - tooltipSize.width/2,
std::max(0, int(mFocusToolTipY*viewSize.height - tooltipSize.height)),
@ -332,7 +333,7 @@ namespace MWGui
update(mFrameDuration);
}
MyGUI::IntSize ToolTips::getToolTipViaPtr (int count, bool image)
MyGUI::IntSize ToolTips::getToolTipViaPtr (int count, bool image, bool isOwned)
{
// this the maximum width of the tooltip before it starts word-wrapping
setCoord(0, 0, 300, 300);
@ -351,7 +352,7 @@ namespace MWGui
ToolTipInfo info = object.getToolTipInfo(mFocusObject, count);
if (!image)
info.icon = "";
tooltipSize = createToolTip(info, true);
tooltipSize = createToolTip(info, isOwned);
}
return tooltipSize;
@ -359,27 +360,21 @@ namespace MWGui
bool ToolTips::checkOwned()
{
if(!mFocusObject.isEmpty())
{
MWWorld::Ptr ptr = MWMechanics::getPlayer();
MWWorld::Ptr victim;
MWBase::MechanicsManager* mm = MWBase::Environment::get().getMechanicsManager();
bool allowed = mm->isAllowedToUse(ptr, mFocusObject, victim);
return !allowed;
}
else
{
if(mFocusObject.isEmpty())
return false;
}
MWWorld::Ptr ptr = MWMechanics::getPlayer();
MWWorld::Ptr victim;
MWBase::MechanicsManager* mm = MWBase::Environment::get().getMechanicsManager();
return !mm->isAllowedToUse(ptr, mFocusObject, victim);
}
MyGUI::IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info, bool isFocusObject)
MyGUI::IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info, bool isOwned)
{
mDynamicToolTipBox->setVisible(true);
if((mShowOwned == 1 || mShowOwned == 3) && isFocusObject && checkOwned())
if((mShowOwned == 1 || mShowOwned == 3) && isOwned)
mDynamicToolTipBox->changeWidgetSkin(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "HUD_Box_NoTransp_Owned" : "HUD_Box_Owned");
else
mDynamicToolTipBox->changeWidgetSkin(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "HUD_Box_NoTransp" : "HUD_Box");

@ -98,10 +98,10 @@ namespace MWGui
MWWorld::Ptr mFocusObject;
MyGUI::IntSize getToolTipViaPtr (int count, bool image=true);
MyGUI::IntSize getToolTipViaPtr (int count, bool image = true, bool isOwned = false);
///< @return requested tooltip size
MyGUI::IntSize createToolTip(const ToolTipInfo& info, bool isFocusObject);
MyGUI::IntSize createToolTip(const ToolTipInfo& info, bool isOwned = false);
///< @return requested tooltip size
/// @param isFocusObject Is the object this tooltips originates from mFocusObject?

@ -15,6 +15,11 @@ namespace MWGui
mSourceModel = sourceModel;
}
bool TradeItemModel::allowedToUseItems() const
{
return true;
}
ItemStack TradeItemModel::getItem (ModelIndex index)
{
if (index < 0)

@ -15,6 +15,8 @@ namespace MWGui
public:
TradeItemModel (ItemModel* sourceModel, const MWWorld::Ptr& merchant);
bool allowedToUseItems() const;
virtual ItemStack getItem (ModelIndex index);
virtual size_t getItemCount();

@ -178,6 +178,8 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
// Teleports any followers, too.
MWWorld::ActionTeleport action(interior ? cellname : "", pos, true);
action.execute(player);

