mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-06 04:45:32 +00:00
[General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
This commit is contained in:
parent
c5b08d6109
commit
b9520c11da
11 changed files with 71 additions and 58 deletions
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@ -150,22 +150,22 @@ double ActorFunctions::GetActorFatigueModified(unsigned int i) noexcept
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const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(i).equipedItems[slot].refId.c_str();
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return readActorList->baseActors.at(i).equipmentItems[slot].refId.c_str();
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}
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int ActorFunctions::GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(i).equipedItems[slot].count;
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return readActorList->baseActors.at(i).equipmentItems[slot].count;
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}
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int ActorFunctions::GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(i).equipedItems[slot].charge;
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return readActorList->baseActors.at(i).equipmentItems[slot].charge;
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}
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double ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int i, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(i).equipedItems[slot].enchantmentCharge;
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return readActorList->baseActors.at(i).equipmentItems[slot].enchantmentCharge;
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}
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bool ActorFunctions::DoesActorHavePosition(unsigned int i) noexcept
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@ -269,10 +269,10 @@ void ActorFunctions::SetActorFatigueModified(double value) noexcept
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void ActorFunctions::EquipActorItem(unsigned short slot, const char *refId, unsigned int count, int charge, double enchantmentCharge) noexcept
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{
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tempActor.equipedItems[slot].refId = refId;
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tempActor.equipedItems[slot].count = count;
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tempActor.equipedItems[slot].charge = charge;
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tempActor.equipedItems[slot].enchantmentCharge = enchantmentCharge;
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tempActor.equipmentItems[slot].refId = refId;
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tempActor.equipmentItems[slot].count = count;
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tempActor.equipmentItems[slot].charge = charge;
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tempActor.equipmentItems[slot].enchantmentCharge = enchantmentCharge;
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}
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void ActorFunctions::UnequipActorItem(unsigned short slot) noexcept
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@ -40,10 +40,13 @@ void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const cha
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Player *player;
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GET_PLAYER(pid, player,);
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player->equipedItems[slot].refId = refId;
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player->equipedItems[slot].count = count;
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player->equipedItems[slot].charge = charge;
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player->equipedItems[slot].enchantmentCharge = enchantmentCharge;
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player->equipmentItems[slot].refId = refId;
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player->equipmentItems[slot].count = count;
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player->equipmentItems[slot].charge = charge;
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player->equipmentItems[slot].enchantmentCharge = enchantmentCharge;
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if (!Utils::vectorContains(&player->equipmentIndexChanges, slot))
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player->equipmentIndexChanges.push_back(slot);
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}
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void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
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@ -88,7 +91,7 @@ bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* refId)
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GET_PLAYER(pid, player, false);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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if (Misc::StringUtils::ciEqual(player->equipedItems[slot].refId, refId))
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if (Misc::StringUtils::ciEqual(player->equipmentItems[slot].refId, refId))
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return true;
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return false;
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}
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@ -98,7 +101,7 @@ const char *ItemFunctions::GetEquipmentItemRefId(unsigned short pid, unsigned sh
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipedItems[slot].refId.c_str();
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return player->equipmentItems[slot].refId.c_str();
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}
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int ItemFunctions::GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept
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@ -106,7 +109,7 @@ int ItemFunctions::GetEquipmentItemCount(unsigned short pid, unsigned short slot
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipedItems[slot].count;
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return player->equipmentItems[slot].count;
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}
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int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept
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@ -114,7 +117,7 @@ int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slo
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipedItems[slot].charge;
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return player->equipmentItems[slot].charge;
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}
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double ItemFunctions::GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept
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@ -122,7 +125,7 @@ double ItemFunctions::GetEquipmentItemEnchantmentCharge(unsigned short pid, unsi
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipedItems[slot].enchantmentCharge;
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return player->equipmentItems[slot].enchantmentCharge;
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}
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const char *ItemFunctions::GetInventoryItemRefId(unsigned short pid, unsigned int i) noexcept
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@ -168,6 +171,8 @@ void ItemFunctions::SendEquipment(unsigned short pid) noexcept
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT)->Send(false);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT)->Send(true);
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player->equipmentIndexChanges.clear();
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}
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void ItemFunctions::SendInventoryChanges(unsigned short pid, bool toOthers) noexcept
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@ -223,7 +223,7 @@ void Cell::readEquipment(ActorList& actorList)
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DedicatedActor *actor = dedicatedActors[mapIndex];
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for (int slot = 0; slot < 19; ++slot)
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actor->equipedItems[slot] = baseActor.equipedItems[slot];
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actor->equipmentItems[slot] = baseActor.equipmentItems[slot];
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actor->setEquipment();
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}
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@ -168,15 +168,15 @@ void DedicatedActor::setEquipment()
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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int count = equipedItems[slot].count;
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int count = equipmentItems[slot].count;
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// If we've somehow received a corrupted item with a count lower than 0, ignore it
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if (count < 0) continue;
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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const string &packetRefId = equipedItems[slot].refId;
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int packetCharge = equipedItems[slot].charge;
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const string &packetRefId = equipmentItems[slot].refId;
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int packetCharge = equipmentItems[slot].charge;
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std::string storeRefId = "";
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bool equal = false;
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@ -312,7 +312,7 @@ void DedicatedPlayer::setEquipment()
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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const string &dedicItem = equipedItems[slot].refId;
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const string &dedicItem = equipmentItems[slot].refId;
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std::string item = "";
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bool equal = false;
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if (it != invStore.end())
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@ -330,7 +330,7 @@ void DedicatedPlayer::setEquipment()
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if (dedicItem.empty() || equal)
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continue;
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const int count = equipedItems[slot].count;
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const int count = equipmentItems[slot].count;
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ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
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for (const auto &ptr : invStore)
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@ -193,7 +193,7 @@ void LocalActor::updateEquipment(bool forceUpdate)
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MWWorld::InventoryStore &invStore = ptr.getClass().getInventoryStore(ptr);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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auto &item = equipedItems[slot];
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auto &item = equipmentItems[slot];
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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@ -244,9 +244,9 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
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ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i] ||
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forceUpdate)
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{
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attributeIndexChanges.push_back(i);
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ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
