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@ -97,15 +97,8 @@ void LocalPlayer::update()
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updateDeadState();
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updateDeadState();
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updateEquipment();
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updateEquipment();
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updateStatsDynamic();
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updateStatsDynamic();
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updateAttributes();
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// Only send attributes and skills if we are not a werewolf, or they will be
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updateSkills();
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// overwritten by the werewolf ones
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if (!isWerewolf)
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{
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updateAttributes();
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updateSkills();
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}
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updateLevel();
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updateLevel();
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updateBounty();
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updateBounty();
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}
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}
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@ -234,6 +227,10 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
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void LocalPlayer::updateAttributes(bool forceUpdate)
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void LocalPlayer::updateAttributes(bool forceUpdate)
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{
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{
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// Only send attributes if we are not a werewolf, or they will be
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// overwritten by the werewolf ones
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if (isWerewolf) return;
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer);
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const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer);
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bool attributesChanged = false;
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bool attributesChanged = false;
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@ -256,6 +253,10 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
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void LocalPlayer::updateSkills(bool forceUpdate)
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void LocalPlayer::updateSkills(bool forceUpdate)
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{
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{
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// Only send skills if we are not a werewolf, or they will be
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// overwritten by the werewolf ones
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if (isWerewolf) return;
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer);
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const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer);
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