@ -606,25 +606,25 @@ namespace MWGui
mMap->setVisible(false);
mStatsWindow->setVisible(false);
mSpellWindow->setVisible(false);
mInventoryWindow->setVisible(getMode() == GM_Container || getMode() == GM_Barter);
mInventoryWindow->setVisible(getMode() == GM_Container || getMode() == GM_Barter || getMode() == GM_Companion);
}
GuiMode mode = mGuiModes.back();
mInventoryWindow->setTrading(mode == GM_Barter);
// For the inventory mode, compute the effective set of windows to show.
// This is controlled both by what windows the
// user has opened/closed (the 'shown' variable) and by what
// windows we are allowed to show (the 'allowed' var.)
int eff = mShown & mAllowed & ~mForceHidden;
mGuiModeStates[GM_Inventory].mVisibilityMask.resize(4);
mGuiModeStates[GM_Inventory].mVisibilityMask[0] = eff & GW_Map;
mGuiModeStates[GM_Inventory].mVisibilityMask[1] = eff & GW_Inventory;
mGuiModeStates[GM_Inventory].mVisibilityMask[2] = eff & GW_Magic;
mGuiModeStates[GM_Inventory].mVisibilityMask[3] = eff & GW_Stats;
if (getMode() == GM_Inventory)
mGuiModeStates[GM_Inventory].update(true);
{
// For the inventory mode, compute the effective set of windows to show.
// This is controlled both by what windows the
// user has opened/closed (the 'shown' variable) and by what
// windows we are allowed to show (the 'allowed' var.)
int eff = mShown & mAllowed & ~mForceHidden;
mMap->setVisible(eff & GW_Map);
mInventoryWindow->setVisible(eff & GW_Inventory);
mSpellWindow->setVisible(eff & GW_Magic);
mStatsWindow->setVisible(eff & GW_Stats);
}
switch (mode)
{
@ -750,8 +750,8 @@ namespace MWGui
if (!window->exit())
{
// unable to exit window, but give access to main menu
if (!MyGUI::InputManager::getInstance().isModalAny())
pushGuiMode (MWGui::GM_MainMenu);
if (!MyGUI::InputManager::getInstance().isModalAny() && getMode() != GM_MainMenu)
pushGuiMode (GM_MainMenu);
return;
}
}
@ -864,8 +864,16 @@ namespace MWGui
for (WindowBase* window : state.mWindows)
window->onFrame(frameDuration);
}
else
{
// update pinned windows if visible
for (WindowBase* window : mGuiModeStates[GM_Inventory].mWindows)
if (window->isVisible())
window->onFrame(frameDuration);
}
if (!mCurrentModals.empty())
mCurrentModals.top()->onFrame(frameDuration);
mCurrentModals.back()->onFrame(frameDuration);
mKeyboardNavigation->onFrame();
@ -886,12 +894,6 @@ namespace MWGui
mHud->onFrame(frameDuration);
if (mWerewolfFader)
mWerewolfFader->update(frameDuration);
mBlindnessFader->update(frameDuration);
mHitFader->update(frameDuration);
mScreenFader->update(frameDuration);
mDebugWindow->onFrame(frameDuration);
if (mCharGen)
@ -1727,9 +1729,10 @@ namespace MWGui
{
if (!mCurrentModals.empty())
{
if (!mCurrentModals.top()->exit())
WindowModal* window = mCurrentModals.back();
if (!window->exit())
return;
mCurrentModals.top()->setVisible(false);
window->setVisible(false);
}
}
@ -1738,7 +1741,7 @@ namespace MWGui
if (mCurrentModals.empty())
mKeyboardNavigation->saveFocus(getMode());
mCurrentModals.push(input);
mCurrentModals.push_back(input);
mKeyboardNavigation->restoreFocus(-1);
mKeyboardNavigation->setModalWindow(input->mMainWidget);
@ -1747,17 +1750,21 @@ namespace MWGui
void WindowManager::removeCurrentModal(WindowModal* input)
{
// Only remove the top if it matches the current pointer. A lot of things hide their visibility before showing it,
//so just popping the top would cause massive issues.
if(!mCurrentModals.empty())
{
if(input == mCurrentModals.top())
if(input == mCurrentModals.back())
{
mCurrentModals.pop();
mCurrentModals.pop_back();
mKeyboardNavigation->saveFocus(-1);
}
else
std::cout << " warning: modal widget " << input << " " << typeid(input).name() << " not found " << std::endl;
{
auto found = std::find(mCurrentModals.begin(), mCurrentModals.end(), input);
if (found != mCurrentModals.end())
mCurrentModals.erase(found);
else
std::cerr << " warning: can't find modal window " << input << std::endl;
}
}
if (mCurrentModals.empty())
{
@ -1765,7 +1772,7 @@ namespace MWGui
mKeyboardNavigation->restoreFocus(getMode());
}
else
mKeyboardNavigation->setModalWindow(mCurrentModals.top()->mMainWidget);
mKeyboardNavigation->setModalWindow(mCurrentModals.back()->mMainWidget);
}
void WindowManager::onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
@ -2059,12 +2066,7 @@ namespace MWGui
void WindowManager::GuiModeState::update(bool visible)
{
for (unsigned int i=0; i<mWindows.size(); ++i)
{
bool visibilityMask = true;
if (i < mVisibilityMask.size())
visibilityMask = mVisibilityMask[i];
mWindows[i]->setVisible(visible && visibilityMask);
}
mWindows[i]->setVisible(visible);
}
}