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npcStats.mSkillIncrease[i] = ptrNpcStats.getSkillIncrease(i);
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attributeIndexChanges.push_back(i);
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}
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}
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@ -274,8 +274,8 @@ void LocalPlayer::updateSkills(bool forceUpdate)
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ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress ||
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forceUpdate)
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{
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ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
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skillIndexChanges.push_back(i);
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ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
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}
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}
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@ -424,22 +424,17 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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{
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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static bool equipmentChanged = false;
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if (forceUpdate)
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equipmentChanged = true;
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MWWorld::InventoryStore &invStore = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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auto &item = equipedItems[slot];
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auto &item = equipmentItems[slot];
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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{
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if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipedItems[slot].refId))
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if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipmentItems[slot].refId) || forceUpdate)
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{
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equipmentChanged = true;
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equipmentIndexChanges.push_back(slot);
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item.refId = it->getCellRef().getRefId();
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item.charge = it->getCellRef().getCharge();
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@ -449,7 +444,7 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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}
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else if (!item.refId.empty())
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{
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equipmentChanged = true;
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equipmentIndexChanges.push_back(slot);
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item.refId = "";
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item.count = 0;
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item.charge = -1;
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@ -457,11 +452,11 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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}
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}
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if (equipmentChanged)
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if (equipmentIndexChanges.size() > 0)
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{
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
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equipmentChanged = false;
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equipmentIndexChanges.clear();
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}
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}
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@ -1061,7 +1056,7 @@ void LocalPlayer::setEquipment()
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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mwmp::Item ¤tItem = equipedItems[slot];
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mwmp::Item ¤tItem = equipmentItems[slot];
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if (!currentItem.refId.empty())
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{
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@ -1071,16 +1066,16 @@ void LocalPlayer::setEquipment()
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if (it == ptrInventory.end()) // If the item is not in our inventory, add it
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{
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auto equipped = equipedItems[slot];
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auto equipmentItem = equipmentItems[slot];
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try
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{
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auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer);
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auto addIter = ptrInventory.ContainerStore::add(equipmentItem.refId.c_str(), equipmentItem.count, ptrPlayer);
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ptrInventory.equip(slot, addIter, ptrPlayer);
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}
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catch (std::exception&)
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipped.refId.c_str());
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipmentItem.refId.c_str());
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}
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}
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else
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@ -42,7 +42,7 @@ namespace mwmp
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bool hasPositionData;
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bool hasStatsDynamicData;
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Item equipedItems[19];
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Item equipmentItems[19];
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};
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class BaseActorList
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@ -251,6 +251,10 @@ namespace mwmp
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// with the skill values themselves being stored in npcStats.mSkills
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std::vector<int> skillIndexChanges;
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// Track only the indexes of the equipment items that have been changed,
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// with the items themselves being stored in equipmentItems
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std::vector<int> equipmentIndexChanges;
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InventoryChanges inventoryChanges;
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SpellbookChanges spellbookChanges;
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QuickKeyChanges quickKeyChanges;
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@ -289,7 +293,7 @@ namespace mwmp
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ESM::Creature creature;
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ESM::CreatureStats creatureStats;
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ESM::Class charClass;
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Item equipedItems[19];
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Item equipmentItems[19];
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Attack attack;
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std::string birthsign;
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std::string chatMessage;
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@ -11,11 +11,11 @@ PacketActorEquipment::PacketActorEquipment(RakNet::RakPeerInterface *peer) : Act
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void PacketActorEquipment::Actor(BaseActor &actor, bool send)
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{
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for (int j = 0; j < 19; j++)
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for (auto &&equipmentItem : actor.equipmentItems)
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{
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RW(actor.equipedItems[j].refId, send);
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RW(actor.equipedItems[j].count, send);
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RW(actor.equipedItems[j].charge, send);
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RW(actor.equipedItems[j].enchantmentCharge, send);
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RW(equipmentItem.refId, send);
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RW(equipmentItem.count, send);
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RW(equipmentItem.charge, send);
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RW(equipmentItem.enchantmentCharge, send);
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}
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}
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@ -1,11 +1,6 @@
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//
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// Created by koncord on 07.01.16.
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//
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#include "PacketPlayerEquipment.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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using namespace mwmp;
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PacketPlayerEquipment::PacketPlayerEquipment(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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@ -17,11 +12,25 @@ void PacketPlayerEquipment::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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for (int i = 0; i < 19; i++)
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uint32_t count;
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if (send)
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count = static_cast<uint32_t>(player->equipmentIndexChanges.size());
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RW(count, send);
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if (!send)
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{
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RW(player->equipedItems[i].refId, send, 1);
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RW(player->equipedItems[i].count, send);
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RW(player->equipedItems[i].charge, send);
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RW(player->equipedItems[i].enchantmentCharge, send);
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player->equipmentIndexChanges.clear();
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player->equipmentIndexChanges.resize(count);
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}
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for (auto &&equipmentIndex : player->equipmentIndexChanges)
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{
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RW(equipmentIndex, send);
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RW(player->equipmentItems[equipmentIndex].refId, send);
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RW(player->equipmentItems[equipmentIndex].count, send);
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RW(player->equipmentItems[equipmentIndex].charge, send);
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RW(player->equipmentItems[equipmentIndex].enchantmentCharge, send);
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}
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}
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