@ -401,7 +401,7 @@ namespace MWGui
MWWorld::Ptr mSelectedEnchantItem;
MWWorld::Ptr mSelectedWeapon;
std::stack<WindowModal*> mCurrentModals;
std::vector<WindowModal*> mCurrentModals;
// Markers placed manually by the player. Must be shared between both map views (the HUD map and the map window).
CustomMarkerCollection mCustomMarkers;
@ -477,7 +477,6 @@ namespace MWGui
void update(bool visible);
std::vector<WindowBase*> mWindows;
std::vector<bool> mVisibilityMask; // optional, may be used to temporarily exclude windows from this mode.
std::string mCloseSound;
std::string mOpenSound;

@ -241,9 +241,7 @@ namespace MWInput
switch (action)
{
case A_GameMenu:
if(!(MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running
&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_MainMenu))
toggleMainMenu ();
toggleMainMenu ();
break;
case A_Screenshot:
screenshot();

@ -70,11 +70,7 @@ void adjustBoundItem (const std::string& item, bool bound, const MWWorld::Ptr& a
}
}
else
{
MWWorld::Ptr itemPtr = actor.getClass().getInventoryStore(actor).search(item);
if (!itemPtr.isEmpty())
actor.getClass().getInventoryStore(actor).remove(itemPtr, 1, actor, true);
}
actor.getClass().getInventoryStore(actor).remove(item, 1, actor, true);
}
class CheckActorCommanded : public MWMechanics::EffectSourceVisitor

@ -842,6 +842,9 @@ namespace MWMechanics
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim)
{
if (target.isEmpty())
return true;
const MWWorld::CellRef& cellref = target.getCellRef();
// there is no harm to use unlocked doors
if (target.getClass().isDoor() && cellref.getLockLevel() <= 0 && ptr.getCellRef().getTrap().empty())

@ -654,11 +654,30 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSelectedEnchantItem(
return mSelectedEnchantItem;
}
int MWWorld::InventoryStore::remove(const std::string& itemId, int count, const Ptr& actor)
{
return remove(itemId, count, actor, false);
}
int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor)
{
return remove(item, count, actor, false);
}
int MWWorld::InventoryStore::remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement)
{
int toRemove = count;
for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
toRemove -= remove(*iter, toRemove, actor, equipReplacement);
flagAsModified();
// number of removed items
return count - toRemove;
}
int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement)
{
int retCount = ContainerStore::remove(item, count, actor);

@ -177,6 +177,9 @@ namespace MWWorld
virtual bool stacks (const ConstPtr& ptr1, const ConstPtr& ptr2) const;
///< @return true if the two specified objects can stack with each other
virtual int remove(const std::string& itemId, int count, const Ptr& actor);
virtual int remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement);
virtual int remove(const Ptr& item, int count, const Ptr& actor);
virtual int remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement);
///< Remove \a count item(s) designated by \a item from this inventory.

@ -580,10 +580,16 @@ namespace MWWorld
MWBase::Environment::get().getWorld()->positionToIndex (position.pos[0], position.pos[1], x, y);
if (changeEvent)
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
changeCellGrid(x, y, changeEvent);
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(x, y);
changePlayerCell(current, position, adjustPlayerPos);
if (changeEvent)
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
}
CellStore* Scene::getCurrentCell ()

@ -175,6 +175,45 @@ namespace ESM
}
void Land::blank()
{
mPlugin = 0;
for (int i = 0; i < LAND_GLOBAL_MAP_LOD_SIZE; ++i)
mWnam[0] = 0;
if (!mLandData)
mLandData = new LandData;
mLandData->mHeightOffset = 0;
for (int i = 0; i < LAND_NUM_VERTS; ++i)
mLandData->mHeights[i] = 0;
mLandData->mMinHeight = 0;
mLandData->mMaxHeight = 0;
for (int i = 0; i < LAND_NUM_VERTS; ++i)
{
mLandData->mNormals[i*3+0] = 0;
mLandData->mNormals[i*3+1] = 0;
mLandData->mNormals[i*3+2] = 127;
}
for (int i = 0; i < LAND_NUM_TEXTURES; ++i)
mLandData->mTextures[i] = 0;
for (int i = 0; i < LAND_NUM_VERTS; ++i)
{
mLandData->mColours[i*3+0] = -1;
mLandData->mColours[i*3+1] = -1;
mLandData->mColours[i*3+2] = -1;
}
mLandData->mUnk1 = 0;
mLandData->mUnk2 = 0;
mLandData->mDataLoaded = Land::DATA_VNML | Land::DATA_VHGT | Land::DATA_WNAM |
Land::DATA_VCLR | Land::DATA_VTEX;
mDataTypes = mLandData->mDataLoaded;
// No file associated with the land now
mContext.filename.clear();
}
void Land::loadData(int flags, LandData* target) const
{
// Create storage if nothing is loaded
@ -193,6 +232,16 @@ namespace ESM
return;
}
// Copy data to target if no file
if (mContext.filename.empty())
{
// Make sure there is data, and that it doesn't point to the same object.
if (mLandData && mLandData != target)
*target = *mLandData;
return;
}
ESM::ESMReader reader;
reader.restoreContext(mContext);
@ -269,6 +318,15 @@ namespace ESM
return mLandData && (mLandData->mDataLoaded & flags) == (flags & mDataTypes);
}
void Land::setDataLoaded(int flags)
{
if (!mLandData)
mLandData = new LandData;
mDataTypes |= flags;
mLandData->mDataLoaded |= flags;
}
Land::Land (const Land& land)
: mFlags (land.mFlags), mX (land.mX), mY (land.mY), mPlugin (land.mPlugin),
mContext (land.mContext), mDataTypes (land.mDataTypes),

@ -31,6 +31,8 @@ struct Land
// File context. This allows the ESM reader to be 'reset' to this
// location later when we are ready to load the full data set.
// In the editor, there may not be a file associated with the Land,
// in which case the filename will be empty.
ESM_Context mContext;
int mDataTypes;
@ -64,6 +66,8 @@ struct Land
//total number of textures per land
static const int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE;
static const int LAND_GLOBAL_MAP_LOD_SIZE = 81;
#pragma pack(push,1)
struct VHGT
{
@ -109,12 +113,12 @@ struct Land
};
// low-LOD heightmap (used for rendering the global map)
signed char mWnam[81];
signed char mWnam[LAND_GLOBAL_MAP_LOD_SIZE];
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
void blank() {}
void blank();
/**
* Actually loads data into target
@ -131,6 +135,9 @@ struct Land
/// @note We only check data types that *can* be loaded (present in mDataTypes)
bool isDataLoaded(int flags) const;
/// Sets the flags and creates a LandData if needed
void setDataLoaded(int flags);
Land (const Land& land);
Land& operator= (Land land);

@ -59,7 +59,7 @@ namespace ESM
void LandTexture::blank()
{
mId.clear();
mTexture.clear();
mIndex = -1;
}
}

@ -31,14 +31,15 @@ struct LandTexture
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string getRecordType() { return "LandTexture"; }
// mId is merely a user friendly name for the texture in the editor.
std::string mId, mTexture;
int mIndex;
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
/// Sets the record to the default state. Does not touch the index. Does touch mID.
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif

@ -75,4 +75,9 @@ void World::updateTextureFiltering()
mTextureManager->updateTextureFiltering();
}
void World::clearAssociatedCaches()
{
mChunkManager->clearCache();
}
}

@ -63,6 +63,10 @@ namespace Terrain
float getHeightAt (const osg::Vec3f& worldPos);
/// Clears the cached land and landtexture data.
/// @note Thread safe.
virtual void clearAssociatedCaches();
/// Load a terrain cell at maximum LOD and store it in the View for later use.
/// @note Thread safe.
virtual void cacheCell(View* view, int x, int y) {}

@ -14,19 +14,15 @@
<Property key="ImagePushed" value="textures\tx_menubook_take_pressed.dds"/>
</Widget>
<Widget type="Widget" position="0 0 292 398">
<Widget type="ImageButton" skin="ImageBox" position="205 358 48 32" name="PrevPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_prev_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_prev_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_prev_pressed.dds"/>
</Widget>
<Widget type="ImageButton" skin="ImageBox" position="205 358 48 32" name="PrevPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_prev_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_prev_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_prev_pressed.dds"/>
</Widget>
<Widget type="Widget" position="292 0 292 398">
<Widget type="ImageButton" skin="ImageBox" position="38 358 48 32" name="NextPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_next_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_next_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_next_pressed.dds"/>
</Widget>
<Widget type="ImageButton" skin="ImageBox" position="330 358 48 32" name="NextPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_next_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_next_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_next_pressed.dds"/>
</Widget>
<Widget type="ImageButton" skin="ImageBox" position="488 358 48 32" name="CloseButton">

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layer" version="1.0">
<Layer name="Scene" overlapped="false" pick="false"/>
<Layer name="Overlay" overlapped="false" pick="false"/>
<Layer name="AdditiveOverlay" type="AdditiveLayer" pick="false"/>
<Layer name="HUD" overlapped="false" pick="true"/>

Loading…
Cancel
Save